You Had Me at Megadungeon: DungeonaDay Seeks Relaunch.
Take a 27-level dungeon with over 600 encounters, a huge chunk of which was designed by Monte Cook (and the rest by the talented crew of RPG veterans at Super Genius Games), add five related adventures with awesome names like Temple of the Black Goat, lay it all out on a website with extensive links connecting all the various parts of the dungeon, and you’ve got DungeonaDay.
DungeonaDay has a somewhat complicated history, but the short version is: it was a members-only website that’s currently defunct for financial reasons. Super Genius Games has launched a Kickstarter campaign to bring it back. It was originally created for D&D 3.5, but the later levels have Pathfinder conversions, and one of the potential stretch goals of the Kickstarter is to Pathfinderize the whole thing. But as the site’s FAQ puts it:
“Whether you’re using an older or a newer edition of the game, or some variant system, or an entirely different game system altogether, if you just like dungeons, you’re going to find Dungeonaday.com completely useful. The amount of time focused on game mechanics is small. The focus is on cool encounters, weird tricks and traps, fun battles, unique locations, and all those great things that go into really fun dungeon adventures. It’s not about feats, THAC0, or healing surges. It’s about imprisoned demon lords, facing off with an evil swordsman over a pit of boiling lava, and magical cubes that suck you into a tesseract prison.”
It’s talk like that that makes me think, “If it were legal to marry a game company, I’d propose to Super Genius Games on the spot.”
Anyway, you can still check out the original DungeonaDay site and explore some of the first few levels. There’s a huge amount of content involved, literally an entire campaign’s worth, from character level 1 to 20.