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	<title>Comments on: RPG Publishers are Holding Games for Ransom</title>
	<atom:link href="http://www.robotviking.com/2010/01/14/rpg-publishers-are-holding-games-for-ransom/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotviking.com/2010/01/14/rpg-publishers-are-holding-games-for-ransom/</link>
	<description>Gaming</description>
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		<title>By: guybrush</title>
		<link>http://www.robotviking.com/2010/01/14/rpg-publishers-are-holding-games-for-ransom/comment-page-1/#comment-1487</link>
		<dc:creator>guybrush</dc:creator>
		<pubDate>Fri, 15 Jan 2010 05:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1865#comment-1487</guid>
		<description>In the current economic climate, a lot of us can&#039;t afford to take big economic risks, so it makes sense to have a get paid then deliver mindset. It&#039;s not just for RPG publishers, either; there&#039;s a wider application for this, and framework web sites are popping up all over the place. 

For example, check out kickstarter.com - you can list any project you like, along with how much money it&#039;ll cost, and people can pledge money to support it via PayPal/credit card. They don&#039;t actually pay anything, though, unless the project&#039;s target amount is reached.

It&#039;s not automatically open to all to create projects, but if I can get an invitation I might try using it to raise enough funds to tour my D&amp;D comedy show to the US. If I put it up there, I&#039;ll be sure to let you know!</description>
		<content:encoded><![CDATA[<p>In the current economic climate, a lot of us can&#8217;t afford to take big economic risks, so it makes sense to have a get paid then deliver mindset. It&#8217;s not just for RPG publishers, either; there&#8217;s a wider application for this, and framework web sites are popping up all over the place. </p>
<p>For example, check out kickstarter.com &#8211; you can list any project you like, along with how much money it&#8217;ll cost, and people can pledge money to support it via PayPal/credit card. They don&#8217;t actually pay anything, though, unless the project&#8217;s target amount is reached.</p>
<p>It&#8217;s not automatically open to all to create projects, but if I can get an invitation I might try using it to raise enough funds to tour my D&amp;D comedy show to the US. If I put it up there, I&#8217;ll be sure to let you know!</p>
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		<title>By: silentstriderm</title>
		<link>http://www.robotviking.com/2010/01/14/rpg-publishers-are-holding-games-for-ransom/comment-page-1/#comment-1484</link>
		<dc:creator>silentstriderm</dc:creator>
		<pubDate>Thu, 14 Jan 2010 22:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1865#comment-1484</guid>
		<description>Well, they sure have a strategy for hooking buyers like me... dangle a little art-work out there and we start drooling.   Who cares if I don&#039;t have a group and haven&#039;t really played for years?  Show me a cool monster or setting and my imagination starts to take control of my wallet.

p.s.  It&#039;s been a while since I&#039;ve commented, but I&#039;ve still been stopping by, and Ed, keep up the good work!</description>
		<content:encoded><![CDATA[<p>Well, they sure have a strategy for hooking buyers like me&#8230; dangle a little art-work out there and we start drooling.   Who cares if I don&#8217;t have a group and haven&#8217;t really played for years?  Show me a cool monster or setting and my imagination starts to take control of my wallet.</p>
<p>p.s.  It&#8217;s been a while since I&#8217;ve commented, but I&#8217;ve still been stopping by, and Ed, keep up the good work!</p>
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		<title>By: ggodo</title>
		<link>http://www.robotviking.com/2010/01/14/rpg-publishers-are-holding-games-for-ransom/comment-page-1/#comment-1482</link>
		<dc:creator>ggodo</dc:creator>
		<pubDate>Thu, 14 Jan 2010 18:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1865#comment-1482</guid>
		<description>See, my only problem is that I tend to only buy RPG books as the &#039;impulse buy.&#039; I&#039;ll see it in a store and thumb through it to see if I want to try it, and whether or not I can afford it. Usually they get marked on the come back later list because if I buy it I won&#039;t be able to buy what I came to the store for, but I&#039;ll come back later to grab it. Then I hope and pray that this summer I can actually organize the guys into playing one of them.</description>
		<content:encoded><![CDATA[<p>See, my only problem is that I tend to only buy RPG books as the &#8216;impulse buy.&#8217; I&#8217;ll see it in a store and thumb through it to see if I want to try it, and whether or not I can afford it. Usually they get marked on the come back later list because if I buy it I won&#8217;t be able to buy what I came to the store for, but I&#8217;ll come back later to grab it. Then I hope and pray that this summer I can actually organize the guys into playing one of them.</p>
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		<title>By: mordicai</title>
		<link>http://www.robotviking.com/2010/01/14/rpg-publishers-are-holding-games-for-ransom/comment-page-1/#comment-1479</link>
		<dc:creator>mordicai</dc:creator>
		<pubDate>Thu, 14 Jan 2010 12:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1865#comment-1479</guid>
		<description>Of course, then the issue becomes CONTACTING the people who&#039;d want to ransom/preorder.  I see the charm in the pre-order model, I really do.  I just think that print-on-demand is going to catch up first.

One big downside is-- sometimes there are products I WANT but I can&#039;t afford at the moment (less so now that I&#039;m old &amp; have a job...).  I will shell out for X down the road, or splurge on Y in a spasm of consumerism.  You know?  Or like-- like look at the PHB2.  I don&#039;t own it.  I haven&#039;t gotten bored of my PHB1.  Still; maybe one day I&#039;ll have a real yen to play a...a goliath sorcerer, or something.  &amp; so I&#039;ll pick it up.

I use White Wolf products to run my game; I run a Science Fantasy High Weird campaign of my own design.  I like the mechanics &amp; flavor of the World of Darkness products; the material I can do without largely, since I run my homebrew.  I wish there was a way for this to be communicated to the publisher-- that is the strength of ransoming-- money-where-your-mouth-is dialogue between the buyer &amp; the producer.  

(&amp; btw re: the above I am MOST excited about WoD Mirrors)</description>
		<content:encoded><![CDATA[<p>Of course, then the issue becomes CONTACTING the people who&#8217;d want to ransom/preorder.  I see the charm in the pre-order model, I really do.  I just think that print-on-demand is going to catch up first.</p>
<p>One big downside is&#8211; sometimes there are products I WANT but I can&#8217;t afford at the moment (less so now that I&#8217;m old &amp; have a job&#8230;).  I will shell out for X down the road, or splurge on Y in a spasm of consumerism.  You know?  Or like&#8211; like look at the PHB2.  I don&#8217;t own it.  I haven&#8217;t gotten bored of my PHB1.  Still; maybe one day I&#8217;ll have a real yen to play a&#8230;a goliath sorcerer, or something.  &amp; so I&#8217;ll pick it up.</p>
<p>I use White Wolf products to run my game; I run a Science Fantasy High Weird campaign of my own design.  I like the mechanics &amp; flavor of the World of Darkness products; the material I can do without largely, since I run my homebrew.  I wish there was a way for this to be communicated to the publisher&#8211; that is the strength of ransoming&#8211; money-where-your-mouth-is dialogue between the buyer &amp; the producer.  </p>
<p>(&amp; btw re: the above I am MOST excited about WoD Mirrors)</p>
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