Archive for September, 2010

Get Sneaky with the Genius Guide to Subterfuge

September 30th, 2010 by Billy Gibbs

Billy Gibbs continues delving into Pathfinder products with this look at Super Genius Games’ Genius Guide to Subterfuge. Being sneaky isn’t just for rogues any more. By the way, if you produce third party Pathfinder products and would like Billy, our resident Pathfinder DM-in-Chief, to review some of them, send me an email (you’ll find [...]

How Mythic Rares Could Kill Magic

September 29th, 2010 by Ed Grabianowski

There are currently four cards from Scars of Mirrodin selling in the $40 range, all of them mythic rares. I’m not here to whine about how hard it is to acquire the cards needed to play in constructed formats. I am worried about the economic consequences — history shows us that mythic rares could kill [...]

Reaper Gets Deeper with Warlord Rising Novel

September 28th, 2010 by Ed Grabianowski

Reaper is well-known for their excellent miniatures and miniature wargames Warlord and CAV. Rules books have added bits of flavor to the universe that Warlord takes place in, but you can experience that world on a much deeper level with Warlord Rising, a novel by Michales Joy.

Scars of Mirrodin Set Review: Hey, Artifacts

September 27th, 2010 by Ed Grabianowski

The next Magic expansion, Scars of Mirrodin, comes out this week, although lots of players have had a taste at prereleases. If you like artifacts and…poison counters?…you’ll love Scars. Plus, I’ve got a Scars draft sleeper pick aggro decks will love.

Why Don’t We Have Berserker Mages?

September 17th, 2010 by Ed Grabianowski

I have a penchant for making RPG characters that go against the grain — like drow barbarians, for instance. This morning I was pondering the standard berserker character. You typically picture a hairy guy frothing at the mouth as he swings a huge axe, right? But what could be scarier than someone who can chuck [...]

Sir Reimund’s Tale, Chapter 1 — The Robber Knight

September 16th, 2010 by Ryk Perry

We have a special edition of Robot Viking fiction today, as Ryk Perry details an incident in the life of an unlanded knight. Life as a knight wasn’t always glamor and glory (though it was a hell of a lot better than what the peasants got). This is the first part of a series, so [...]

The Time Thief Gets Your Pathfinder Campaign All Wibley Wobbly

September 15th, 2010 by Billy Gibbs

I always wanted to try and create a balanced chronomancy school back in my D&D 3.5 days. Super Genius Games has done the work for us with an all new class called the Time Thief. Robot Viking Pathfinder Guru in Residency Billy Gibbs has his review of all the time-bending abilities, and the most annoying [...]

Exclusive Scars of Mirrodin Preview — Painful Quandary

September 15th, 2010 by Ed Grabianowski

Magic’s next big set will be arriving soon. Scars of Mirrodin revisits the artifact-themed world of Mirrodin and is the opening salvo in an escalating war between that world and the invading Phyrexians. But not every card in Scars is an artifact. This black enchantment will force your opponent into a horrible decision.

Signs of the Moon Worth the Wait

September 9th, 2010 by Ed Grabianowski

Fans of White Wolf’s Werewolf: the Forsaken have been waning gibbous lately, anxiously awaiting a new release for their favorite lycanthropic RPG. With Signs of the Moon, their Urathas’ lives are going to get a lot more complicated. And yes, I know “waning gibbous” makes zero sense in that sentence.

Heroscape: Simple, Flexible, Fun

September 7th, 2010 by Ed Grabianowski

Heroscape is often overlooked by serious gamers, partly because it’s marketed toward kids and partly because it can be found in the toy departments of mass market stores. Despite the lightweight reputation, it’s actually a solid tactical game with plenty of options for fun customization.

Smallville RPG Wields Big Drama

September 3rd, 2010 by Ed Grabianowski

Margaret Weis Productions has a host of TV licenses in their stable of RPGs, from Battlestar Galactica to Leverage. These aren’t just generic systems with a layer of genre-colored paint slapped on — if the Smallville RPG is any indication, each MWP game is carefully designed to integrate the important themes and concepts that fans [...]

Design Your Way to a Job at Wizards of the Coast

September 1st, 2010 by Ed Grabianowski

I’ve mentioned before that working at Wizards of the Coast seems pretty awesome, and the people who work there are equally awesome. Now’s your chance to become one of those people. Magic’s R&D is holding their second Great Designer Search.