September 30th, 2010 by Billy Gibbs
Billy Gibbs continues delving into Pathfinder products with this look at Super Genius Games’ Genius Guide to Subterfuge. Being sneaky isn’t just for rogues any more. By the way, if you produce third party Pathfinder products and would like Billy, our resident Pathfinder DM-in-Chief, to review some of them, send me an email (you’ll find [...]
September 29th, 2010 by Ed Grabianowski
There are currently four cards from Scars of Mirrodin selling in the $40 range, all of them mythic rares. I’m not here to whine about how hard it is to acquire the cards needed to play in constructed formats. I am worried about the economic consequences — history shows us that mythic rares could kill [...]
September 28th, 2010 by Ed Grabianowski
Reaper is well-known for their excellent miniatures and miniature wargames Warlord and CAV. Rules books have added bits of flavor to the universe that Warlord takes place in, but you can experience that world on a much deeper level with Warlord Rising, a novel by Michales Joy.
September 27th, 2010 by Ed Grabianowski
The next Magic expansion, Scars of Mirrodin, comes out this week, although lots of players have had a taste at prereleases. If you like artifacts and…poison counters?…you’ll love Scars. Plus, I’ve got a Scars draft sleeper pick aggro decks will love.
September 17th, 2010 by Ed Grabianowski
I have a penchant for making RPG characters that go against the grain — like drow barbarians, for instance. This morning I was pondering the standard berserker character. You typically picture a hairy guy frothing at the mouth as he swings a huge axe, right? But what could be scarier than someone who can chuck [...]
September 16th, 2010 by Ryk Perry
We have a special edition of Robot Viking fiction today, as Ryk Perry details an incident in the life of an unlanded knight. Life as a knight wasn’t always glamor and glory (though it was a hell of a lot better than what the peasants got). This is the first part of a series, so [...]
September 15th, 2010 by Billy Gibbs
I always wanted to try and create a balanced chronomancy school back in my D&D 3.5 days. Super Genius Games has done the work for us with an all new class called the Time Thief. Robot Viking Pathfinder Guru in Residency Billy Gibbs has his review of all the time-bending abilities, and the most annoying [...]
September 15th, 2010 by Ed Grabianowski
Magic’s next big set will be arriving soon. Scars of Mirrodin revisits the artifact-themed world of Mirrodin and is the opening salvo in an escalating war between that world and the invading Phyrexians. But not every card in Scars is an artifact. This black enchantment will force your opponent into a horrible decision.
September 9th, 2010 by Ed Grabianowski
Fans of White Wolf’s Werewolf: the Forsaken have been waning gibbous lately, anxiously awaiting a new release for their favorite lycanthropic RPG. With Signs of the Moon, their Urathas’ lives are going to get a lot more complicated. And yes, I know “waning gibbous” makes zero sense in that sentence.
September 7th, 2010 by Ed Grabianowski
Heroscape is often overlooked by serious gamers, partly because it’s marketed toward kids and partly because it can be found in the toy departments of mass market stores. Despite the lightweight reputation, it’s actually a solid tactical game with plenty of options for fun customization.
September 3rd, 2010 by Ed Grabianowski
Margaret Weis Productions has a host of TV licenses in their stable of RPGs, from Battlestar Galactica to Leverage. These aren’t just generic systems with a layer of genre-colored paint slapped on — if the Smallville RPG is any indication, each MWP game is carefully designed to integrate the important themes and concepts that fans [...]
September 1st, 2010 by Ed Grabianowski
I’ve mentioned before that working at Wizards of the Coast seems pretty awesome, and the people who work there are equally awesome. Now’s your chance to become one of those people. Magic’s R&D is holding their second Great Designer Search.