March 27th, 2009 by Ed Grabianowski
The words “holy” and “assassin” don’t necessarily go together like “peanut butter” and “jelly,” but when you’re at war with agents of Vecna, you use whatever tools are at your disposal. When you need someone taken out, call an avenger. They’re the best at what they do, and what they do involves lots of teleportation.
March 26th, 2009 by Ed Grabianowski
Anyone who has ever entered a tournament or otherwise played a game with strangers has at least one story to tell about a weird, belligerent or utterly bizarre opponent. But have you ever played against a deity?
March 25th, 2009 by Ed Grabianowski
A few weeks ago, savvy Magic fans guessed the name of the upcoming “big” expansion set based on a trademark filing by Wizards of the Coast. Today, it’s official: Zendikar!
March 25th, 2009 by Ed Grabianowski
There’s something pretty awesome about wading nonchalantly into a thicket of hobgoblins, taking the best they can dish out, turning into a tree and whomping the crap out of them…grinning the whole time. That’s what the warden is made for.
March 24th, 2009 by Ed Grabianowski
The Epic TCG is like the Michael Bay of card games. Bigger, faster, explodier! And yet, there’s a nagging feeling we’ve seen a lot of this before, both in terms of the characters on the cards and the game mechanics. Still, the creators are throwing around $2K to win tournaments, and the cards sure do [...]
March 23rd, 2009 by Ed Grabianowski
Jordan Weisman has a strange habit of utterly revolutionizing the gaming industry in incredibly profitable ways. Since founding FASA, creating Battletech, founding Wizkids and basically creating the entire genre of collectible miniatures gaming, he’s been busily forming a new company. What’s he got cooking this time? Probably not what you expect.
Tags: arg, battletech, fasa, jordan weisman, lost souls, mechwarrior, nanovor, Pokémon, shadowrun, smith & tinker, wizkids
Published by Ed Grabianowski on Mar 23, 2009 under
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March 23rd, 2009 by Ed Grabianowski
Invokers are a little tough to explain. They’re sort of like paladins without a sword or armor, or a cleric without heal spells. But not really. Maybe the best way to describe them is this: they’re basically celestial cops.
March 20th, 2009 by Ed Grabianowski
There are two flavors of Sorcerer in Player’s Handbook 2. One of them gives you some pragmatic bonuses and useful abilities. The other one gives you random, bizarre effects that sometimes blow up in your face. Which one am I going to play? If you could see the maniacal gleam in my eyes, you wouldn’t [...]
March 20th, 2009 by Ed Grabianowski
There are many gaming blogs offering top-notch material for use in your RPG campaign. Have you ever wished you could have that material in book format, so you could bring it to game night without using a laptop or smudgy printouts? The gods are smiling on you this day – Open Game Table will be [...]
March 19th, 2009 by Ed Grabianowski
A new gaming blog debuted this week – the RPG Athenaeum. The man responsible is an old friend, former co-worker, frequent gaming buddy, talented writer and very experienced DM who goes by the name Lorne Marshall. He has some excellent advice for DMs, in-depth product reviews and material that can fit right into your own [...]
March 18th, 2009 by Ed Grabianowski
The good news is, druids are a hell of a lot better in 4th Edition than they were in 3rd edition. The bad news is…honestly, there’s no bad news. Druids are pretty sweet.
March 18th, 2009 by Ed Grabianowski
Characters in Hunter: the Vigil face all manner of horrific supernatural baddies, but one group of foes presents a far greater threat than all the rest – vampires. The new Night Stalkers supplement allows storytellers to pit hunters against the sprawling, ancient society of evil blood suckers.
March 17th, 2009 by Ed Grabianowski
Wizards of the Coast is celebrating the release of the Player’s Handbook 2 this weekend with their third Worldwide D&D Game Day. Head to a local game store and run through a fun adventure with some pregenerated characters that will let you try out the new races and classes.
March 13th, 2009 by Ed Grabianowski
The announcement that the new core set for Magic: the Gathering would cut half of the classic cards that had been in every core set so far elicited many questions. One of the most common: which cards have been in every set? A couple of heavy-hitters, plus a few vanilla duds you probably won’t miss.