Archive for June, 2011

Which Commander Deck Should I Choose?

June 30th, 2011 by Ed Grabianowski

There are five Commander decks to choose from, and at $30 each, you might not be able to grab all of them. Here’s a brief analysis of each deck, what style of play it suits and a few basic suggestions for customizing it.

O Commander! My Commander!

June 30th, 2011 by Ed Grabianowski

This summer’s multiplayer Magic format is Commander, formerly known as EDH. While it’s the most widely played casual format and very likely to be around for many years, it’s actually pretty difficult for new players to get into. Five new pre-constructed Commander decks have removed a major hurdle for casual players looking to explore the [...]

Magic M12 Preview — Rune-Scarred Demon

June 29th, 2011 by Ed Grabianowski

The next edition of Magic’s core set is due in just a few weeks. These days, core sets aren’t just reprints, they’re filled with 50 percent brand new cards, including Rune-Scarred Demon. If you crack this in your M12 prerelease, it’s definitely a first pick.

The Ill-Fated Origins Misadventure

June 28th, 2011 by Ed Grabianowski

The true story, slightly abridged, of my long weekend at Origins.

Origins Weekend Didn’t Quite End as Planned

June 27th, 2011 by Ed Grabianowski

So, I ended up getting quite sick (I suspect food poisoning of some kind) Saturday night at Origins, missed all of Sunday at the con and had to stay an extra day in my hotel because I was in no shape to drive the five hours home. I still have a lot of cool stuff [...]

The Spoils CCG Demo Turn — A More Mature Take on CCGs

June 24th, 2011 by Ed Grabianowski

The Spoils is a CCG that’s been around for a few years, but the original publisher floundered. New publisher Arcane Tinmen is making a big push to rebuild the community for a CCG that is a bit risque in terms of content, with some great deals here at Origins.

Robot Viking at Origins 2011!

June 24th, 2011 by Ed Grabianowski

We’re here at Origins Game Fair in Columbus, OH checking out all the hot games, new expansions to old games, rereleases of really old games, massive piles of dice, acres of gaming tables and more.

As One Planeswalker Exits, Three New Ones Arrive

June 24th, 2011 by Ed Grabianowski

Jace, the Mind Sculptor is no longer with us (in Standard), but there are always more wizards willing to stride the pathways between the planes. Who are these new planar adventurers?

Brazer Bulletin — PaizoCon and Other Conventions

June 22nd, 2011 by Dale McCoy

Most of my time lately has been spent getting ready for (and recovering from) PaizoCon. Without a doubt, I had more fun there than at any other con I’ve attended, and I was working the whole time. Attendees say it was even more fun for them. We played games, hung out with a lot of [...]

On Bannings, and Why Magic is Like Auto Racing

June 20th, 2011 by Ed Grabianowski

The bell tolled for Jace at the stroke of midnight last night, as Wizards made the official announcement banning cards in Standard for the first time in several years. There’s a lot to be said (and surely will be) about the bannings, but most interesting to me is what they say about Magic’s long-term future [...]

Conquest of Nerath Addendum: Beware of Dragons

June 17th, 2011 by Ed Grabianowski

After a full, four-person playtest of Conquest of Nerath, we can confirm one thing about the initial review: it’s awesome and ridiculously fun. We did spot one potential balance issue that you might want to consider homeruling, however.

The 2011 Magic Online Community Cup is Underway

June 15th, 2011 by Ed Grabianowski

Right around this time last year I was in Washington visiting Wizards of the Coast HQ as their guest and competitor in the Magic Online Community Cup. This year, Wizards is giving a whole new batch of players, forum members and website owners a chance to live the dream.

Conquest of Nerath: War Comes to D&D, and It Is Fun

June 14th, 2011 by Ed Grabianowski

With Conquest of Nerath, Wizards of the Coast conjures another successful board game, this one with an entirely different game engine than their prior dungeon adventure efforts. If you enjoyed conquering the world with plastic armies in endless games of Risk as a kid, imagine that game infused with fantasy flavor, strategic depth, exciting random [...]

New Delta Green Novel is a Dark Look at Cthulhu in the Modern World

June 13th, 2011 by Ed Grabianowski

Delta Green is a highly acclaimed RPG about a secret organization, formerly government sanctioned, that deals with the horrors of the Cthulhu mythos in the 21st century. Delta Green co-creator Dennis Detwiller has written a new novel set in the Delta Green universe. Here’s some background info on Delta Green plus an exclusive excerpt from [...]