Archive for July, 2009

Eberron Campaign Guide Rich with Intrigue and Wonder

July 31st, 2009 by Ed Grabianowski

Eberron is huge, sprawling campaign setting with a little bit of everything. Scratch that — it has a lot of everything, with some extra everything thrown in for good measure. Does it make for a usable, cohesive setting? Maybe. Is the Eberron Campaign Guide an awesome book regardless? Certainly.

Rise of the SuperMinion: Dealing with Absent Players in 4E

July 30th, 2009 by Ryk Perry

Every gaming group has to deal with players who can’t make it on game night at some point. Every group deals with it in a different way, but there’s never been a perfect solution. Until now! The current DM of my 4th Edition campaign, Ryk Perry, has developed a simple, useful set of rules for [...]

Scroll of Heroes: Mortals Walk Exalted’s World of the Gods

July 29th, 2009 by Ed Grabianowski

White Wolf’s Exalted RPG takes place in a world shaped by the gods. In fact, the player characters are infused with divine power themselves. But what if you wanted to take on the role of a mere mortal (albeit a pretty powerful one) in a world wracked by cosmic forces? Scroll of Heroes lets you [...]

Divine Power Class Review: Invokers Are Now Malificent

July 28th, 2009 by Gavin O'Brien

As I set out to review the additional class options I didn’t cover in last week’s Divine Power review, I realized there might be someone better than I to explain how the invoker has changed — someone who’s spent some time playing the old invoker. So today’s invoker review comes to us via Gavin O’Brien, [...]

Rebellion Era Campaign Guide Lets You Crush the Galactic Empire

July 27th, 2009 by Ed Grabianowski

The Rebellion Era Campaign Guide for the Star Wars RPG lets you play out all your childhood fantasies of helping Luke, Han and Leia defeat the forces of the oppressive Galactic Empire. When I finally got my hands on it, I had a certain, “It’s all been leading up to this,” feeling of excitement. Truly, [...]

Project: Death Race Alpha Rules – Revision 0.7

July 24th, 2009 by Ed Grabianowski

The newest revision of the Project: Death Race alpha rules are ready. Numerous bug fixes and a totally new, much simpler collision system are the big changes in this version. Come check out the full change log, download the new rules and join our group of loyal playtesters!

Divine Power Review: More Options, More Powers

July 23rd, 2009 by Ed Grabianowski

Divine Power is a toolbox for clerics, avengers, paladins and invokers. Each class gets a full suite of new powers and character options, plus a slew of paragon paths and even some new feats and rituals. If you divine character is growing a little stale, you could consider playing it in a whole new way.

Robot Viking Taking a Few Days Off

July 20th, 2009 by Ed Grabianowski

I’m taking a day or two off this week to work on other projects. When we return to our regularly scheduled programming later this week, we’ll have the next revision of the Project: Death Race alpha rules, plus reviews of Divine Power, the Eberron Campaign Guide and the Rebellion Era Campaign Guide for the Star [...]

Magic 2010 Brings Subtle Shifts to the Color Pie

July 16th, 2009 by Ed Grabianowski

The new Magic 2010 core set brought some seismic changes to Magic players, from new cards in a core set to the biggest rules revision in years. Some of the changes are a bit more subtle, though. Today, we’ll analyze how Magic’s five colors aren’t quite what they used to be.

New Worlds To Explore in Conan, Lord of the Rings MMORPGs

July 15th, 2009 by Ed Grabianowski

Age of Conan and Lord of the Rings Online are two of the fantasy MMORPG contenders battling for World of Warcraft’s leftovers. The games are well into their life cycles at this point: more than one year for Conan, two years for LotR. If you’re planning to dip into your gaming fund to immerse yourself [...]

Crash Test Magic – Apocalypse Ink

July 13th, 2009 by Ed Grabianowski

After a bit of a hiatus, Crash Test Magic returns with a new hypothetical Magic card for you to break, abuse or otherwise form insidious combos with. Or you could simply discuss the pure genius that surely must be behind the design of Apocalypse Ink.

MechWarrior Reboot to Feature Four-Player Co-op Lances

July 11th, 2009 by Ed Grabianowski

MechWarrior will return to PCs and show up on the Xbox 360 someday soon, and BattleTech co-creator Jordan Weisman is at the helm once again. Are we ready for an intense tactical mech war game in destructible urban environments, with three of your friends joining your assault lance? Yes. Yes we are.

Build-a-Monster with D&D Insider Bonus Tools

July 10th, 2009 by Ryk Perry

Sometimes all the creatures detailed in two Monster Manuals aren’t enough. You might want to adapt a creature from a previous edition of D&D into a 4th Edition monster, or you might want to make a stat block for a unique villain. Robot Viking guest writer (and current DM of the 4e campaign I play [...]

This Weekend: Play Magic 2010 and Love Your DM

July 9th, 2009 by Ed Grabianowski

If you’re looking for some fun gaming-related things to do this coming weekend, Wizards of the Coast has you covered. New Magic, DM Appreciation, and a Psion preview should keep you busy.