October 28th, 2011 by Ed Grabianowski
The Legend of Drizzt is the third entry in Wizards of the Coast’s series of D&D based board games. It uses the same basic mechanics as the first two, but adapts the game to the Forgotten Realms, using all the major characters from R.A. Salvatore’s novels instead of generic heroes and villains.
October 21st, 2011 by Ed Grabianowski
There are solitaire games that you play by yourself, and then there are solitaire games you play with others. Sure, the box says, “For 3-6 players,” but really everyone at the table is playing her own game, developing resources and working toward some goal without directly influencing the other players in any significant way. You [...]
October 19th, 2011 by Ed Grabianowski
Settlers of Catan has plenty of expansions that change the dynamics of the game, forcing the players to work together, putting a focus on exploration, or drawing emphasis to a certain section of the map. A new variation from publisher Mayfair Games will add a new wrinkle to the basic game, allowing some players to [...]
October 10th, 2011 by Ed Grabianowski
If you make your living designing games (or just dream that you do), the Kobold Guide to Board Game Design is money in the bank. It is packed cover to cover with incredibly useful information on every aspect of game design, written by the most creative, insightful and experienced minds in the gaming industry.
September 14th, 2011 by Ed Grabianowski
Ikusa is a rerelease of the classic Milton Bradley game Shogun. While the game is beautiful and the pieces lavish, the dated game mechanics don’t hold up.
September 7th, 2011 by Billy Gibbs
Penny Arcade Expo (PAX) was held recently in Seattle. Fortunately Robot Viking’s roving reporter was there to bring you all the hot scoops. I explored the gigantic expo halls for the greatest loot, fighting off rabid fans and the occasional scary cosplayer all to get the greatest intel on the coming games.
August 24th, 2011 by Ed Grabianowski
Some interesting things arrived recently in the mail here at Robot Viking headquarters.
August 10th, 2011 by Tim Barribeau
At a late night event at Gen Con, I was lucky enough to playtest a couple of still unfinished titles, both of which ended up being excruciatingly fun to my sleep-addled brain. First up was Shirak Agresta’s Horseshoes, Hand Grenades and Atomic Bombs. This 20-30 minute title pitted a handful of players each representing Cold [...]
August 7th, 2011 by Tim Barribeau
WoTC’s big push at this years Gen Con was a return to Neverwinter, the venerable northern city that’s been a major crossover location for decades. Most of our readers probably remember Neverwinter Nights, the Bioware game from 2002 — but there was an even older title with the same name that AOL ran as one [...]
July 8th, 2011 by Ed Grabianowski
Another rousing round of Conquest of Nerath last night exposed a few more areas where house rules might improve game balance.
July 7th, 2011 by Ed Grabianowski
Spectral Rails by Z-Man Games is a railroad game in which the players send their ghost trains around the old west in search of souls. Instead of building the tracks ahead of you to travel on, your trains leave a spectral wake that other players can ride, but blocks your own train. It’s an interesting [...]
June 28th, 2011 by Ed Grabianowski
The true story, slightly abridged, of my long weekend at Origins.
June 17th, 2011 by Ed Grabianowski
After a full, four-person playtest of Conquest of Nerath, we can confirm one thing about the initial review: it’s awesome and ridiculously fun. We did spot one potential balance issue that you might want to consider homeruling, however.
February 9th, 2011 by Ed Grabianowski
Last year, Wizards of the Coast dove into the high-end board game market with the massive Ravenloft box. The second in the series, Wrath of Ashardalon, continues and expands the fun with tight rules and a metric ton of odds and ends that will keep you replaying it for years.