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	<title>Comments on: Arc Dream Brings Wild Talents to Superhero RPGs</title>
	<atom:link href="http://www.robotviking.com/2009/06/05/arc-dream-brings-wild-talents-to-superhero-rpgs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotviking.com/2009/06/05/arc-dream-brings-wild-talents-to-superhero-rpgs/</link>
	<description>Gaming</description>
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		<title>By: Simon May</title>
		<link>http://www.robotviking.com/2009/06/05/arc-dream-brings-wild-talents-to-superhero-rpgs/comment-page-1/#comment-800</link>
		<dc:creator>Simon May</dc:creator>
		<pubDate>Tue, 09 Jun 2009 15:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1206#comment-800</guid>
		<description>The same rules set got used for a horror game called Nemesis, which refers to Wiggle Dice as Trump dice. It&#039;s pretty flexible. Variations on it have been used for A Dirty World (a top-class film noir game), Reign (a fantasy game about running a kingdom), and Ben Baugh&#039;s Monsters and Other Childish Things, which is a great little game about kids and their pet monsters. I don&#039;t really know about Reign or Godlike, but A Dirty World and Monsters... in particular are really excellent. 

I have a copy of Wild Talents, but I must admit I have not really looked at it. 

Greg Stolze, by the way, has the reputation among those who know him (not me, really) of being a very nice man.</description>
		<content:encoded><![CDATA[<p>The same rules set got used for a horror game called Nemesis, which refers to Wiggle Dice as Trump dice. It&#8217;s pretty flexible. Variations on it have been used for A Dirty World (a top-class film noir game), Reign (a fantasy game about running a kingdom), and Ben Baugh&#8217;s Monsters and Other Childish Things, which is a great little game about kids and their pet monsters. I don&#8217;t really know about Reign or Godlike, but A Dirty World and Monsters&#8230; in particular are really excellent. </p>
<p>I have a copy of Wild Talents, but I must admit I have not really looked at it. </p>
<p>Greg Stolze, by the way, has the reputation among those who know him (not me, really) of being a very nice man.</p>
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		<title>By: Myca</title>
		<link>http://www.robotviking.com/2009/06/05/arc-dream-brings-wild-talents-to-superhero-rpgs/comment-page-1/#comment-795</link>
		<dc:creator>Myca</dc:creator>
		<pubDate>Sat, 06 Jun 2009 02:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1206#comment-795</guid>
		<description>Holy &lt;i&gt;crap&lt;/i&gt; Wild Talents is awesome. 

You&#039;re focusing mostly on the mechanics here, which isn&#039;t a mistake, since the One Roll Engine is cool on toast (also check out Monsters &amp; Other Childish Things, and its supplement, The Dreadful Secrets of Candlewick Manor, which is actually cooler than the game itself), but Ken Hite&#039;s chapter on the 4 axes of superhero world design is also stellar, and for my money, justifies the purchase all on its own.

---Myca</description>
		<content:encoded><![CDATA[<p>Holy <i>crap</i> Wild Talents is awesome. </p>
<p>You&#8217;re focusing mostly on the mechanics here, which isn&#8217;t a mistake, since the One Roll Engine is cool on toast (also check out Monsters &amp; Other Childish Things, and its supplement, The Dreadful Secrets of Candlewick Manor, which is actually cooler than the game itself), but Ken Hite&#8217;s chapter on the 4 axes of superhero world design is also stellar, and for my money, justifies the purchase all on its own.</p>
<p>&#8212;Myca</p>
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		<title>By: ggodo</title>
		<link>http://www.robotviking.com/2009/06/05/arc-dream-brings-wild-talents-to-superhero-rpgs/comment-page-1/#comment-794</link>
		<dc:creator>ggodo</dc:creator>
		<pubDate>Sat, 06 Jun 2009 00:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1206#comment-794</guid>
		<description>Oh, and speaking as hitting as hard as you can, I played some superhero RPG where everything was d6 based and there were two health numbers, Constitution and Vitality. if Vitality hits 0 you&#039;re unconcious, if Constitution hits zero you&#039;re dead. Constitution is generally a two digit number. Vitality is often in the hundreds. My Martial arts Character had an ability to make Vitality hits do Constitution damage. Hitting people for 5 times their health, priceless, and there&#039;s nothing quite like busting through concrete with your feet.</description>
		<content:encoded><![CDATA[<p>Oh, and speaking as hitting as hard as you can, I played some superhero RPG where everything was d6 based and there were two health numbers, Constitution and Vitality. if Vitality hits 0 you&#8217;re unconcious, if Constitution hits zero you&#8217;re dead. Constitution is generally a two digit number. Vitality is often in the hundreds. My Martial arts Character had an ability to make Vitality hits do Constitution damage. Hitting people for 5 times their health, priceless, and there&#8217;s nothing quite like busting through concrete with your feet.</p>
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		<title>By: ggodo</title>
		<link>http://www.robotviking.com/2009/06/05/arc-dream-brings-wild-talents-to-superhero-rpgs/comment-page-1/#comment-793</link>
		<dc:creator>ggodo</dc:creator>
		<pubDate>Sat, 06 Jun 2009 00:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1206#comment-793</guid>
		<description>FEAR MY WIGGLE DICE! Well, I&#039;m game. more things need to base their dice systems on crazy things. It beats the hell out of D20 for everything.</description>
		<content:encoded><![CDATA[<p>FEAR MY WIGGLE DICE! Well, I&#8217;m game. more things need to base their dice systems on crazy things. It beats the hell out of D20 for everything.</p>
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		<title>By: The BullLifter</title>
		<link>http://www.robotviking.com/2009/06/05/arc-dream-brings-wild-talents-to-superhero-rpgs/comment-page-1/#comment-792</link>
		<dc:creator>The BullLifter</dc:creator>
		<pubDate>Fri, 05 Jun 2009 21:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1206#comment-792</guid>
		<description>Lightning Bolt to the Face: A power &lt;i&gt;&lt;b&gt;always&lt;/b&gt;&lt;/i&gt; useful in turning (potential) non-combat encounters. (especially those involving Orcs) into a fracas.

The ORE sounds awesome. I look forward to the reviews.</description>
		<content:encoded><![CDATA[<p>Lightning Bolt to the Face: A power <i><b>always</b></i> useful in turning (potential) non-combat encounters. (especially those involving Orcs) into a fracas.</p>
<p>The ORE sounds awesome. I look forward to the reviews.</p>
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