Dungeon Crawler Preview Cards — Jungle Troglodyte and Phase
Recently we brought you a first look at upcoming CCG Dungeon Crawler. This week we have two exclusive preview cards: the lurking Jungle Troglodyte and the clever magic spell Phase.
Jungle Troglodyte is a character, one of the villainous creatures you might meet as you wander the dungeon corridors. It only contributes one point toward the encounter limit, so he’ll probably have some friends along.
Because it only has a stamina of zero, the Troglodyte can’t stick around. Even if your adventurers don’t damage it, it will be removed at the end of the encounter. You’ll probably want to deal with it, though, because the Trog deals a nasty attack. Its power of 4 means the adventurers will have a hard time handling it during the dungeon’s attack, and the poison ability means whichever adventurer gets wounded by it will take extra damage. All that poison coursing through your veins isn’t healthy. Might want to keep a Purge Blood handy.
Phase is a crawler card, and allows your adventurers to cast a magic spell. The spell’s effect? One of your adventurers becomes intangible and slips through a wall, avoiding danger.
The interesting thing about Phase is the extra block of text. Instead of one adventurer being immune to harm, all of them are. How do you activate this improved version of the card? By Boosting it. Note the two symbols to the left of the Boost text — those correspond to class symbols. Adventurers, like the Gypsy Stormcatcher, have these symbols in the lower left — if you have an active adventurer with the matching symbol, you can access the Boost text instead of the regular text on a card like Phase.
Come back next week when we’ll have two more Dungeon Crawler preview cards, and we’ll discuss the competitive version of the game.
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May 3rd, 2010 4:16 PM
I’m still interested to know, what is the turn structure? Does it alternate each turn heroes and monsters or does one player play a whole game as monsters then swap over for game 2?
May 3rd, 2010 5:00 PM
In competitive play each player takes turns as the attacker. If we were to play, my dungeon would be drawn against you, and you would face it – I would then be able to interfere using draft or disruption cards to make the dungeon more difficult. Then it would be my turn to face your dungeon where you could then hinder my progress.
May 3rd, 2010 5:19 PM
ggodo, I’ll go into the competitive version in more detail next week. Short answer: it’s symmetrical. Each players has both a Crawler and a Dungeon deck.
May 3rd, 2010 9:35 PM
Ok, This sounds pretty similar to the LOTR game that came out with the movies. I like this plan.