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	<title>Comments on: WorldWorks Offers Gritty Industrial Settings for Modern RPGs</title>
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	<link>http://www.robotviking.com/2009/04/20/worldworks-offers-gritty-industrial-settings-for-modern-rpgs/</link>
	<description>Gaming</description>
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		<title>By: schwap23</title>
		<link>http://www.robotviking.com/2009/04/20/worldworks-offers-gritty-industrial-settings-for-modern-rpgs/comment-page-1/#comment-437</link>
		<dc:creator>schwap23</dc:creator>
		<pubDate>Mon, 27 Apr 2009 12:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=874#comment-437</guid>
		<description>We went through a phase of using these kinds of paper models a couple of years ago, although we have moved away from them since.  At the time we were playing Deadlands and Savage Worlds: 50 Fathoms (pirates!), both of which have a very strong visual element.  Savage Worlds insists on the use of correct scale maps for combat, which was pretty unique at the time.  I thought it was fantastic for keeping the focus on what was happening where.  Much less confusion about where the bad guys were (that&#039;s not always a good things, from the GM&#039;s perspective!), and much more use of whatever environment was present (swinging from ropes, diving under tables) 

We typically held our sessions in one location, so transporting the models wasn&#039;t an issue, but storing them got to be one!  We stacked them inside each other and focused on the smaller pieces.  We did get and build the Worldworks pirate ship, but never used it.  It was too awesome really, and it&#039;s still on semi-display!  But the barrels, piles of junk and fences proved to be much more useful in everyday use.  Stuff that was small enough that an individual character could interact with it, but usually doesn&#039;t get drawn because it&#039;s boring.  Also easy to put in a bag and carry around.  If it gets banged up, so much the better!

It&#039;s all very cool stuff, even if you just use the floor tiles.</description>
		<content:encoded><![CDATA[<p>We went through a phase of using these kinds of paper models a couple of years ago, although we have moved away from them since.  At the time we were playing Deadlands and Savage Worlds: 50 Fathoms (pirates!), both of which have a very strong visual element.  Savage Worlds insists on the use of correct scale maps for combat, which was pretty unique at the time.  I thought it was fantastic for keeping the focus on what was happening where.  Much less confusion about where the bad guys were (that&#8217;s not always a good things, from the GM&#8217;s perspective!), and much more use of whatever environment was present (swinging from ropes, diving under tables) </p>
<p>We typically held our sessions in one location, so transporting the models wasn&#8217;t an issue, but storing them got to be one!  We stacked them inside each other and focused on the smaller pieces.  We did get and build the Worldworks pirate ship, but never used it.  It was too awesome really, and it&#8217;s still on semi-display!  But the barrels, piles of junk and fences proved to be much more useful in everyday use.  Stuff that was small enough that an individual character could interact with it, but usually doesn&#8217;t get drawn because it&#8217;s boring.  Also easy to put in a bag and carry around.  If it gets banged up, so much the better!</p>
<p>It&#8217;s all very cool stuff, even if you just use the floor tiles.</p>
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		<title>By: ggodo</title>
		<link>http://www.robotviking.com/2009/04/20/worldworks-offers-gritty-industrial-settings-for-modern-rpgs/comment-page-1/#comment-403</link>
		<dc:creator>ggodo</dc:creator>
		<pubDate>Mon, 20 Apr 2009 23:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=874#comment-403</guid>
		<description>Ah, well, my gaming needs currently require something much more portable, at least in  the sense that it can be moved quite a bit. Life of a student, no play space anywhere near storage. Which gives me a brilliant idea. I can use Heroscape terrain for pretty much anything. Easily defined elevation, infinite possibilities for variation. If I ever get the chance to finish my miniature of the week plan, expect Heroscape tiles to factor heavily. I will never understand why they never just sold tile packs. I would have bought them.</description>
		<content:encoded><![CDATA[<p>Ah, well, my gaming needs currently require something much more portable, at least in  the sense that it can be moved quite a bit. Life of a student, no play space anywhere near storage. Which gives me a brilliant idea. I can use Heroscape terrain for pretty much anything. Easily defined elevation, infinite possibilities for variation. If I ever get the chance to finish my miniature of the week plan, expect Heroscape tiles to factor heavily. I will never understand why they never just sold tile packs. I would have bought them.</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2009/04/20/worldworks-offers-gritty-industrial-settings-for-modern-rpgs/comment-page-1/#comment-402</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Mon, 20 Apr 2009 20:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=874#comment-402</guid>
		<description>You use heavier cardstock paper, then the bases are mounted to foamcore. They&#039;re probably not &quot;throw them in a backpack and ride your bike to gaming&quot; sturdy, but they&#039;re definitely &quot;keep them on a shelf/in a box/drawer near the gaming table&quot; sturdy.</description>
		<content:encoded><![CDATA[<p>You use heavier cardstock paper, then the bases are mounted to foamcore. They&#8217;re probably not &#8220;throw them in a backpack and ride your bike to gaming&#8221; sturdy, but they&#8217;re definitely &#8220;keep them on a shelf/in a box/drawer near the gaming table&#8221; sturdy.</p>
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		<title>By: ggodo</title>
		<link>http://www.robotviking.com/2009/04/20/worldworks-offers-gritty-industrial-settings-for-modern-rpgs/comment-page-1/#comment-401</link>
		<dc:creator>ggodo</dc:creator>
		<pubDate>Mon, 20 Apr 2009 20:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=874#comment-401</guid>
		<description>SO COOL! The paperness of it makes me worried, but that just looks so awesome.</description>
		<content:encoded><![CDATA[<p>SO COOL! The paperness of it makes me worried, but that just looks so awesome.</p>
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