Archive for June, 2011

Crash Test Magic — Unstable Arithmetic

June 10th, 2011 by Ed Grabianowski

Inspired by Lovecraftian horrors that inspire fear at their cosmic might and utter loss of sanity at their malevolent horribleness, Unstable Arithmetic is another way to overcome the inherent badness of Auras in Magic.

Make a 4E D&D Zombie Horror Movie with Zombie Throngs

June 10th, 2011 by Ryk Perry

I have been continuing to experiment with large groups of relatively weak creatures to threaten my epic level party. As the party has also been marching into a dying Nentir Vale, where the dark power of the rift under the Keep on the Shadowfell has been allowed to grow unchecked, zombies seemed the way to […]

Magic Commander Preview — Avatar of Slaughter

June 7th, 2011 by Ed Grabianowski

This summer’s Magic: the Gathering multiplayer format is Commander (formerly known as Elder Dragon Highlander, or EDH). For the first time, Wizards is creating new cards for a casual, multiplayer format. One of those cards is the monstrosity above: Avatar of Slaughter.

Streets of Zobeck Brings in the Usual Suspects for Urban Pathfinder Campaigns

June 7th, 2011 by Ed Grabianowski

A city is a hard place, a lean place full of lean men and women all looking for the next big score, or maybe just the next meal. Open Design’s Streets of Zobeck by Ben McFarland provides a perfect passage to a gritty urban fantasy setting for the Pathfinder RPG system.

Brushfire — Historia Rodentia Lets You Recreate the Sentient Animal Wars of the 19th Century

June 3rd, 2011 by Ed Grabianowski

As schoolchildren, we all learned of the great general Moleon II and his many victories over the mice and capybaras of the Mare-Civitas city-states. Now you can relive those historic battles on your own tabletop with Brushfire, an indie miniatures game designed for both fast skirmish and deep campaign play.