<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: It&#8217;s Hard Out Here for a Knight, Pt. 1</title>
	<atom:link href="http://www.robotviking.com/2010/01/19/its-hard-out-here-for-a-knight-pt-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotviking.com/2010/01/19/its-hard-out-here-for-a-knight-pt-1/</link>
	<description>Gaming</description>
	<lastBuildDate>Wed, 08 Feb 2012 23:49:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Megido</title>
		<link>http://www.robotviking.com/2010/01/19/its-hard-out-here-for-a-knight-pt-1/comment-page-1/#comment-1502</link>
		<dc:creator>Megido</dc:creator>
		<pubDate>Wed, 20 Jan 2010 21:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1882#comment-1502</guid>
		<description>I don&#039;t even know what &quot;verisimilitude&quot; means, but I know you spelled it right.

It definitely raises a lot of questions as far as how all this would work in the D&amp;D world (At least it does for me.)  My mind is not made for fathoming this kind of stuff, but it seems like it would be fun to play around with it once all the mechanics had been banged out by somebody else.

I&#039;m looking forward to seeing more on the subject in the future.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t even know what &#8220;verisimilitude&#8221; means, but I know you spelled it right.</p>
<p>It definitely raises a lot of questions as far as how all this would work in the D&amp;D world (At least it does for me.)  My mind is not made for fathoming this kind of stuff, but it seems like it would be fun to play around with it once all the mechanics had been banged out by somebody else.</p>
<p>I&#8217;m looking forward to seeing more on the subject in the future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryk Perry</title>
		<link>http://www.robotviking.com/2010/01/19/its-hard-out-here-for-a-knight-pt-1/comment-page-1/#comment-1501</link>
		<dc:creator>Ryk Perry</dc:creator>
		<pubDate>Wed, 20 Jan 2010 18:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1882#comment-1501</guid>
		<description>Everybody, thanks for the kudos!  

Eric, I agree you could definitely run a real world roleplaying game if you wanted to.  A lot of the historical fiction I read almost calls out for such a game.  But you can also use this model in a regular D&amp;D game (which is the point really).  You just have to make your own determinatons about verisimilitude (did i spell that right?).  

For instance is the mounted warrior the most prevalent, most powerful combatant on the field of war?  or are mages common enough that they might need to be granted fief of their own? lots of questions to consider and maybe we&#039;ll see some of them discussed next week or in a future article.

As for the calculations, I was never happy with just picking an arbitrary number for a knight&#039;s income, so I actually did a lot of research primarily in my own D&amp;D library to find something that felt at least a bit authentic for both the game and the real world.  

The calculations are also meant to be very simplified as presented here (you should see my notes) for supporting basic idea of a PC knight&#039;s fief.  but even so, what if the knight wants to hire a priest as his chaplain as Ed suggested to me.  That would change the salaries of the household and therefore the income for the adventuring knight etc.  A more detailed discussion in that vein may be forthcoming in the future cuz I love this stuff.</description>
		<content:encoded><![CDATA[<p>Everybody, thanks for the kudos!  </p>
<p>Eric, I agree you could definitely run a real world roleplaying game if you wanted to.  A lot of the historical fiction I read almost calls out for such a game.  But you can also use this model in a regular D&amp;D game (which is the point really).  You just have to make your own determinatons about verisimilitude (did i spell that right?).  </p>
<p>For instance is the mounted warrior the most prevalent, most powerful combatant on the field of war?  or are mages common enough that they might need to be granted fief of their own? lots of questions to consider and maybe we&#8217;ll see some of them discussed next week or in a future article.</p>
<p>As for the calculations, I was never happy with just picking an arbitrary number for a knight&#8217;s income, so I actually did a lot of research primarily in my own D&amp;D library to find something that felt at least a bit authentic for both the game and the real world.  </p>
<p>The calculations are also meant to be very simplified as presented here (you should see my notes) for supporting basic idea of a PC knight&#8217;s fief.  but even so, what if the knight wants to hire a priest as his chaplain as Ed suggested to me.  That would change the salaries of the household and therefore the income for the adventuring knight etc.  A more detailed discussion in that vein may be forthcoming in the future cuz I love this stuff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Megido</title>
		<link>http://www.robotviking.com/2010/01/19/its-hard-out-here-for-a-knight-pt-1/comment-page-1/#comment-1500</link>
		<dc:creator>Megido</dc:creator>
		<pubDate>Wed, 20 Jan 2010 05:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1882#comment-1500</guid>
		<description>Although the math, and conversions, and all the like are almost completely lost on me, reading this kinda made me want to try a D&amp;D campaign more grounded in realism.  Maybe not to this degree (Math hurt head), but playing D&amp;D where there&#039;s no magic, or fantasy creatures, and one could own land in this manner, and be forced to protect it.  Same mechanics, but done based in a real world setting.  It could even still be called D&amp;D, but it would probably stand for, &quot;Dungeons and Destriers,&quot; or something.</description>
		<content:encoded><![CDATA[<p>Although the math, and conversions, and all the like are almost completely lost on me, reading this kinda made me want to try a D&amp;D campaign more grounded in realism.  Maybe not to this degree (Math hurt head), but playing D&amp;D where there&#8217;s no magic, or fantasy creatures, and one could own land in this manner, and be forced to protect it.  Same mechanics, but done based in a real world setting.  It could even still be called D&amp;D, but it would probably stand for, &#8220;Dungeons and Destriers,&#8221; or something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ggodo</title>
		<link>http://www.robotviking.com/2010/01/19/its-hard-out-here-for-a-knight-pt-1/comment-page-1/#comment-1499</link>
		<dc:creator>ggodo</dc:creator>
		<pubDate>Tue, 19 Jan 2010 19:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1882#comment-1499</guid>
		<description>This is why I&#039;m not a business major.</description>
		<content:encoded><![CDATA[<p>This is why I&#8217;m not a business major.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2010/01/19/its-hard-out-here-for-a-knight-pt-1/comment-page-1/#comment-1498</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Tue, 19 Jan 2010 18:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1882#comment-1498</guid>
		<description>Yeah, this is pretty awesome.</description>
		<content:encoded><![CDATA[<p>Yeah, this is pretty awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gavin O'Brien</title>
		<link>http://www.robotviking.com/2010/01/19/its-hard-out-here-for-a-knight-pt-1/comment-page-1/#comment-1497</link>
		<dc:creator>Gavin O'Brien</dc:creator>
		<pubDate>Tue, 19 Jan 2010 18:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=1882#comment-1497</guid>
		<description>Oh man.

Love it.</description>
		<content:encoded><![CDATA[<p>Oh man.</p>
<p>Love it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

