<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Enjoying the Local Knightlife, Part 2</title>
	<atom:link href="http://www.robotviking.com/2010/02/03/enjoying-the-local-knightlife-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotviking.com/2010/02/03/enjoying-the-local-knightlife-part-2/</link>
	<description>Gaming</description>
	<lastBuildDate>Wed, 08 Feb 2012 23:49:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Ryk Perry</title>
		<link>http://www.robotviking.com/2010/02/03/enjoying-the-local-knightlife-part-2/comment-page-1/#comment-1613</link>
		<dc:creator>Ryk Perry</dc:creator>
		<pubDate>Thu, 11 Feb 2010 00:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2005#comment-1613</guid>
		<description>Yeah, Eric, I&#039;m rather diggin&#039; this.  I had a party comprised almost entirely of knights on two separate occasions.  One ended up being a bit more of an epic war campaign, but the other was actually designed where all of the knights were near neighbors on a set of fiefs who were dealing with a recent power vacuum as the kingdom had lost its king and there was no viable heir.  Everybody splintered away and the lesser lords had to fend for themselves.  Unfortunately I still had no way to determine how much revenue was gained from the lands that the knights owned so I just assigned arbitrary numbers.  It worked but wasn&#039;t very satisfactory.

That campaign ended when the son of a minor Baron who led a considerable body of troops got fed up with the imperious tone of a minor knight who was impoverished and had no troops.  the one challenged the otehr and the duel turned into a death match with bad blood between the players after the baron&#039;s son was killed.  Up til then it was a lot of fun.</description>
		<content:encoded><![CDATA[<p>Yeah, Eric, I&#8217;m rather diggin&#8217; this.  I had a party comprised almost entirely of knights on two separate occasions.  One ended up being a bit more of an epic war campaign, but the other was actually designed where all of the knights were near neighbors on a set of fiefs who were dealing with a recent power vacuum as the kingdom had lost its king and there was no viable heir.  Everybody splintered away and the lesser lords had to fend for themselves.  Unfortunately I still had no way to determine how much revenue was gained from the lands that the knights owned so I just assigned arbitrary numbers.  It worked but wasn&#8217;t very satisfactory.</p>
<p>That campaign ended when the son of a minor Baron who led a considerable body of troops got fed up with the imperious tone of a minor knight who was impoverished and had no troops.  the one challenged the otehr and the duel turned into a death match with bad blood between the players after the baron&#8217;s son was killed.  Up til then it was a lot of fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Megido</title>
		<link>http://www.robotviking.com/2010/02/03/enjoying-the-local-knightlife-part-2/comment-page-1/#comment-1599</link>
		<dc:creator>Megido</dc:creator>
		<pubDate>Thu, 04 Feb 2010 05:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2005#comment-1599</guid>
		<description>Man, you&#039;ve really put a lot of thought and effort into this.  It&#039;s definitely cool to think of all the applications this could have.  If you had a whole party who wanted to play this style of game then Hell, overseeing the lands could hold its own set of skill challenges, and the like.  Maybe one person deals with shady businessmen, another handles a worker trying to steal from the farm, or any number of things.  I dunno... you&#039;ve definitely laid some serious groundwork, and opened up a lot of potential though.</description>
		<content:encoded><![CDATA[<p>Man, you&#8217;ve really put a lot of thought and effort into this.  It&#8217;s definitely cool to think of all the applications this could have.  If you had a whole party who wanted to play this style of game then Hell, overseeing the lands could hold its own set of skill challenges, and the like.  Maybe one person deals with shady businessmen, another handles a worker trying to steal from the farm, or any number of things.  I dunno&#8230; you&#8217;ve definitely laid some serious groundwork, and opened up a lot of potential though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryk Perry</title>
		<link>http://www.robotviking.com/2010/02/03/enjoying-the-local-knightlife-part-2/comment-page-1/#comment-1598</link>
		<dc:creator>Ryk Perry</dc:creator>
		<pubDate>Thu, 04 Feb 2010 04:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2005#comment-1598</guid>
		<description>Hey Ed,  I just noticed Secondary Attack is in there 2x.</description>
		<content:encoded><![CDATA[<p>Hey Ed,  I just noticed Secondary Attack is in there 2x.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

