A Table of 100 Random Character Traits for Your RPG

Need to come up with an NPC on the fly, and you want to give her a little extra personality? Looking for a different way to create your latest D&D character? Do you just plain love rolling percentile dice? I’ve got the perfect table for you.


A few weeks ago we were discussing our new Pathfinder characters and coming up with rough backstories and personalities. To make things interesting, we threw together a quick chart of 50 personality traits. Each player rolled on the table four times. To allow some customization, you could throw out one trait you just didn’t like, and then trade out one for another trait of your choice from the table. It worked pretty well — no one got stuck with traits they weren’t interested in playing, but it created unusual combinations and character ideas we might not have thought of on our own.

I decided to fill out the table to a full 100 traits, so your D10s can get a workout. Some of the traits are pretty similar in meaning (I’m not going to debate the subtle differences between pious, fervent and devout, or between commanding and born-leader). Different wordings of similar traits might hold different shades or meaning for you. If you roll two that are similar (or roll the same trait twice), you could always roll again, or take it as a sign that that particular trait is really, really, really strong in that character. Your weird, eccentric elf is going to be a lot of fun to role-play.

DMs can also use this to come up with memorable NPCs instantly. One or two rolls are all it would take to define an innkeeper who’s interested in more than just what the party wants to drink and how many rooms they’ll need.

You can save the image below, but I’ve also made the table into a pdf which you are free to save and print for use at the game table. If your random traits turn into some cool characters or interesting stories, let me know!

Click for full size.

2 Responses to A Table of 100 Random Character Traits for Your RPG

  1. I rather liked this idea as well. It definitely helps flesh out a character, and influences how you build them (at least it did for me.)

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