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	<title>Comments on: Gamma World&#8217;s Big Awesome Secret</title>
	<atom:link href="http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/</link>
	<description>Gaming</description>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/comment-page-1/#comment-2087</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Tue, 29 Jun 2010 18:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2571#comment-2087</guid>
		<description>Could you express it via interpretive dance?</description>
		<content:encoded><![CDATA[<p>Could you express it via interpretive dance?</p>
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		<title>By: Eric Franklin</title>
		<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/comment-page-1/#comment-2086</link>
		<dc:creator>Eric Franklin</dc:creator>
		<pubDate>Tue, 29 Jun 2010 00:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2571#comment-2086</guid>
		<description>I can&#039;t even express in words how much I&#039;m looking forward to this one. :)</description>
		<content:encoded><![CDATA[<p>I can&#8217;t even express in words how much I&#8217;m looking forward to this one. <img src='http://www.robotviking.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Gavin O'Brien</title>
		<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/comment-page-1/#comment-2082</link>
		<dc:creator>Gavin O'Brien</dc:creator>
		<pubDate>Mon, 28 Jun 2010 15:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2571#comment-2082</guid>
		<description>I wish this was coming out sooner.</description>
		<content:encoded><![CDATA[<p>I wish this was coming out sooner.</p>
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		<title>By: mordicai</title>
		<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/comment-page-1/#comment-2080</link>
		<dc:creator>mordicai</dc:creator>
		<pubDate>Sat, 26 Jun 2010 17:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2571#comment-2080</guid>
		<description>I guess it depends on what you liked about the old version.  Did you like mutants &amp; cockroaches &amp; glass deserts?  Muls &amp; rivers of dust &amp; mantis-people?  Or did you like starting at 4th level, awkward indexes, tables scattered willy nilly?  If you liked the former, it might be for you; if you liked the latter, then the various &quot;old school&quot; revivalists are for you.  Nothing wrong with that.</description>
		<content:encoded><![CDATA[<p>I guess it depends on what you liked about the old version.  Did you like mutants &amp; cockroaches &amp; glass deserts?  Muls &amp; rivers of dust &amp; mantis-people?  Or did you like starting at 4th level, awkward indexes, tables scattered willy nilly?  If you liked the former, it might be for you; if you liked the latter, then the various &#8220;old school&#8221; revivalists are for you.  Nothing wrong with that.</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/comment-page-1/#comment-2079</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Fri, 25 Jun 2010 20:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2571#comment-2079</guid>
		<description>My counterpoint to part of that argument is that the info here came from my interview with Rich Baker. He&#039;s not a marketing guy. Believe me, I&#039;ve encountered lots of marketing and PR people in my years working at newspapers and as a freelance writer. I can spot a schill a mile away, and I know a line of marketingspeak BS when I see one. 

Rich Baker? He&#039;s a guy who loves games and loves creating games. That was absolutely evident in the conversation I had with him. He wasn&#039;t feeding me PR. His enthusiasm for the games very obvious (and contagious). To suggest that he was applying a glaze of fake nostalgia to the product to make it appeal to disenchfranchised old-school players seems highly improbable.</description>
		<content:encoded><![CDATA[<p>My counterpoint to part of that argument is that the info here came from my interview with Rich Baker. He&#8217;s not a marketing guy. Believe me, I&#8217;ve encountered lots of marketing and PR people in my years working at newspapers and as a freelance writer. I can spot a schill a mile away, and I know a line of marketingspeak BS when I see one. </p>
<p>Rich Baker? He&#8217;s a guy who loves games and loves creating games. That was absolutely evident in the conversation I had with him. He wasn&#8217;t feeding me PR. His enthusiasm for the games very obvious (and contagious). To suggest that he was applying a glaze of fake nostalgia to the product to make it appeal to disenchfranchised old-school players seems highly improbable.</p>
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		<title>By: nachtwulf</title>
		<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/comment-page-1/#comment-2078</link>
		<dc:creator>nachtwulf</dc:creator>
		<pubDate>Fri, 25 Jun 2010 20:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2571#comment-2078</guid>
		<description>The original Gamma World was very much like that. It wasn&#039;t uncommon to find a ODnD class ported over to GW, even more often to find Boot Hill cowboys running about.

I have to say after reading the various leaks and articles about GW 7th Edition, that it seems like (and I know this is going to be unpopular) that again, we have a situation where Hasbrowotctsr is using comparisons to the originals to try to sway old players to give these new games a try:

DnD4e: &quot;We&#039;re going to simplify the rules sets!&quot;
Dark Sun: &quot;We&#039;re going to go back to the time-line you guys liked&quot;
Gamma World: &quot;We&#039;re going back to the days of cross compatibility!&quot;

And there in lies the problem. You can wrap these items up in all sorts of nostalgic rhetoric, but when we get them home... it doesn&#039;t take long to find that these games are nothing like the ones they&#039;re being compared to. If that&#039;s a good or a bad thing is a matter of personal preference. But at 40 bucks a pop... if you say its like the old one, it batter damn well be like the old one.

And they aren&#039;t. (and again, those differences being an improvement or not is a matter of personal preference)

As I&#039;ve said before, the artwork and such that I&#039;ve seen for GW7 is lovely, probably the best I&#039;ve ever seen. However, it&#039;s the actual game mechanics that have been mentioned that will preclude myself or anyone I know from even entertaining the thought of buying it. And if the CCG aspect didn&#039;t convince me, the tethering to a rules-set that in the gaming community is very &quot;controversial&quot; to say the least might seem like a good selling point to some people, but to the older gamers it&#039;s just another push *away* from TSR, instead of a pull toward.

Which seems to be TSR&#039;s plan. As they&#039;ve said, they&#039;re still marketing to the 12-14 year old boy target market. Those guys play CCGs and Console games most of their time, so that&#039;s what they&#039;re catering to. Which is fine.

For the rest of us, there&#039;s always &quot;Mutant Future.&quot; 8D</description>
		<content:encoded><![CDATA[<p>The original Gamma World was very much like that. It wasn&#8217;t uncommon to find a ODnD class ported over to GW, even more often to find Boot Hill cowboys running about.</p>
<p>I have to say after reading the various leaks and articles about GW 7th Edition, that it seems like (and I know this is going to be unpopular) that again, we have a situation where Hasbrowotctsr is using comparisons to the originals to try to sway old players to give these new games a try:</p>
<p>DnD4e: &#8220;We&#8217;re going to simplify the rules sets!&#8221;<br />
Dark Sun: &#8220;We&#8217;re going to go back to the time-line you guys liked&#8221;<br />
Gamma World: &#8220;We&#8217;re going back to the days of cross compatibility!&#8221;</p>
<p>And there in lies the problem. You can wrap these items up in all sorts of nostalgic rhetoric, but when we get them home&#8230; it doesn&#8217;t take long to find that these games are nothing like the ones they&#8217;re being compared to. If that&#8217;s a good or a bad thing is a matter of personal preference. But at 40 bucks a pop&#8230; if you say its like the old one, it batter damn well be like the old one.</p>
<p>And they aren&#8217;t. (and again, those differences being an improvement or not is a matter of personal preference)</p>
<p>As I&#8217;ve said before, the artwork and such that I&#8217;ve seen for GW7 is lovely, probably the best I&#8217;ve ever seen. However, it&#8217;s the actual game mechanics that have been mentioned that will preclude myself or anyone I know from even entertaining the thought of buying it. And if the CCG aspect didn&#8217;t convince me, the tethering to a rules-set that in the gaming community is very &#8220;controversial&#8221; to say the least might seem like a good selling point to some people, but to the older gamers it&#8217;s just another push *away* from TSR, instead of a pull toward.</p>
<p>Which seems to be TSR&#8217;s plan. As they&#8217;ve said, they&#8217;re still marketing to the 12-14 year old boy target market. Those guys play CCGs and Console games most of their time, so that&#8217;s what they&#8217;re catering to. Which is fine.</p>
<p>For the rest of us, there&#8217;s always &#8220;Mutant Future.&#8221; 8D</p>
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		<title>By: Gavin O'Brien</title>
		<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/comment-page-1/#comment-2073</link>
		<dc:creator>Gavin O'Brien</dc:creator>
		<pubDate>Fri, 25 Jun 2010 17:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2571#comment-2073</guid>
		<description>There&#039;s not much to tell. I&#039;m sure I&#039;ll manage it in as many words as possible.

After a short but sweet fight against a couple ogres and a mimic, our group found ourselves immediately engaged by a shadow of some sort and a few swarms of telepathic maggots. Pretty terrifying. Anywho, our front line guy, Robot Viking&#039;s own Ryk Perry, found himself bloodied, dominated and adjacent to both the shadow and our rogue, Robot Viking&#039;s own Joe Grabianowski, who is perpetually bloodied and was himself adjacent to a telepathic maggot swarm.

Using my sorceressy powers of guessing, I figured radiant damage might not feel too good to the shadow. A Blazing Starfall centered on the rogue would encompass the shadow and the maggots as well as my two allies. Luckily, it targets Reflex defense, which is both PCs highest defense! I can&#039;t lose!

First roll against the shadow: 19! Hey, I crit on 19s! Next roll, against Ryk: 20! Crap, I crit on those, too. 3rd roll on Joe: 19! Oops. Watch me miss the maggots with a... 19!

Luckily, I only do half damage to allies. Things could have gone poorly otherwise.</description>
		<content:encoded><![CDATA[<p>There&#8217;s not much to tell. I&#8217;m sure I&#8217;ll manage it in as many words as possible.</p>
<p>After a short but sweet fight against a couple ogres and a mimic, our group found ourselves immediately engaged by a shadow of some sort and a few swarms of telepathic maggots. Pretty terrifying. Anywho, our front line guy, Robot Viking&#8217;s own Ryk Perry, found himself bloodied, dominated and adjacent to both the shadow and our rogue, Robot Viking&#8217;s own Joe Grabianowski, who is perpetually bloodied and was himself adjacent to a telepathic maggot swarm.</p>
<p>Using my sorceressy powers of guessing, I figured radiant damage might not feel too good to the shadow. A Blazing Starfall centered on the rogue would encompass the shadow and the maggots as well as my two allies. Luckily, it targets Reflex defense, which is both PCs highest defense! I can&#8217;t lose!</p>
<p>First roll against the shadow: 19! Hey, I crit on 19s! Next roll, against Ryk: 20! Crap, I crit on those, too. 3rd roll on Joe: 19! Oops. Watch me miss the maggots with a&#8230; 19!</p>
<p>Luckily, I only do half damage to allies. Things could have gone poorly otherwise.</p>
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		<title>By: mordicai</title>
		<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/comment-page-1/#comment-2071</link>
		<dc:creator>mordicai</dc:creator>
		<pubDate>Fri, 25 Jun 2010 17:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2571#comment-2071</guid>
		<description>Gavin &amp; Ed: There ain&#039;t nothing quite like gaming to make a bunch of hardcore science-oriented skeptics start wondering about &quot;luck.&quot;

Otherwise: Fusion Rifle, Rod of Reaping; Potato, potatoe.  I&#039;m glad to hear this-- not so much for brings DnD into Gamma World but for bringing Gamma World into DnD.  Then again, I just gave one of my fantasy gamers skin cancer...so maybe I&#039;m the target audience.</description>
		<content:encoded><![CDATA[<p>Gavin &amp; Ed: There ain&#8217;t nothing quite like gaming to make a bunch of hardcore science-oriented skeptics start wondering about &#8220;luck.&#8221;</p>
<p>Otherwise: Fusion Rifle, Rod of Reaping; Potato, potatoe.  I&#8217;m glad to hear this&#8211; not so much for brings DnD into Gamma World but for bringing Gamma World into DnD.  Then again, I just gave one of my fantasy gamers skin cancer&#8230;so maybe I&#8217;m the target audience.</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/comment-page-1/#comment-2070</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Fri, 25 Jun 2010 17:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2571#comment-2070</guid>
		<description>I think I&#039;ll let Gavin explain it.</description>
		<content:encoded><![CDATA[<p>I think I&#8217;ll let Gavin explain it.</p>
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		<title>By: ggodo</title>
		<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/comment-page-1/#comment-2069</link>
		<dc:creator>ggodo</dc:creator>
		<pubDate>Fri, 25 Jun 2010 17:01:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2571#comment-2069</guid>
		<description>This is a story I would like to hear.</description>
		<content:encoded><![CDATA[<p>This is a story I would like to hear.</p>
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		<title>By: Ed Grabianowski</title>
		<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/comment-page-1/#comment-2068</link>
		<dc:creator>Ed Grabianowski</dc:creator>
		<pubDate>Fri, 25 Jun 2010 16:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2571#comment-2068</guid>
		<description>As near as I can figure, the probability of what happened on that attack is 1/10,000. So it should happen again around 2,558th level.</description>
		<content:encoded><![CDATA[<p>As near as I can figure, the probability of what happened on that attack is 1/10,000. So it should happen again around 2,558th level.</p>
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		<title>By: Gavin O'Brien</title>
		<link>http://www.robotviking.com/2010/06/25/gamma-worlds-big-awesome-secret/comment-page-1/#comment-2067</link>
		<dc:creator>Gavin O'Brien</dc:creator>
		<pubDate>Fri, 25 Jun 2010 15:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.robotviking.com/?p=2571#comment-2067</guid>
		<description>As I believe I said before critically hitting everything in the room: Who needs fusion rifles?</description>
		<content:encoded><![CDATA[<p>As I believe I said before critically hitting everything in the room: Who needs fusion rifles?</p>
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