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	<title>Comments on: PHB2 Class Review: Druid Combines Control with Melee Strikes</title>
	<atom:link href="http://www.robotviking.com/2009/03/18/phb2-class-review-druid-combines-control-with-melee-strikes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotviking.com/2009/03/18/phb2-class-review-druid-combines-control-with-melee-strikes/</link>
	<description>Gaming</description>
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		<title>By: batstek</title>
		<link>http://www.robotviking.com/2009/03/18/phb2-class-review-druid-combines-control-with-melee-strikes/comment-page-1/#comment-278</link>
		<dc:creator>batstek</dc:creator>
		<pubDate>Thu, 19 Mar 2009 17:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=678#comment-278</guid>
		<description>Uh, Druid was up there with cleric for top of the line everything.  One feat, natural spell, made it incredibly durable and still a primary caster.  At the very least, the core druid outfights the core fighter/ranger/rogue/monk while still retaining castery goodness.</description>
		<content:encoded><![CDATA[<p>Uh, Druid was up there with cleric for top of the line everything.  One feat, natural spell, made it incredibly durable and still a primary caster.  At the very least, the core druid outfights the core fighter/ranger/rogue/monk while still retaining castery goodness.</p>
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		<title>By: Philo Pharynx</title>
		<link>http://www.robotviking.com/2009/03/18/phb2-class-review-druid-combines-control-with-melee-strikes/comment-page-1/#comment-277</link>
		<dc:creator>Philo Pharynx</dc:creator>
		<pubDate>Thu, 19 Mar 2009 17:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=678#comment-277</guid>
		<description>The issue with third edition druids was role.  You had to figure out what type of druid you wanted to play and build to it.  Are you a healer?  An elementalist?  A wild shaper?  It wasn&#039;t easy to get more than one of them at a time.  Healers had issues because they needed a feat to spontaneously heal, and they didn&#039;t have some important spells.  For example Blindness is a permanent effect.  Druids don&#039;t get cure blindness, so they gotta wait a few levels to be able to deal with somebody.  (Clerics often didn&#039;t have it memorized, but they could fix that the next day.)  Elementalist druids weren&#039;t as good as sorceror or wizards, but they were tougher.  Wild shape dealt with the time if you changed to a new shape and lower bab&#039;s.  On the GM side wild shape was a pain because all animals are not created equal.

I&#039;m looking forward to playing an Avenger.  One really nasty idea came to me - an elven avenger of Tempus with a high crit weapon and their channel divinty feat.  You can make one attack per encounter a crit, as long as it hits.  Well, when you focus on somebody you get two rolls to hit, with two more if you need them.</description>
		<content:encoded><![CDATA[<p>The issue with third edition druids was role.  You had to figure out what type of druid you wanted to play and build to it.  Are you a healer?  An elementalist?  A wild shaper?  It wasn&#8217;t easy to get more than one of them at a time.  Healers had issues because they needed a feat to spontaneously heal, and they didn&#8217;t have some important spells.  For example Blindness is a permanent effect.  Druids don&#8217;t get cure blindness, so they gotta wait a few levels to be able to deal with somebody.  (Clerics often didn&#8217;t have it memorized, but they could fix that the next day.)  Elementalist druids weren&#8217;t as good as sorceror or wizards, but they were tougher.  Wild shape dealt with the time if you changed to a new shape and lower bab&#8217;s.  On the GM side wild shape was a pain because all animals are not created equal.</p>
<p>I&#8217;m looking forward to playing an Avenger.  One really nasty idea came to me &#8211; an elven avenger of Tempus with a high crit weapon and their channel divinty feat.  You can make one attack per encounter a crit, as long as it hits.  Well, when you focus on somebody you get two rolls to hit, with two more if you need them.</p>
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		<title>By: mordicai</title>
		<link>http://www.robotviking.com/2009/03/18/phb2-class-review-druid-combines-control-with-melee-strikes/comment-page-1/#comment-275</link>
		<dc:creator>mordicai</dc:creator>
		<pubDate>Thu, 19 Mar 2009 16:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=678#comment-275</guid>
		<description>Hold on, let me weigh in before I get to the meat of the review: 3rd Ed Druids SUCKED?  You mean those guys who could shapeshift into bears &amp; could expend any slot to turn it into a summon monster?  Yeah, my groups experience was VASTLY different; we hated the druid because we&#039;d take our turns at the table, then the druids would come up: &quot;Okay, Claw.  Claw.  Free Rend.  Bite.  Now I&#039;ve got my animal companion...Pounce.  Claw.  Claw.  Bite.  Okay, now I&#039;ve got my summoned creatures....&quot;

Yeah, Druids were hella tough.</description>
		<content:encoded><![CDATA[<p>Hold on, let me weigh in before I get to the meat of the review: 3rd Ed Druids SUCKED?  You mean those guys who could shapeshift into bears &amp; could expend any slot to turn it into a summon monster?  Yeah, my groups experience was VASTLY different; we hated the druid because we&#8217;d take our turns at the table, then the druids would come up: &#8220;Okay, Claw.  Claw.  Free Rend.  Bite.  Now I&#8217;ve got my animal companion&#8230;Pounce.  Claw.  Claw.  Bite.  Okay, now I&#8217;ve got my summoned creatures&#8230;.&#8221;</p>
<p>Yeah, Druids were hella tough.</p>
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		<title>By: ggodo</title>
		<link>http://www.robotviking.com/2009/03/18/phb2-class-review-druid-combines-control-with-melee-strikes/comment-page-1/#comment-272</link>
		<dc:creator>ggodo</dc:creator>
		<pubDate>Thu, 19 Mar 2009 07:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=678#comment-272</guid>
		<description>Not bad, gotta convince my group to allow new stuff, and get them to play at all.</description>
		<content:encoded><![CDATA[<p>Not bad, gotta convince my group to allow new stuff, and get them to play at all.</p>
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