The feature formerly known as “Break This Card” now has a new name: Crash Test Magic (thanks to qhartman for the suggestion that lead to me to the idea). With the new name, we are free to explore beyond card games, and since the number of tabletop games without some kind of magic in them is vanishingly low, there should be room for lots of variety. That said, I stuck with Magic: the Gathering this week because I had a cool idea for a card. Jealous Rage!
Recapping last week’s edition, Incendiary Ash, we learned that high-cost cards are tough to break, something I’ll remember in the future. Not that ggodo didn’t take a good shot at it, coming up with a nasty way to fire one off turn four and almost certainly get a kill with the combined Ripple and Gravestorm effects. Interesting that the only Gravestorm card appeared in Future Sight. Can we assume we’ll be seeing it as a featured mechanic in some future set? Feel free to throw out some suggestions for cool Gravestorm cards.
Now, on to this week’s card, Jealous Rage. This isn’t a “Turn two kill” kind of broken card, but I’m pretty sure in its current form it is broken. However, I think it’s very fixable (without just bumping up the mana cost). I have a few ideas for it, but I’m curious what the Vikings (that’s what I’m calling Robot Viking’s readers now, by the way, because I’m too lazy to keep typing “Robot Viking’s readers”) have to say.
I actually really like this card – the mechanic fits together with the name rather elegantly, if I do say so myself. But I also like that it forces the player to make interesting choices. Sure, you can get this out early on a 1/1 and have a big, cheap creature, but do you hold onto creatures you could have summoned during subsequent turns, or bring them out and shrink your early advantage?
Of course, if you’d rather abuse the heck out of a card than redesign it, by all means, fire away. Off the top of my head, I’d slap this on an Indestructible creature and then cast Wrath of God.