After a bit of a hiatus, Crash Test Magic returns with a new hypothetical Magic card for you to break, abuse or otherwise form insidious combos with. Or you could simply discuss the pure genius that surely must be behind the design of Apocalypse Ink.
When I first designed this card, it offered an alternate win condition. It was also pretty much unworkable. It cost more, but if all creatures had the counters, you’d win the game. You could also place a counter by sacrificing lands or enchantments. The problems were numerous. Saccing lands is way too easy when it will lead to an automatic win, so that had to go. But no one plays with enough enchantments to power a card like this. That “all creatures” thing was a problem, too. What if there were no creatures in play? You could just Wrath of God and win. I thought about adding a minimum number of creatures, but then it just started getting too bodgy. I realized I had designed a card that fit its name all too well (the working title of this card was, “That’s Just Not Fair”).
So I downgraded it to a sort of slow-burn Wrath of God effect. I dropped the cost a lot, because you have to go through a lot of steps to get the effect. As it stands, this card would be difficult to play effectively. It should probably be an uncommon, a poor man’s mass destruction card. I like that it offers a sort of “balanced” mass creature death, because you can’t wipe out your opponent’s creatures without losing some of your own. Also note that it will stick around after the effect takes place, so you get to start handing out Tattoo counters all over again.
Can you break it?