Archive for October, 2010

Classic Games: Chill

October 29th, 2010 by Ed Grabianowski

Halloween week is a good time to take a fond look back at one of my favorite RPGs. Chill isn’t perfect, but it’s a good, straightforward look at a world being encroached upon by the supernatural.

Five Horror Movie Plots for Your RPG Campaign

October 28th, 2010 by Ed Grabianowski

Halloween week continues – today we’ll examine five horror movie plots that you can steal and adapt for your fantasy RPG campaign.

Aching for Blood: Deep Background on a New Monster Species

October 27th, 2010 by Ed Grabianowski

What’s six feet tall, sucks blood and is way, way creepier than Dracula? A giant humanoid mosquito, that’s what.

Five Key Elements of Horror for Your RPG

October 26th, 2010 by Ed Grabianowski

Since it’s Halloween week, we’ll be focused on the scary, spooky and horrific every day until the Festival of Samhain has been celebrated to its sanguine (or sacchariferous) conclusion. If you want to run a horror RPG that truly creeps your players out and makes them shiver in fear, you’d do well to follow some [...]

Potential Mechanic for the RV Magic Set

October 22nd, 2010 by Ed Grabianowski

I’m under a bunch of work deadlines today and won’t have time for a proper post, but here’s a few quick ideas for mechanics for our hypothetical Magic set, for those who’ve been involved in that.

Gamma World Game Day is This Weekend

October 21st, 2010 by Ed Grabianowski

If you’re not totally sure if Gamma World is right for you, this weekend is the perfect opportunity to take it for a test run. It’s Worldwide Gamma World Game Day on October 3rd.

Iron GM Offers Grueling Challenges, Fabulous Prizes

October 20th, 2010 by Ed Grabianowski

You step up to the table only 60 minutes before game time. You’re armed with your minis, dice, notebooks and a few maps you’ve created yourself. Oh, and your wits. You’ll need those, because the host just announced the three secret ingredients: Frost Giants, Flashbacks, Funeral. Craft a clever and fun adventure out of those [...]

Shock: Human Contact Explores the Drastic Changes When Cultures Collide

October 19th, 2010 by Ed Grabianowski

Shock: Human Contact is a hard sci-fi RPG in which the players construct a story around the first meeting between an egalitarian, advanced civilization and the alien cultures they encounter when they travel through wormholes in space.

Achievement Feats — Chronicling Your Adventures One Feat at a Time

October 18th, 2010 by Billy Gibbs

Tricky Owlbear Publishing is clearly the best named publishing group in all of history. Achievement Feats is a collection of 51 feats designed as traits to be acquired by a character through the course of a game. These feats cannot be taken at character creation, and instead must be earned by meeting certain non-stat requirements. [...]

Manor of Deceit: Zombies and Spiders and Pirates, Oh Yeah!

October 15th, 2010 by Ed Grabianowski

Blackbyrne Publishing has released the second adventure in their Dark Veil Campaign, Manor of Deceit. Designed for a 4e party of 3rd level characters, it’s a major leap forward from the series’ first installment. Fun combat, interesting skill challenges and an intriguing, creepy story make for an excellent adventure.

A Funny Thing Happened on the Way to Gamma World

October 14th, 2010 by Ed Grabianowski

My excitement about Gamma World has been inescapable for Robot Viking readers, the many people who watched the unboxing video, friends and family, random strangers, etc. Maybe I was a little too excited, since I ended up not liking Gamma World as much as I thought. The good news is, there’s a lot of awesomeness [...]

Arcane Archetypes Makes Magic Versatile, Even for Non-Casters

October 13th, 2010 by Billy Gibbs

Arcane Archetypes is another edition of archetype packages from the good folks at Super Genius Games. Like the last batch of archetypes I reviewed, these are alternate takes on a theme that can be used in place of some of the normal class features characters gain. This time, however, it’s magic, not archery.

Magic Great Designer Search 2 Essay Answers

October 12th, 2010 by Ed Grabianowski

I wrote almost 3,000 words about Magic for the Great Designer Search’s first round. Might as well get some more mileage out of those answers (and all the other bloogs are doing it).

Crash Test Magic — Help Build a Set for the GDS2

October 12th, 2010 by Ed Grabianowski

The Robot Viking entry into Magic’s Great Designer Search 2 passed muster, so we’re on to the second round (it’s not quite as exciting as it sounds). The third round requires that entrants create their own Magic set, based on a new world that will bring the card designs to life. We’ve got an interesting [...]