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	<title>Comments on: PHB2 Review: It&#8217;s Good To Have a Shaman Around</title>
	<atom:link href="http://www.robotviking.com/2009/04/23/phb2-review-its-good-to-have-a-shaman-around/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotviking.com/2009/04/23/phb2-review-its-good-to-have-a-shaman-around/</link>
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		<title>By: Pages tagged "combat robot"</title>
		<link>http://www.robotviking.com/2009/04/23/phb2-review-its-good-to-have-a-shaman-around/comment-page-1/#comment-446</link>
		<dc:creator>Pages tagged "combat robot"</dc:creator>
		<pubDate>Tue, 28 Apr 2009 19:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=904#comment-446</guid>
		<description>[...] bookmarks tagged combat robot Robot Viking » Blog Archive » PHB2 Review: It&amp;#3...&#160;saved by 2 others  &#160;&#160;&#160;&#160;YouTube bookmarked on 04/28/09 &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] bookmarks tagged combat robot Robot Viking » Blog Archive » PHB2 Review: It&amp;#3&#8230;&nbsp;saved by 2 others  &nbsp;&nbsp;&nbsp;&nbsp;YouTube bookmarked on 04/28/09 | [...]</p>
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		<title>By: Gavin</title>
		<link>http://www.robotviking.com/2009/04/23/phb2-review-its-good-to-have-a-shaman-around/comment-page-1/#comment-436</link>
		<dc:creator>Gavin</dc:creator>
		<pubDate>Fri, 24 Apr 2009 19:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=904#comment-436</guid>
		<description>How about this alternate Invoker At-Will I&#039;m working on?

Holy Flashbang, Batman!
At-Will Divine, Implement, Radiant
Standard Action  Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Reflex
Hit: Target is blinded, deafened and stunned until the end of your next turn.

Too strong?

On Shaman, I agree that it takes a particular type of player to enjoy playing one. Luckily, there are plenty of those players out there. I&#039;ve been in several campaigns with the player that likes D&amp;D, but would rather sit back from the group and support. I&#039;m glad Wizards provided that type of player with an alternative to Archery Ranger.</description>
		<content:encoded><![CDATA[<p>How about this alternate Invoker At-Will I&#8217;m working on?</p>
<p>Holy Flashbang, Batman!<br />
At-Will Divine, Implement, Radiant<br />
Standard Action  Area burst 1 within 10 squares<br />
Target: Each creature in burst<br />
Attack: Wisdom vs. Reflex<br />
Hit: Target is blinded, deafened and stunned until the end of your next turn.</p>
<p>Too strong?</p>
<p>On Shaman, I agree that it takes a particular type of player to enjoy playing one. Luckily, there are plenty of those players out there. I&#8217;ve been in several campaigns with the player that likes D&amp;D, but would rather sit back from the group and support. I&#8217;m glad Wizards provided that type of player with an alternative to Archery Ranger.</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2009/04/23/phb2-review-its-good-to-have-a-shaman-around/comment-page-1/#comment-435</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Fri, 24 Apr 2009 17:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=904#comment-435</guid>
		<description>Philo nailed it, that&#039;s exactly what I was going to say. If it&#039;s purely a damage power, it&#039;s fairly easy to place level wise, but other effects, you&#039;ll have to make a judgement call.</description>
		<content:encoded><![CDATA[<p>Philo nailed it, that&#8217;s exactly what I was going to say. If it&#8217;s purely a damage power, it&#8217;s fairly easy to place level wise, but other effects, you&#8217;ll have to make a judgement call.</p>
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		<title>By: Philo Pharynx</title>
		<link>http://www.robotviking.com/2009/04/23/phb2-review-its-good-to-have-a-shaman-around/comment-page-1/#comment-434</link>
		<dc:creator>Philo Pharynx</dc:creator>
		<pubDate>Fri, 24 Apr 2009 16:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=904#comment-434</guid>
		<description>@Lady Shada 
Creating a power is pretty easy.  Balancing the power is hard.  

Compare it to powers of the same level from that class and from other classes in the same role.  If your power is a &quot;Must Take&quot;, then it&#039;s probably the wrong level.  Other things to consider - Does it fit the theme of the class?  Does it step on somebody else&#039;s theme?  Is it too similar to another power from the same class?  Does it give you something that&#039;s not usually available to chgaracters?

I suggest getting several opinions from different people, many of them GM&#039;s.</description>
		<content:encoded><![CDATA[<p>@Lady Shada<br />
Creating a power is pretty easy.  Balancing the power is hard.  </p>
<p>Compare it to powers of the same level from that class and from other classes in the same role.  If your power is a &#8220;Must Take&#8221;, then it&#8217;s probably the wrong level.  Other things to consider &#8211; Does it fit the theme of the class?  Does it step on somebody else&#8217;s theme?  Is it too similar to another power from the same class?  Does it give you something that&#8217;s not usually available to chgaracters?</p>
<p>I suggest getting several opinions from different people, many of them GM&#8217;s.</p>
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		<title>By: Lady Shada</title>
		<link>http://www.robotviking.com/2009/04/23/phb2-review-its-good-to-have-a-shaman-around/comment-page-1/#comment-433</link>
		<dc:creator>Lady Shada</dc:creator>
		<pubDate>Fri, 24 Apr 2009 14:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=904#comment-433</guid>
		<description>I wonder, has anyone thought about creating a power for a class? I&#039;ve thought about different weapons (I want to do a quick session that involves magic everyday items), but what about creating your own powers, or paragon path... Just some food for thought.</description>
		<content:encoded><![CDATA[<p>I wonder, has anyone thought about creating a power for a class? I&#8217;ve thought about different weapons (I want to do a quick session that involves magic everyday items), but what about creating your own powers, or paragon path&#8230; Just some food for thought.</p>
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		<title>By: mordicai</title>
		<link>http://www.robotviking.com/2009/04/23/phb2-review-its-good-to-have-a-shaman-around/comment-page-1/#comment-431</link>
		<dc:creator>mordicai</dc:creator>
		<pubDate>Fri, 24 Apr 2009 11:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=904#comment-431</guid>
		<description>I had a player who LOVED to be the summoner-- he was always wrestling with me over what he could &amp; couldn&#039;t call up to do his (unholy) bidding.  Maybe this is a good template for that-- I have said before, there is tons of room for new powers a la the specialist wizard.</description>
		<content:encoded><![CDATA[<p>I had a player who LOVED to be the summoner&#8211; he was always wrestling with me over what he could &amp; couldn&#8217;t call up to do his (unholy) bidding.  Maybe this is a good template for that&#8211; I have said before, there is tons of room for new powers a la the specialist wizard.</p>
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