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	<title>Comments on: Project: Death Race Alpha Rules &#8211; Revision 0.7</title>
	<atom:link href="http://www.robotviking.com/2009/07/24/project-death-race-alpha-rules-revision-07/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotviking.com/2009/07/24/project-death-race-alpha-rules-revision-07/</link>
	<description>Gaming</description>
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		<title>By: daedae</title>
		<link>http://www.robotviking.com/2009/07/24/project-death-race-alpha-rules-revision-07/comment-page-1/#comment-1094</link>
		<dc:creator>daedae</dc:creator>
		<pubDate>Sun, 02 Aug 2009 22:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1416#comment-1094</guid>
		<description>This game looks interesting... if only I had anybody to try it out with! Maybe I&#039;ll find somebody (and some hot wheels) soon.  I was just reading through the rules and I think I found a typo--on page 4, &quot;Once you are done maneuvering, you may drift your up to one inch to either side.&quot;  (I assume it&#039;s just sliding the whole car, but it could be drifting one corner of the car to change your direction.)</description>
		<content:encoded><![CDATA[<p>This game looks interesting&#8230; if only I had anybody to try it out with! Maybe I&#8217;ll find somebody (and some hot wheels) soon.  I was just reading through the rules and I think I found a typo&#8211;on page 4, &#8220;Once you are done maneuvering, you may drift your up to one inch to either side.&#8221;  (I assume it&#8217;s just sliding the whole car, but it could be drifting one corner of the car to change your direction.)</p>
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		<title>By: JonnyRotten</title>
		<link>http://www.robotviking.com/2009/07/24/project-death-race-alpha-rules-revision-07/comment-page-1/#comment-1052</link>
		<dc:creator>JonnyRotten</dc:creator>
		<pubDate>Sat, 25 Jul 2009 22:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1416#comment-1052</guid>
		<description>That&#039;s pretty similar to what I am considering for my Print and Play game. 

I would say the more content with them the better, maybe some equipment, new cars, and some kind of short story/scenario. Or other kinds of content, like a couple new mechanics in each release.</description>
		<content:encoded><![CDATA[<p>That&#8217;s pretty similar to what I am considering for my Print and Play game. </p>
<p>I would say the more content with them the better, maybe some equipment, new cars, and some kind of short story/scenario. Or other kinds of content, like a couple new mechanics in each release.</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2009/07/24/project-death-race-alpha-rules-revision-07/comment-page-1/#comment-1051</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Sat, 25 Jul 2009 01:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1416#comment-1051</guid>
		<description>One other thing I could use some feedback on: I&#039;m pondering a business model for the game in the future, once all the bugs have been hammered out. What I&#039;m thinking is, the rules will always be free, and the car design formulas will be free as well (I&#039;ll release those at some point, when the rules are more stable). But I&#039;ll release sets of equipment cards on a semi-regular basis that are available as pdfs from DriveThruRPG and the like, for something like $5 for a whole set of 40 or so cards. The cards would, of course, be much more graphically sophisticated than the test versions.

Does this seem fair? Too few cards per set to make it worth it? A terrible, capitalistic, greedy idea altogether?</description>
		<content:encoded><![CDATA[<p>One other thing I could use some feedback on: I&#8217;m pondering a business model for the game in the future, once all the bugs have been hammered out. What I&#8217;m thinking is, the rules will always be free, and the car design formulas will be free as well (I&#8217;ll release those at some point, when the rules are more stable). But I&#8217;ll release sets of equipment cards on a semi-regular basis that are available as pdfs from DriveThruRPG and the like, for something like $5 for a whole set of 40 or so cards. The cards would, of course, be much more graphically sophisticated than the test versions.</p>
<p>Does this seem fair? Too few cards per set to make it worth it? A terrible, capitalistic, greedy idea altogether?</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2009/07/24/project-death-race-alpha-rules-revision-07/comment-page-1/#comment-1050</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Sat, 25 Jul 2009 01:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1416#comment-1050</guid>
		<description>Thanks JR, I was going to add to the BGG page for this over the weekend. You&#039;re way ahead of me! :-) I&#039;ll check out those forums you mentioned, I didn&#039;t know about them.</description>
		<content:encoded><![CDATA[<p>Thanks JR, I was going to add to the BGG page for this over the weekend. You&#8217;re way ahead of me! <img src='http://www.robotviking.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I&#8217;ll check out those forums you mentioned, I didn&#8217;t know about them.</p>
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		<title>By: JonnyRotten</title>
		<link>http://www.robotviking.com/2009/07/24/project-death-race-alpha-rules-revision-07/comment-page-1/#comment-1049</link>
		<dc:creator>JonnyRotten</dc:creator>
		<pubDate>Sat, 25 Jul 2009 01:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1416#comment-1049</guid>
		<description>Nice!
The new collision rules look good. I am going to try to get this on the table this weekend with my son. i just picked up a bunch of hotwheels at a garage sale for 25 cents apiece to mod up for this. 
If you are looking for testers, I would suggest posting in the Designer forum of BGG, there is also a Testers guild you can join and post to as well. You can also check out bgdf.com and post it there. 
I uploaded the two new files to the games BGG page, so they should show up there soon.</description>
		<content:encoded><![CDATA[<p>Nice!<br />
The new collision rules look good. I am going to try to get this on the table this weekend with my son. i just picked up a bunch of hotwheels at a garage sale for 25 cents apiece to mod up for this.<br />
If you are looking for testers, I would suggest posting in the Designer forum of BGG, there is also a Testers guild you can join and post to as well. You can also check out bgdf.com and post it there.<br />
I uploaded the two new files to the games BGG page, so they should show up there soon.</p>
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		<title>By: Ravenwing</title>
		<link>http://www.robotviking.com/2009/07/24/project-death-race-alpha-rules-revision-07/comment-page-1/#comment-1048</link>
		<dc:creator>Ravenwing</dc:creator>
		<pubDate>Fri, 24 Jul 2009 19:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1416#comment-1048</guid>
		<description>my schedule has been swiss cheese, however Brian and I plan on testing the new rules!</description>
		<content:encoded><![CDATA[<p>my schedule has been swiss cheese, however Brian and I plan on testing the new rules!</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2009/07/24/project-death-race-alpha-rules-revision-07/comment-page-1/#comment-1047</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Fri, 24 Jul 2009 17:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1416#comment-1047</guid>
		<description>We definitely need some playtests using the new rules. Obviously, we&#039;re looking to see if the new collision rules work, but also if weapons seem more effective and if ram damage is less ridiculous. Assuming none of this is horribly screwed up, the next revision will focus on movement and weapon targeting, and possibly firing arcs. Any comments/suggestions on those aspects will be very helpful too.</description>
		<content:encoded><![CDATA[<p>We definitely need some playtests using the new rules. Obviously, we&#8217;re looking to see if the new collision rules work, but also if weapons seem more effective and if ram damage is less ridiculous. Assuming none of this is horribly screwed up, the next revision will focus on movement and weapon targeting, and possibly firing arcs. Any comments/suggestions on those aspects will be very helpful too.</p>
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