Last week’s debut edition of Break This Card was a lot of fun, so we’re going to make it a regular feature. This week, I came up with a variation on serious burn that probably won’t result in any turn one kills (try your best to prove me wrong), but might be horribly broken all the same. We’ve also got a recap of last week, and the search for a better name for this feature.
First order of business: Break This Card was the name of a column run on the Wizards of the Coast website a few years ago. They used real cards instead of the made up ones we’re using (the idea was to find broken combos for crappy rares), but I still don’t want to steal the name. So along with your card breaking in the comments, feel free to offer up some suggestions.
Last week’s card was Waterdeep, a land designed to reward you for a diverse army. It was the shapesift ability of Changelings that broke it, allowing for amazing combos like ggodo’s, which cleverly used Platinum Angel to make the player undefeatable, avoiding mana burn issues. Morose used the infinite mana to make a huge Shifting Wall, which was then sacrificed with Rite of Consumption. This has the effect of not only obliterating your opponent, but also giving you infinite life. I’m not sure which is more awesome, “I beat you and I’m undefeatable,” or, “I beat you infinity to negative infinity.”
My turn one kill using this card requires a pair of Moxes, a Mothdust Changeling, an Astrolabe, all resulting in an infinite Braingeyser targeted at your opponent. “Game over, I just destroyed your brain.”
So, what can we do with Incendiary Ash? There are some obvious choices, but I wonder how broken we can make this. I originally had the mana cost even higher, but, “Make it cost so much no one will ever play it” seems like a dumb way to keep a card from being broken. Your mission, then, is to break this. Second mission – fix it. Make it functional and playable.