Ever want to play as Heracles in your RPG? Well, now you can! I bring you (well, actually, Super Genius Games brings you) The Godling Class for the Pathfinder Roleplaying System. This SGG release is the one Iâ€™m most worried about as far as balance issues. I am currently running a campaign with the Summoner Class from the Advanced Playerâ€™s guide beta, and I’m growing more and more sure that a decent summoner could take on a CR 3 encounter on their own at level one. Mine came pretty close, and Iâ€™ve had to seriously amp up the violence of later encounters to take her into account. So, if any of my players are reading this, itâ€™s that catâ€™s fault youâ€™re getting so beat up.
Back to the Godling: classes are the easiest thing to fail at balancing. Either they get too awesome, or in an effort to be unique they unique themselves to uselessness [sort of like 3.5 druids? Ed.]. The Godling is actually two sort-of half-classes. Maybe it would be best described as two flavors of Godling. Thereâ€™s the herculean Mighty Godling who acts as an odd sort of fighter/paladin/toolbox. She gets the domain powers of her deity as if she were a cleric, but not the spells. She also get divine traits which are similar to rogue talents but more divine. They can grant the Godling access to the clerical spells of her domains, or can be used to make her better at hitting stuff than she already is.
The Clever Godling is a rogue-like divine tricksterish beasty that gets the domains as well as the divine talents, though he will probably want to skew more toward spells and sneaky stuff than his hulkish counterparts. Flavor-wise I like the Godlings, and the Clever flavor is a nice counterpart to the arcane trickster through its divine spells.
The Mighty Godling looks like it might be either crazy broken awesome, or borderline useless in comparison to the fighters and paladins we already have. To test this, Iâ€™m making up a few Godlings for my PCs to fight. I figure if I can kill the summonerâ€™s pet, or even the summoner, these guys might be a bit too strong, but I doubt theyâ€™re extremely game breaking [and the DM could always equip all the orcs with swords +2 vs. Godlings, Ed.].
There are rules to use Godling as a prestige class which are of interest to me, simply because my players have already picked classes, and barring some strange change of heart after a death, will probably roll up similar characters to replace lost ones. Prestige classes are always welcome. For those late comers, prestige classes are like paragon paths in 4E, but instead of being add-ons to your existing class, you multiclass into something a bit fancier than you were before. Rogues could become Shadow Dancers or Arcane Tricksters, or a ranger with some spells could become an arcane archer. Personally, I donâ€™t think there are enough of these in the core book; some classes have no viable method to get into a prestige class of value.
All in all, the Godling is an awesomely flavorful concept, but Iâ€™m going to test it on my players before I tell any of them about it. You can download it from DriveThruRPG.