Dungeon Twister – Prison: A Head-To-Head Dungeon Crawl

May 18th, 2009 by Ed Grabianowski
Mosh pits these days are waaaaay different than I remember them.

Mosh pits these days are waaaaay different than I remember them.

The original Dungeon Twister is an intriguing board game of dungeon exploration that’s about to get even better with a second edition. Dungeon Twister – Prison will be compatible with the old version, but offer lots of new dungeoneering fun and a constantly shifting dungeon gameboard.

No, no, Dungeon Twister – Prison is not a bondage-themed party game. The overall concept is similar to Mage Knight: Dungeons (one of the best games Wizkids ever produced): each player has a team of heroes and monsters that delves into a dungeon seeking treasure. Along the way they have to battle the other team and escape with their loot. The dungeon, however, has a very literal twist. Each of the eight rooms can be rotated in place by the players’ actions, altering how the rooms connect (or if they do at all) and forcing players to alter their tactics on the fly. The dungeon rooms are 3D, and they look fantastic on your gaming table.

The first Dungeon Twister had several expansions that added new playable characters and treasures, as well as miniatures to represent the players in stead of counters. The second edition will come with unpainted minis depicting each of the heroes and monsters (16 of them!). Plus, it will have a separate rulebook for solitaire play. These days, I have an awesome group of gaming friends, but it wasn’t always so, therefore I really appreciate the effort to create viable solo rules. The eight dungeon rooms are all new, plus you’ll get 88 magic cards, a giant pile of full-color counters, and a tutorial book that should make the learning curve much smoother.

I’ll admit I haven’t had a chance to playtest Dungeon Twister, but by all accounts it’s a pretty deep tactical combat dungeon crawl. Randomness is minimized, and each player always has a variety of possible actions, each playing on the strengths of a particular character. Above all, it looks great. Dungeon Twister – Prison should be released in the U.S. in November of this year. They even have an Xbox Dungeon Twister game coming out around the same time. Check out the official site for more information on the original edition. Plus, you can see photos of designer Christopher Boelinger wind-surfing!

Related posts:

  1. Dungeon Twister 2 Concept Art – The Mechanork
  2. More Dungeon Twister Concept Art — Telepath and Cleric
  3. Dungeon Twister 2 Concept Art: the Alluring Backstabber
  4. 3D Dungeon Tiles Make Your Campaign Look Freaking Amazing
  5. Dungeon Delve – 90 Awesome 4E Encounters

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7 Responses to “Dungeon Twister – Prison: A Head-To-Head Dungeon Crawl”

  1. Comment by ggodo

    So, it’s like The A-Maze-ing Maze? but with combat? I think I need this.

  2. Comment by mordicai

    I always said during 3.5e days that I wanted to use the Random Character Generation (roll for stats, pick race/class combos out of the Core), Random Dungeon Generation & Random Encounters to set up Vegas style DnD gambling.

  3. Comment by doomdreamer

    Anyone remember Smash TV on the Nintendo, would be fantastic in D&D 3.5 or 4e

  4. Comment by ggodo

    DUDE! SMASH D&D! HECK YES!

  5. Comment by Ed Grabianowski

    Hey ggodo, I figured out how to add timestamps to comments for you!

  6. Comment by metalface13

    I haven’t played Dungeon Twister, but I’ve always heard it’s more of a tactical game of chess than a dungeon crawl.

  7. Comment by ggodo

    THANK YOU ROBOT VIKING HQ! Now I’ll know how late I am to the comments.