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	<title>Comments on: TinyPlots &#8211; A Way to Manage the Many Plot Threads in an RPG Campaign</title>
	<atom:link href="http://www.robotviking.com/2010/03/29/tinyplots-a-way-to-manage-the-many-plot-threads-in-an-rpg-campaign/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotviking.com/2010/03/29/tinyplots-a-way-to-manage-the-many-plot-threads-in-an-rpg-campaign/</link>
	<description>Gaming</description>
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		<title>By: Megido</title>
		<link>http://www.robotviking.com/2010/03/29/tinyplots-a-way-to-manage-the-many-plot-threads-in-an-rpg-campaign/comment-page-1/#comment-1789</link>
		<dc:creator>Megido</dc:creator>
		<pubDate>Tue, 30 Mar 2010 05:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2204#comment-1789</guid>
		<description>As somebody who has taken part in this sort of approach, I definitely support it.  So far not only have we started working on story arcs for our groups individual characters, but Ed&#039;s been able to tie them together so they work towards one another, and to the overall plot.  It keeps things infinitely more interesting than, &quot;A shadowy figure in a tavern says there are goblins, and shit.  You should go kill them.&quot;  And the rewards for seeing something like this threw are a lot more... well... rewarding than just looting the dead body of a random enemy.  They become part of your character rather than just something slapped on to make them more powerful.</description>
		<content:encoded><![CDATA[<p>As somebody who has taken part in this sort of approach, I definitely support it.  So far not only have we started working on story arcs for our groups individual characters, but Ed&#8217;s been able to tie them together so they work towards one another, and to the overall plot.  It keeps things infinitely more interesting than, &#8220;A shadowy figure in a tavern says there are goblins, and shit.  You should go kill them.&#8221;  And the rewards for seeing something like this threw are a lot more&#8230; well&#8230; rewarding than just looting the dead body of a random enemy.  They become part of your character rather than just something slapped on to make them more powerful.</p>
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