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	<title>Comments on: Arcane Legions Could Be a Game Changer</title>
	<atom:link href="http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/</link>
	<description>Gaming</description>
	<lastBuildDate>Wed, 10 Mar 2010 13:03:53 +0000</lastBuildDate>
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		<title>By: TotalWargamer</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-1156</link>
		<dc:creator>TotalWargamer</dc:creator>
		<pubDate>Mon, 31 Aug 2009 15:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-1156</guid>
		<description>In case anyone was interested in my question about the how the boosters work, I got an answer on the Arcane Legions forum.

It&#039;s a moderately lengthy explanation but basically the model mix in each booster is random and cannot be discerned by the outside of the box once a bundle is broken up.

Cheers</description>
		<content:encoded><![CDATA[<p>In case anyone was interested in my question about the how the boosters work, I got an answer on the Arcane Legions forum.</p>
<p>It&#8217;s a moderately lengthy explanation but basically the model mix in each booster is random and cannot be discerned by the outside of the box once a bundle is broken up.</p>
<p>Cheers</p>
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		<title>By: TotalWargamer</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-1155</link>
		<dc:creator>TotalWargamer</dc:creator>
		<pubDate>Sat, 29 Aug 2009 16:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-1155</guid>
		<description>I&#039;ve been trying to work out how the booster packs on this game are going to work.

I believe you can buy then singularly and in a booster bundle (as you, Ed, also state).

If this is the case and, there are 8 boosters in a bundle, then I am assuming that there is a Roman Booster A, Roman Booster B etc... up to Roman Booster H.

Or is it the case that all the individual boosters in a bundle look identical (with different contents), so once broken up you can&#039;t tell what is in each.

Does any one know?

Thanks</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been trying to work out how the booster packs on this game are going to work.</p>
<p>I believe you can buy then singularly and in a booster bundle (as you, Ed, also state).</p>
<p>If this is the case and, there are 8 boosters in a bundle, then I am assuming that there is a Roman Booster A, Roman Booster B etc&#8230; up to Roman Booster H.</p>
<p>Or is it the case that all the individual boosters in a bundle look identical (with different contents), so once broken up you can&#8217;t tell what is in each.</p>
<p>Does any one know?</p>
<p>Thanks</p>
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		<title>By: Madshadow</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-1013</link>
		<dc:creator>Madshadow</dc:creator>
		<pubDate>Mon, 13 Jul 2009 18:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-1013</guid>
		<description>The demo rules for Arcane Legions have been poted here:
http://www.arcanelegions.com/news1.html

Mark</description>
		<content:encoded><![CDATA[<p>The demo rules for Arcane Legions have been poted here:<br />
<a href="http://www.arcanelegions.com/news1.html" rel="nofollow">http://www.arcanelegions.com/news1.html</a></p>
<p>Mark</p>
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		<title>By: ggodo</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-955</link>
		<dc:creator>ggodo</dc:creator>
		<pubDate>Wed, 01 Jul 2009 17:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-955</guid>
		<description>Good, moving and fighting on one turn is a must for me, Mechwarrior Dark Age put me off Miniature games for quite a while because of that.</description>
		<content:encoded><![CDATA[<p>Good, moving and fighting on one turn is a must for me, Mechwarrior Dark Age put me off Miniature games for quite a while because of that.</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-946</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Tue, 30 Jun 2009 05:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-946</guid>
		<description>You know, I just realized now that the guy who ran the demo for my wife and I was Jordan Weisman&#039;s son. I was paying so much attention to the game I never looked at his nametag. [forehead slap]</description>
		<content:encoded><![CDATA[<p>You know, I just realized now that the guy who ran the demo for my wife and I was Jordan Weisman&#8217;s son. I was paying so much attention to the game I never looked at his nametag. [forehead slap]</p>
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		<title>By: Joe Grabianowski</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-945</link>
		<dc:creator>Joe Grabianowski</dc:creator>
		<pubDate>Mon, 29 Jun 2009 23:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-945</guid>
		<description>I&#039;m easy. I&#039;m in.</description>
		<content:encoded><![CDATA[<p>I&#8217;m easy. I&#8217;m in.</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-944</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Mon, 29 Jun 2009 21:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-944</guid>
		<description>I&#039;m totally building a Han army. Thanks for the clarification Patricula!</description>
		<content:encoded><![CDATA[<p>I&#8217;m totally building a Han army. Thanks for the clarification Patricula!</p>
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		<title>By: Patricula</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-943</link>
		<dc:creator>Patricula</dc:creator>
		<pubDate>Mon, 29 Jun 2009 20:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-943</guid>
		<description>Hi, Ed!  Some input from one of the volunteer demo-ers from Origins:

Each turn a player has 8 order pts to spend.

Units can be ordered to:
- move (2pts for the large/1pt for the small)
- attack (2pts for the large/1pt for the small)
- regroup (1pt to rearrange the figures on the base and/or rotate the facing of the base)
- use a special ability (1pt) 

These can be done in any order and, unlike other table top games, you&#039;re not restricted to activating only one unit at a time!
For example, you can order your archers to fire at an enemy unit to soften them up, then move up a melee unit and attack to finish them off and then move your archers into the now vacant spot and then give the archers to regroup into a defensive stance.

You can &quot;push&quot; a unit once to make an additional move, attack, or regroup at the cost of a figure on that unit.

Ranged combat did seem a little overpowered, but it can be shut down by engaging them in hand-to-hand (ranged can&#039;t fire at an adjacent target) and if they try to disengage you get a free attack!

There were no cavalry units in the demo sets so I haven&#039;t seen their effect on battlefield control.  (Roman soldiers on bears!?  Want!)

I&#039;d also like to add that the three factions that will be available for go-live all play differently:
The Egyptians hit very hard in melee and the leader had a wicked ability to return destroyed figures on one of her undead units (pictured at the very top).
The Chinese army excels at ranged combat.  They ignore the penalty for firing through friendly units and the special unit pictured above with the stone lion, has a trait that allows them to hit on tied dice rolls.
The Romans had good defensive stats, traits, and abilities to increase their survivability (like &quot;shield wall&quot;).

Hope that helps!</description>
		<content:encoded><![CDATA[<p>Hi, Ed!  Some input from one of the volunteer demo-ers from Origins:</p>
<p>Each turn a player has 8 order pts to spend.</p>
<p>Units can be ordered to:<br />
- move (2pts for the large/1pt for the small)<br />
- attack (2pts for the large/1pt for the small)<br />
- regroup (1pt to rearrange the figures on the base and/or rotate the facing of the base)<br />
- use a special ability (1pt) </p>
<p>These can be done in any order and, unlike other table top games, you&#8217;re not restricted to activating only one unit at a time!<br />
For example, you can order your archers to fire at an enemy unit to soften them up, then move up a melee unit and attack to finish them off and then move your archers into the now vacant spot and then give the archers to regroup into a defensive stance.</p>
<p>You can &#8220;push&#8221; a unit once to make an additional move, attack, or regroup at the cost of a figure on that unit.</p>
<p>Ranged combat did seem a little overpowered, but it can be shut down by engaging them in hand-to-hand (ranged can&#8217;t fire at an adjacent target) and if they try to disengage you get a free attack!</p>
<p>There were no cavalry units in the demo sets so I haven&#8217;t seen their effect on battlefield control.  (Roman soldiers on bears!?  Want!)</p>
<p>I&#8217;d also like to add that the three factions that will be available for go-live all play differently:<br />
The Egyptians hit very hard in melee and the leader had a wicked ability to return destroyed figures on one of her undead units (pictured at the very top).<br />
The Chinese army excels at ranged combat.  They ignore the penalty for firing through friendly units and the special unit pictured above with the stone lion, has a trait that allows them to hit on tied dice rolls.<br />
The Romans had good defensive stats, traits, and abilities to increase their survivability (like &#8220;shield wall&#8221;).</p>
<p>Hope that helps!</p>
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		<title>By: FollowtheCamel</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-942</link>
		<dc:creator>FollowtheCamel</dc:creator>
		<pubDate>Mon, 29 Jun 2009 19:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-942</guid>
		<description>I&#039;m really looking forward to Arcane Legions.  I have a demo kit inbound and look forward to sharing it around the local shops.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really looking forward to Arcane Legions.  I have a demo kit inbound and look forward to sharing it around the local shops.</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-941</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Mon, 29 Jun 2009 19:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-941</guid>
		<description>You get 8 actions per turn. It takes two actions to move a big (rectangle) unit, 1 to move a small unit. Attacking is one action. Reorganizing a unit is one action. Units can do two different things per turn without pushing, if they do the same thing twice (ie double move, attack twice), one figure gets removed. 

That might be slightly off (don&#039;t have a rulebook, just going on memory), but the general idea is, yes, unit actions are very flexible within a given turn.</description>
		<content:encoded><![CDATA[<p>You get 8 actions per turn. It takes two actions to move a big (rectangle) unit, 1 to move a small unit. Attacking is one action. Reorganizing a unit is one action. Units can do two different things per turn without pushing, if they do the same thing twice (ie double move, attack twice), one figure gets removed. </p>
<p>That might be slightly off (don&#8217;t have a rulebook, just going on memory), but the general idea is, yes, unit actions are very flexible within a given turn.</p>
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		<title>By: Atlemar</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-940</link>
		<dc:creator>Atlemar</dc:creator>
		<pubDate>Mon, 29 Jun 2009 19:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-940</guid>
		<description>&quot;So the guys who pay to subscribe get special figures and design their own bases? Doesn’t sound like a level playing field to me.&quot;

This doesn&#039;t bother me. The guys who pay to buy more figures will have more figures. If the base-design rules were in a book-and-kit form, and only the guys who paid to buy the book got to design bases, would that be a problem?

But then, I&#039;m a laid-off content producer, so I&#039;m firmly in the camp that supports people getting paid for what they produce, even on the Internet.</description>
		<content:encoded><![CDATA[<p>&#8220;So the guys who pay to subscribe get special figures and design their own bases? Doesn’t sound like a level playing field to me.&#8221;</p>
<p>This doesn&#8217;t bother me. The guys who pay to buy more figures will have more figures. If the base-design rules were in a book-and-kit form, and only the guys who paid to buy the book got to design bases, would that be a problem?</p>
<p>But then, I&#8217;m a laid-off content producer, so I&#8217;m firmly in the camp that supports people getting paid for what they produce, even on the Internet.</p>
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		<title>By: ggodo</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-939</link>
		<dc:creator>ggodo</dc:creator>
		<pubDate>Mon, 29 Jun 2009 19:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-939</guid>
		<description>heh, Speaking of Mechwarrior, I was refferring to Dark Age when I said Turret Wars. &quot;Ok, the enemy is on the other side of the field, what do you do?&quot; If you answered charge gloriously, you and your friends are dead. You just wasted your turn moving into your opponent&#039;s range and he just spent his turn SHREDDING YOU. The rest of the game will consist of no movement while both sides proceed to attack constantly because moving=death.</description>
		<content:encoded><![CDATA[<p>heh, Speaking of Mechwarrior, I was refferring to Dark Age when I said Turret Wars. &#8220;Ok, the enemy is on the other side of the field, what do you do?&#8221; If you answered charge gloriously, you and your friends are dead. You just wasted your turn moving into your opponent&#8217;s range and he just spent his turn SHREDDING YOU. The rest of the game will consist of no movement while both sides proceed to attack constantly because moving=death.</p>
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		<title>By: mordicai</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-937</link>
		<dc:creator>mordicai</dc:creator>
		<pubDate>Mon, 29 Jun 2009 19:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-937</guid>
		<description>If this is &quot;generic&quot; enough to be easily adaptable?  I could see it having some real opportunities; I myself would want &quot;hero&quot; slots in there too-- the better to handle the &quot;big war&quot; part of a DnD campaign, for example.  (I really liked the MechWarrior/BattleTech dichotomy...)</description>
		<content:encoded><![CDATA[<p>If this is &#8220;generic&#8221; enough to be easily adaptable?  I could see it having some real opportunities; I myself would want &#8220;hero&#8221; slots in there too&#8211; the better to handle the &#8220;big war&#8221; part of a DnD campaign, for example.  (I really liked the MechWarrior/BattleTech dichotomy&#8230;)</p>
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		<title>By: ggodo</title>
		<link>http://www.robotviking.com/2009/06/29/arcane-legions-could-be-a-game-changer/comment-page-1/#comment-936</link>
		<dc:creator>ggodo</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1301#comment-936</guid>
		<description>Oh, one more question, can you move and attack with the same unit in one turn? If you can&#039;t, I don&#039;t care how good it is, I don&#039;t want to play Turret Wars again.</description>
		<content:encoded><![CDATA[<p>Oh, one more question, can you move and attack with the same unit in one turn? If you can&#8217;t, I don&#8217;t care how good it is, I don&#8217;t want to play Turret Wars again.</p>
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