The newest revision of the Project: Death Race alpha rules are ready. Numerous bug fixes and a totally new, much simpler collision system are the big changes in this version. Come check out the full change log, download the new rules and join our group of loyal playtesters!
If you’re new to Project: Death Race, the original alpha rules article has some background information.
Download the new rulebook here: Project: Death Race version 0.7.
This printer-friendly version omits all graphics and the examples: Project: Death Race 0.7 printable version.
While there were a few aspects of the game that some playtesters found issues with (movement and weapon targeting, primarily), I didn’t change any of those for this revision. I wanted to focus on the major change to collisions, and making too many changes at once would make it difficult to evaluate any of them. I did boost the attack bonuses on many of the weapons, which may help alleviate some of the weapon targeting problems. Here’s the full change log:
- Reworked collision rules. Should be much faster and simpler.
- Reduced ram damage. Rammers now deal ram value plus speed rank, not ram value times speed rank.
- Turrets moved from inherent to light equipment. This reduced the cost of several vehicles. Now you can put a turret on any vehicle.
- Weapon equipment costs reduced, should be able to carry more ammo and weapons now for a reduced point cost.
- Added points and ammo to Smokescreen. They were accidentally omitted before.
- Did away with Severe Damage inherent effect. It no longer applies negatives to handling, acceleration or speed. The only effects caused by Severe Damage will show up on individual equipment (such as Ablative Armor).
- Fixed the spin modifier in the example from 10 to 15. This was a typo.
- Fixed Longbomb damage from d20 to d10. Also a typo.
- Changed drift rule from one car-width to one inch for clarity and remove ambiguity due to different model sizes.
- Clarification and cleanup of various rules, including skids and spins.
- Recalculated equipment and vehicle point costs. Equipment is generally cheaper now.
- Added higher attack bonuses to many weapons to make it easier to hit.