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	<title>Comments on: Microsoft Surface Becomes the Ultimate Interactive Gaming Table</title>
	<atom:link href="http://www.robotviking.com/2009/10/23/microsoft-surface-becomes-the-ultimate-interactive-gaming-table/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotviking.com/2009/10/23/microsoft-surface-becomes-the-ultimate-interactive-gaming-table/</link>
	<description>Gaming</description>
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		<title>By: mordicai</title>
		<link>http://www.robotviking.com/2009/10/23/microsoft-surface-becomes-the-ultimate-interactive-gaming-table/comment-page-1/#comment-1290</link>
		<dc:creator>mordicai</dc:creator>
		<pubDate>Tue, 27 Oct 2009 17:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1664#comment-1290</guid>
		<description>I have tried to pull off sort of &quot;foley engineering&quot; in games-- I find it distracts me too much.  Still, I&#039;d like an easy interface to go between &quot;bar&quot; &amp; &quot;wilderness&quot;-- what I really need is probably a public domain sound source!</description>
		<content:encoded><![CDATA[<p>I have tried to pull off sort of &#8220;foley engineering&#8221; in games&#8211; I find it distracts me too much.  Still, I&#8217;d like an easy interface to go between &#8220;bar&#8221; &amp; &#8220;wilderness&#8221;&#8211; what I really need is probably a public domain sound source!</p>
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		<title>By: Anekanta</title>
		<link>http://www.robotviking.com/2009/10/23/microsoft-surface-becomes-the-ultimate-interactive-gaming-table/comment-page-1/#comment-1287</link>
		<dc:creator>Anekanta</dc:creator>
		<pubDate>Fri, 23 Oct 2009 22:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1664#comment-1287</guid>
		<description>That&#039;s true--if it&#039;s useful for ambiance and visual &amp; auditory aids, it&#039;s still useful.  Don&#039;t get me wrong--I totally want one of these!</description>
		<content:encoded><![CDATA[<p>That&#8217;s true&#8211;if it&#8217;s useful for ambiance and visual &amp; auditory aids, it&#8217;s still useful.  Don&#8217;t get me wrong&#8211;I totally want one of these!</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2009/10/23/microsoft-surface-becomes-the-ultimate-interactive-gaming-table/comment-page-1/#comment-1286</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Fri, 23 Oct 2009 21:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1664#comment-1286</guid>
		<description>One of our players said in an email that the screen might be able to read the number on the bottom of the die and infer what&#039;s on top. Or you might need special &quot;control object&quot; dice. 

At first glance, it would seem to have less use for a game not focused so much on tactical combat. But you know what really struck me in the demo vid, more than anything else? The ambient nature sounds you could hear. Imagine characters meeting at the inn, and on the screen there&#039;s a crackling fire giving off a ruddy glow, and you hear the sounds of glasses clinking and conversations at other tables, plus the NPC bard playing a lute and singing a mournful song in the corner. I think that sort of thing would really encourage better role-playing, and help more reluctant role-players get into character.</description>
		<content:encoded><![CDATA[<p>One of our players said in an email that the screen might be able to read the number on the bottom of the die and infer what&#8217;s on top. Or you might need special &#8220;control object&#8221; dice. </p>
<p>At first glance, it would seem to have less use for a game not focused so much on tactical combat. But you know what really struck me in the demo vid, more than anything else? The ambient nature sounds you could hear. Imagine characters meeting at the inn, and on the screen there&#8217;s a crackling fire giving off a ruddy glow, and you hear the sounds of glasses clinking and conversations at other tables, plus the NPC bard playing a lute and singing a mournful song in the corner. I think that sort of thing would really encourage better role-playing, and help more reluctant role-players get into character.</p>
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		<title>By: Anekanta</title>
		<link>http://www.robotviking.com/2009/10/23/microsoft-surface-becomes-the-ultimate-interactive-gaming-table/comment-page-1/#comment-1285</link>
		<dc:creator>Anekanta</dc:creator>
		<pubDate>Fri, 23 Oct 2009 20:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1664#comment-1285</guid>
		<description>Very cool interface for a number of applications.  I wonder if they could make dice into control objects, so you could roll a set of physical dice and feed the results into the software.

The downside is that this sort of thing works really well with D&amp;D 4E and games like it, but seems to have less use for less tactical games.  Still it would be handy for a slide-show in many other games, assuming the game you&#039;re playing has a GM.</description>
		<content:encoded><![CDATA[<p>Very cool interface for a number of applications.  I wonder if they could make dice into control objects, so you could roll a set of physical dice and feed the results into the software.</p>
<p>The downside is that this sort of thing works really well with D&amp;D 4E and games like it, but seems to have less use for less tactical games.  Still it would be handy for a slide-show in many other games, assuming the game you&#8217;re playing has a GM.</p>
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		<title>By: mordicai</title>
		<link>http://www.robotviking.com/2009/10/23/microsoft-surface-becomes-the-ultimate-interactive-gaming-table/comment-page-1/#comment-1280</link>
		<dc:creator>mordicai</dc:creator>
		<pubDate>Fri, 23 Oct 2009 18:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1664#comment-1280</guid>
		<description>That being said, either A) use real dice or B) get rid of dice!  Make the randomization invisible-- click, fireball shoots, monster is burned.  Click, sword cuts.

Of course, that limits descriptive, or inventive combat manouvers....which is a damn shame.</description>
		<content:encoded><![CDATA[<p>That being said, either A) use real dice or B) get rid of dice!  Make the randomization invisible&#8211; click, fireball shoots, monster is burned.  Click, sword cuts.</p>
<p>Of course, that limits descriptive, or inventive combat manouvers&#8230;.which is a damn shame.</p>
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		<title>By: mordicai</title>
		<link>http://www.robotviking.com/2009/10/23/microsoft-surface-becomes-the-ultimate-interactive-gaming-table/comment-page-1/#comment-1279</link>
		<dc:creator>mordicai</dc:creator>
		<pubDate>Fri, 23 Oct 2009 18:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1664#comment-1279</guid>
		<description>Yeah, I saw this!  I think this is how the future of EVERYTHING will look, though.  All/most surfaces will be reactive, &amp; your &quot;control object&quot; will be a device part iphone, part wii remote.</description>
		<content:encoded><![CDATA[<p>Yeah, I saw this!  I think this is how the future of EVERYTHING will look, though.  All/most surfaces will be reactive, &amp; your &#8220;control object&#8221; will be a device part iphone, part wii remote.</p>
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