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	<title>Comments on: Race for the Galaxy Makes Us All Fledgling Galactic Emperors</title>
	<atom:link href="http://www.robotviking.com/2009/07/02/race-for-the-galaxy-makes-us-all-fledgling-galactic-emperors/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotviking.com/2009/07/02/race-for-the-galaxy-makes-us-all-fledgling-galactic-emperors/</link>
	<description>Gaming</description>
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		<title>By: jackt</title>
		<link>http://www.robotviking.com/2009/07/02/race-for-the-galaxy-makes-us-all-fledgling-galactic-emperors/comment-page-1/#comment-976</link>
		<dc:creator>jackt</dc:creator>
		<pubDate>Wed, 08 Jul 2009 12:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1331#comment-976</guid>
		<description>There is a bit of player interaction, the more you play, the more your aware of how much your choice, and the choice of your fellow players cards will be/might be and what kind of advantage you gain.

The 3rd expansion also adds increased interaction with the possibility of hostile take overs of other planets.

One of my favourite games.</description>
		<content:encoded><![CDATA[<p>There is a bit of player interaction, the more you play, the more your aware of how much your choice, and the choice of your fellow players cards will be/might be and what kind of advantage you gain.</p>
<p>The 3rd expansion also adds increased interaction with the possibility of hostile take overs of other planets.</p>
<p>One of my favourite games.</p>
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		<title>By: Graffitoberg</title>
		<link>http://www.robotviking.com/2009/07/02/race-for-the-galaxy-makes-us-all-fledgling-galactic-emperors/comment-page-1/#comment-975</link>
		<dc:creator>Graffitoberg</dc:creator>
		<pubDate>Tue, 07 Jul 2009 18:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1331#comment-975</guid>
		<description>I love this game!  I&#039;ve owned it for about a year now.  One of my favorite things about the game is how many different strategies there are to win.  Its always interesting to figure out what the best course is given what with you start with.  A few things:

1)I&#039;m fairly certain the game ends when anyone has 12 cards in front of them, not 12 planets.  And that doesn&#039;t necessarily mean you&#039;ve won either.  Its all based on the victory points.

guybrush:  definitely pick up The Gathering Storm.  It adds some tokens that are akin to the Longest Road in Catan.  Half of them are &#039;person with the most x&#039; and the other half are &#039;the first person to acheive x&#039;.  I think it helps add some tension and indirect interaction.  The only other really new thing in this expansion is they provide some cards that make the Alien planets (yellow) a little more easy to obtain.

Also it looks like the second expansion (which I didn&#039;t know was out, thanks!) adds the military combat aspect you were talking about.  I&#039;ll have to go pick it up!</description>
		<content:encoded><![CDATA[<p>I love this game!  I&#8217;ve owned it for about a year now.  One of my favorite things about the game is how many different strategies there are to win.  Its always interesting to figure out what the best course is given what with you start with.  A few things:</p>
<p>1)I&#8217;m fairly certain the game ends when anyone has 12 cards in front of them, not 12 planets.  And that doesn&#8217;t necessarily mean you&#8217;ve won either.  Its all based on the victory points.</p>
<p>guybrush:  definitely pick up The Gathering Storm.  It adds some tokens that are akin to the Longest Road in Catan.  Half of them are &#8216;person with the most x&#8217; and the other half are &#8216;the first person to acheive x&#8217;.  I think it helps add some tension and indirect interaction.  The only other really new thing in this expansion is they provide some cards that make the Alien planets (yellow) a little more easy to obtain.</p>
<p>Also it looks like the second expansion (which I didn&#8217;t know was out, thanks!) adds the military combat aspect you were talking about.  I&#8217;ll have to go pick it up!</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2009/07/02/race-for-the-galaxy-makes-us-all-fledgling-galactic-emperors/comment-page-1/#comment-972</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Mon, 06 Jul 2009 04:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1331#comment-972</guid>
		<description>guybrush: We&#039;ve run into this problem with a few games lately (lack of interaction, I mean). Empire Builder, for example, is a great game, but you can feel like you&#039;re playing in a fishbowl at times. Often, a simple mod or house rule can make a big difference. We started tinkering with Empire Builder tonight, and I think we&#039;re on the right track (so to speak).

Maybe there&#039;s something that can be done with RftG to fix things. The first thing that springs to mind is something involving military points. Make a use for them other than &quot;a different way to pay for colonization.&quot; Could be tough to find a good balance and avoid too much added complexity, but I think it can be done.</description>
		<content:encoded><![CDATA[<p>guybrush: We&#8217;ve run into this problem with a few games lately (lack of interaction, I mean). Empire Builder, for example, is a great game, but you can feel like you&#8217;re playing in a fishbowl at times. Often, a simple mod or house rule can make a big difference. We started tinkering with Empire Builder tonight, and I think we&#8217;re on the right track (so to speak).</p>
<p>Maybe there&#8217;s something that can be done with RftG to fix things. The first thing that springs to mind is something involving military points. Make a use for them other than &#8220;a different way to pay for colonization.&#8221; Could be tough to find a good balance and avoid too much added complexity, but I think it can be done.</p>
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		<title>By: guybrush</title>
		<link>http://www.robotviking.com/2009/07/02/race-for-the-galaxy-makes-us-all-fledgling-galactic-emperors/comment-page-1/#comment-970</link>
		<dc:creator>guybrush</dc:creator>
		<pubDate>Mon, 06 Jul 2009 03:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1331#comment-970</guid>
		<description>I bought this recently after reading all the positive reviews on BGG (and I&#039;m happy to say that beat ups on the messageboards there about it having an incredibly steep learning curve don&#039;t hold up). I have to say, I love it - I really dig the elegant design, especially the way cards are used for everything - something I also like about Hellrail, though that uses a very different approach.

Neither my beloved nor best friend were especially impressed, though, and I can see why. Their biggest beef was that interaction between players is nonexistent. Compared to something like Chrononauts, which similarly requires players to play cards face-up in front them, there&#039;s no stealing from other players or undoing their actions to prevent them from winning. Indeed it seems more or less unimportant what the other players do, except for the actions they choose each round (you want them to choose the things you want to do but didn&#039;t pick yourself).

They also weren&#039;t fans of the rules being so abstracted from the theme. I enjoyed the galactic conquest theme, but the rules don&#039;t seem to attached to that theme to overcome the feeling that it&#039;s primarily a game of placing and discarding cards. Surely it would be simple to reskin RftG to be about a mining boom, the industrial revolution or any context in which production is possible.

All that said, I really like it and would like to see these problems fixed; I&#039;ll be picking up the first expansion, The Gathering Storm, very soon, as I&#039;ve heard it not only adds cards for an extra player, but adds some more elements of player interaction. (It also has a solo play variant, so at least if it doesn&#039;t make my friends like the game more, I&#039;ll be able to play it by myself!)</description>
		<content:encoded><![CDATA[<p>I bought this recently after reading all the positive reviews on BGG (and I&#8217;m happy to say that beat ups on the messageboards there about it having an incredibly steep learning curve don&#8217;t hold up). I have to say, I love it &#8211; I really dig the elegant design, especially the way cards are used for everything &#8211; something I also like about Hellrail, though that uses a very different approach.</p>
<p>Neither my beloved nor best friend were especially impressed, though, and I can see why. Their biggest beef was that interaction between players is nonexistent. Compared to something like Chrononauts, which similarly requires players to play cards face-up in front them, there&#8217;s no stealing from other players or undoing their actions to prevent them from winning. Indeed it seems more or less unimportant what the other players do, except for the actions they choose each round (you want them to choose the things you want to do but didn&#8217;t pick yourself).</p>
<p>They also weren&#8217;t fans of the rules being so abstracted from the theme. I enjoyed the galactic conquest theme, but the rules don&#8217;t seem to attached to that theme to overcome the feeling that it&#8217;s primarily a game of placing and discarding cards. Surely it would be simple to reskin RftG to be about a mining boom, the industrial revolution or any context in which production is possible.</p>
<p>All that said, I really like it and would like to see these problems fixed; I&#8217;ll be picking up the first expansion, The Gathering Storm, very soon, as I&#8217;ve heard it not only adds cards for an extra player, but adds some more elements of player interaction. (It also has a solo play variant, so at least if it doesn&#8217;t make my friends like the game more, I&#8217;ll be able to play it by myself!)</p>
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		<title>By: ggodo</title>
		<link>http://www.robotviking.com/2009/07/02/race-for-the-galaxy-makes-us-all-fledgling-galactic-emperors/comment-page-1/#comment-965</link>
		<dc:creator>ggodo</dc:creator>
		<pubDate>Sat, 04 Jul 2009 07:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1331#comment-965</guid>
		<description>This sounds similar to the Catan card game IN SPPAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaace! which is a good thing, but not necessarily enough to warrant a purchase in addition to Catan. I like the phase thing though, that is a neat trick. I wonder who thought of that. I mean, he probably can&#039;t even see the box from where he&#039;s standing.</description>
		<content:encoded><![CDATA[<p>This sounds similar to the Catan card game IN SPPAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaace! which is a good thing, but not necessarily enough to warrant a purchase in addition to Catan. I like the phase thing though, that is a neat trick. I wonder who thought of that. I mean, he probably can&#8217;t even see the box from where he&#8217;s standing.</p>
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