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	<title>Robot Viking &#187; Board Games</title>
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	<link>http://www.robotviking.com</link>
	<description>Gaming</description>
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		<title>Legend of Drizzt Brings Salvatore&#8217;s Characters to Board Gaming</title>
		<link>http://www.robotviking.com/2011/10/28/legend-of-drizzt-brings-salvatores-characters-to-board-gaming/</link>
		<comments>http://www.robotviking.com/2011/10/28/legend-of-drizzt-brings-salvatores-characters-to-board-gaming/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 21:12:24 +0000</pubDate>
		<dc:creator>Ed Grabianowski</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[legend of drizzt]]></category>
		<category><![CDATA[wizards of the coast]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4552</guid>
		<description><![CDATA[The Legend of Drizzt is the third entry in Wizards of the Coast&#8217;s series of D&#38;D based board games. It uses the same basic mechanics as the first two, but adapts the game to the Forgotten Realms, using all the major characters from R.A. Salvatore&#8217;s novels instead of generic heroes and villains. We covered the [...]
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<li><a href='http://www.robotviking.com/2011/09/30/r-a-salvatore-talks-about-drizzts-mid-life-crisis-and-dark-elf-hockey-fights/' rel='bookmark' title='R.A. Salvatore Talks About Drizzt&#8217;s Mid-Life Crisis and Dark Elf Hockey Fights'>R.A. Salvatore Talks About Drizzt&#8217;s Mid-Life Crisis and Dark Elf Hockey Fights</a></li>
<li><a href='http://www.robotviking.com/2011/02/09/wrath-of-ashardalon-is-a-big-box-of-dd-board-gaming-fun/' rel='bookmark' title='Wrath of Ashardalon is a Big Box of D&amp;D Board Gaming Fun'>Wrath of Ashardalon is a Big Box of D&#038;D Board Gaming Fun</a></li>
</ol>]]></description>
		<wfw:commentRss>http://www.robotviking.com/2011/10/28/legend-of-drizzt-brings-salvatores-characters-to-board-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playing Alone Together: the Perils (and Joys) of Non-Interactive Games</title>
		<link>http://www.robotviking.com/2011/10/21/playing-alone-together-the-perils-and-joys-of-non-interactive-games/</link>
		<comments>http://www.robotviking.com/2011/10/21/playing-alone-together-the-perils-and-joys-of-non-interactive-games/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 18:03:50 +0000</pubDate>
		<dc:creator>Ed Grabianowski</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[CCGs]]></category>
		<category><![CDATA[ccg]]></category>
		<category><![CDATA[empire builder]]></category>
		<category><![CDATA[fishbowl]]></category>
		<category><![CDATA[lost cities]]></category>
		<category><![CDATA[non-interactive games]]></category>
		<category><![CDATA[race for the galaxy]]></category>
		<category><![CDATA[solitaire]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4524</guid>
		<description><![CDATA[There are solitaire games that you play by yourself, and then there are solitaire games you play with others. Sure, the box says, &#8220;For 3-6 players,&#8221; but really everyone at the table is playing her own game, developing resources and working toward some goal without directly influencing the other players in any significant way. You [...]
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<li><a href='http://www.robotviking.com/2011/05/06/playing-magic-the-gathering-as-an-rpg/' rel='bookmark' title='Playing Magic: the Gathering as an RPG'>Playing Magic: the Gathering as an RPG</a></li>
<li><a href='http://www.robotviking.com/2010/12/16/did-fantasy-flight-games-acquire-the-star-wars-license/' rel='bookmark' title='Did Fantasy Flight Games Acquire the Star Wars License?'>Did Fantasy Flight Games Acquire the Star Wars License?</a></li>
<li><a href='http://www.robotviking.com/2009/03/09/five-fun-ways-to-enjoy-collectible-card-games/' rel='bookmark' title='Five Fun Ways To Enjoy Collectible Card Games'>Five Fun Ways To Enjoy Collectible Card Games</a></li>
</ol>]]></description>
		<wfw:commentRss>http://www.robotviking.com/2011/10/21/playing-alone-together-the-perils-and-joys-of-non-interactive-games/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Oil Springs of Catan Explores the Tragedy of the Commons</title>
		<link>http://www.robotviking.com/2011/10/19/oil-springs-of-catan-explores-the-tragedy-of-the-commons/</link>
		<comments>http://www.robotviking.com/2011/10/19/oil-springs-of-catan-explores-the-tragedy-of-the-commons/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 18:00:00 +0000</pubDate>
		<dc:creator>Ed Grabianowski</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[oil springs of catan]]></category>
		<category><![CDATA[settlers of catan]]></category>
		<category><![CDATA[tragedy of the commons]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4517</guid>
		<description><![CDATA[Settlers of Catan has plenty of expansions that change the dynamics of the game, forcing the players to work together, putting a focus on exploration, or drawing emphasis to a certain section of the map. A new variation from publisher Mayfair Games will add a new wrinkle to the basic game, allowing some players to [...]
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<li><a href='http://www.robotviking.com/2010/10/19/shock-human-contact-explores-the-drastic-changes-when-cultures/' rel='bookmark' title='Shock: Human Contact Explores the Drastic Changes When Cultures Collide'>Shock: Human Contact Explores the Drastic Changes When Cultures Collide</a></li>
<li><a href='http://www.robotviking.com/2009/05/27/wood-ingham-on-the-art-and-tragedy-of-game-design/' rel='bookmark' title='Wood Ingham On the Art and Tragedy of Game Design'>Wood Ingham On the Art and Tragedy of Game Design</a></li>
</ol>]]></description>
		<wfw:commentRss>http://www.robotviking.com/2011/10/19/oil-springs-of-catan-explores-the-tragedy-of-the-commons/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Kobold Guide to Board Game Design is a Designer&#8217;s Bible</title>
		<link>http://www.robotviking.com/2011/10/10/kobold-guide-to-board-game-design-is-a-designers-bible/</link>
		<comments>http://www.robotviking.com/2011/10/10/kobold-guide-to-board-game-design-is-a-designers-bible/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 16:30:50 +0000</pubDate>
		<dc:creator>Ed Grabianowski</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[CCGs]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[kobold guide to game design]]></category>
		<category><![CDATA[mike selinker]]></category>
		<category><![CDATA[open design]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4495</guid>
		<description><![CDATA[If you make your living designing games (or just dream that you do), the Kobold Guide to Board Game Design is money in the bank. It is packed cover to cover with incredibly useful information on every aspect of game design, written by the most creative, insightful and experienced minds in the gaming industry. This [...]
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<li><a href='http://www.robotviking.com/2011/03/18/open-design-celebrates-five-year-anniversary/' rel='bookmark' title='Open Design Celebrates Five Year Anniversary'>Open Design Celebrates Five Year Anniversary</a></li>
<li><a href='http://www.robotviking.com/2011/01/09/build-a-new-world-with-open-designs-midgard-project/' rel='bookmark' title='Build a New World with Open Design&#8217;s Midgard Project'>Build a New World with Open Design&#8217;s Midgard Project</a></li>
<li><a href='http://www.robotviking.com/2010/05/05/inevitable-post-apocalyptic-board-gaming-on-io9/' rel='bookmark' title='Inevitable &#8212; Post-Apocalyptic Board Gaming on io9'>Inevitable &#8212; Post-Apocalyptic Board Gaming on io9</a></li>
</ol>]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Ikusa Proves They Don&#8217;t Make &#8216;em Like They used To &#8212; Thankfully</title>
		<link>http://www.robotviking.com/2011/09/14/ikusa-proves-they-dont-make-em-like-they-used-to-thankfully/</link>
		<comments>http://www.robotviking.com/2011/09/14/ikusa-proves-they-dont-make-em-like-they-used-to-thankfully/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 15:28:40 +0000</pubDate>
		<dc:creator>Ed Grabianowski</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[avalon hill]]></category>
		<category><![CDATA[ikusa]]></category>
		<category><![CDATA[milton bradley]]></category>
		<category><![CDATA[samurai swords]]></category>
		<category><![CDATA[shogun]]></category>
		<category><![CDATA[wizards of the coast]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4412</guid>
		<description><![CDATA[Ikusa is a rerelease of the classic Milton Bradley game Shogun. While the game is beautiful and the pieces lavish, the dated game mechanics don&#8217;t hold up. Shogun first came out in 1986, part of Milton Bradley&#8217;s &#8220;Gamemaster&#8221; series of games (which also included Axis &#38; Allies). You may have fond memories of Shogun. This [...]
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<li><a href='http://www.robotviking.com/2011/02/23/for-new-players-getting-into-magic-is-easier-than-ever/' rel='bookmark' title='Event Decks Make Getting Into Magic Easier Than Ever'>Event Decks Make Getting Into Magic Easier Than Ever</a></li>
<li><a href='http://www.robotviking.com/2009/04/28/liana-k-proves-you-can-be-a-gamer-and-a-knockout/' rel='bookmark' title='Liana K Proves You Can Be a Gamer &lt;i&gt;and&lt;/i&gt; a Knockout'>Liana K Proves You Can Be a Gamer <i>and</i> a Knockout</a></li>
</ol>]]></description>
		<wfw:commentRss>http://www.robotviking.com/2011/09/14/ikusa-proves-they-dont-make-em-like-they-used-to-thankfully/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>PAX Packs Tons of Gaming Into One Tiny Weekend</title>
		<link>http://www.robotviking.com/2011/09/07/pax-packs-tons-of-gaming-into-one-tiny-weekend/</link>
		<comments>http://www.robotviking.com/2011/09/07/pax-packs-tons-of-gaming-into-one-tiny-weekend/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 22:33:00 +0000</pubDate>
		<dc:creator>Billy Gibbs</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[CCGs]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[innistrad]]></category>
		<category><![CDATA[pax]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4386</guid>
		<description><![CDATA[Penny Arcade Expo (PAX) was held recently in Seattle. Fortunately Robot Viking’s roving reporter was there to bring you all the hot scoops. I explored the gigantic expo halls for the greatest loot, fighting off rabid fans and the occasional scary cosplayer all to get the greatest intel on the coming games. First up on [...]
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<li><a href='http://www.robotviking.com/2010/07/29/twittermtg-all-weekend-for-random-chaotic-randomness/' rel='bookmark' title='TwitterMTG All Weekend for Random Chaotic Randomness'>TwitterMTG All Weekend for Random Chaotic Randomness</a></li>
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</ol>]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Mail Call: Ikusa Makes Shogun All Shiny and New</title>
		<link>http://www.robotviking.com/2011/08/24/mail-call-ikusa-makes-shogun-all-shiny-and-new/</link>
		<comments>http://www.robotviking.com/2011/08/24/mail-call-ikusa-makes-shogun-all-shiny-and-new/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 18:41:46 +0000</pubDate>
		<dc:creator>Ed Grabianowski</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[ikusa]]></category>
		<category><![CDATA[mega dungeon]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4354</guid>
		<description><![CDATA[Some interesting things arrived recently in the mail here at Robot Viking headquarters. First of all, Wizards of the Coast imprint Avalon Hill has released an updated version of the classic epic board game Shogun called Ikusa. I didn&#8217;t even know this was coming out until I opened the box and had it sitting here [...]
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<li><a href='http://www.robotviking.com/2011/08/26/mega-dungeon-mega-awesome/' rel='bookmark' title='Mega Dungeon? Mega Awesome.'>Mega Dungeon? Mega Awesome.</a></li>
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</ol>]]></description>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Playtested: Horseshoes, Hand Grenades and Atomic Bombs; Ghost Pirates</title>
		<link>http://www.robotviking.com/2011/08/10/playtested-horseshoes-hand-grenades-and-atomic-bombs-ghost-pirates/</link>
		<comments>http://www.robotviking.com/2011/08/10/playtested-horseshoes-hand-grenades-and-atomic-bombs-ghost-pirates/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 20:08:49 +0000</pubDate>
		<dc:creator>Tim Barribeau</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[gen con]]></category>
		<category><![CDATA[ghost pirates]]></category>
		<category><![CDATA[horseshoes hand grenades and atomic bombs]]></category>
		<category><![CDATA[playtest]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4322</guid>
		<description><![CDATA[At a late night event at Gen Con, I was lucky enough to playtest a couple of still unfinished titles, both of which ended up being excruciatingly fun to my sleep-addled brain. First up was Shirak Agresta&#8217;s Horseshoes, Hand Grenades and Atomic Bombs. This 20-30 minute title pitted a handful of players each representing Cold [...]
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<li><a href='http://www.robotviking.com/2010/10/15/manor-of-deceit-zombies-and-spiders-and-pirates-oh/' rel='bookmark' title='Manor of Deceit: Zombies and Spiders and Pirates, Oh Yeah!'>Manor of Deceit: Zombies and Spiders and Pirates, Oh Yeah!</a></li>
</ol>]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>WotC Invites You To Return To Neverwinter</title>
		<link>http://www.robotviking.com/2011/08/07/wotc-invites-you-to-return-to-neverwinter/</link>
		<comments>http://www.robotviking.com/2011/08/07/wotc-invites-you-to-return-to-neverwinter/#comments</comments>
		<pubDate>Sun, 07 Aug 2011 14:45:09 +0000</pubDate>
		<dc:creator>Tim Barribeau</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[4th edition]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[gen con]]></category>
		<category><![CDATA[wizards of the coast]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4304</guid>
		<description><![CDATA[WoTC&#8217;s big push at this years Gen Con was a return to Neverwinter, the venerable northern city that&#8217;s been a major crossover location for decades. Most of our readers probably remember Neverwinter Nights, the Bioware game from 2002 — but there was an even older title with the same name that AOL ran as one [...]
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</ol>]]></description>
		<wfw:commentRss>http://www.robotviking.com/2011/08/07/wotc-invites-you-to-return-to-neverwinter/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Conquest of Nerath House Rules &#8212; Storm Elementals as Fighter-Interceptors</title>
		<link>http://www.robotviking.com/2011/07/08/conquest-of-nerath-house-rules-storm-elementals-as-fighter-interceptors/</link>
		<comments>http://www.robotviking.com/2011/07/08/conquest-of-nerath-house-rules-storm-elementals-as-fighter-interceptors/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 16:44:22 +0000</pubDate>
		<dc:creator>Ed Grabianowski</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[conquest of nerath]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[house rules]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4129</guid>
		<description><![CDATA[Another rousing round of Conquest of Nerath last night exposed a few more areas where house rules might improve game balance. After our last game, we decided that dragons needed to be nerfed to some extent because they had utterly dominated the game, to the point where it was foolish to build anything else. The [...]
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<li><a href='http://www.robotviking.com/2010/07/06/5-of-the-best-house-rules-for-your-rpg/' rel='bookmark' title='5 of the Best House Rules for Your RPG'>5 of the Best House Rules for Your RPG</a></li>
</ol>]]></description>
		<wfw:commentRss>http://www.robotviking.com/2011/07/08/conquest-of-nerath-house-rules-storm-elementals-as-fighter-interceptors/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Spectral Rails Offers a Ghostly Take on Railroad Building</title>
		<link>http://www.robotviking.com/2011/07/07/spectral-rails-offers-a-ghostly-take-on-railroad-building/</link>
		<comments>http://www.robotviking.com/2011/07/07/spectral-rails-offers-a-ghostly-take-on-railroad-building/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 15:26:19 +0000</pubDate>
		<dc:creator>Ed Grabianowski</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[origins]]></category>
		<category><![CDATA[origins 2011]]></category>
		<category><![CDATA[railroad games]]></category>
		<category><![CDATA[spectral rails]]></category>
		<category><![CDATA[z-man games]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4124</guid>
		<description><![CDATA[Spectral Rails by Z-Man Games is a railroad game in which the players send their ghost trains around the old west in search of souls. Instead of building the tracks ahead of you to travel on, your trains leave a spectral wake that other players can ride, but blocks your own train. It&#8217;s an interesting [...]
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</ol>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Ill-Fated Origins Misadventure</title>
		<link>http://www.robotviking.com/2011/06/28/the-ill-fated-origins-misadventure/</link>
		<comments>http://www.robotviking.com/2011/06/28/the-ill-fated-origins-misadventure/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 20:27:43 +0000</pubDate>
		<dc:creator>Ed Grabianowski</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[CCGs]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[game con]]></category>
		<category><![CDATA[game conventions]]></category>
		<category><![CDATA[origins]]></category>
		<category><![CDATA[origins 2011]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4075</guid>
		<description><![CDATA[The true story, slightly abridged, of my long weekend at Origins. This year&#8217;s trip to Origins was thrown together pretty much at the last minute. I found a great hotel price and decided to head down by myself to get some good Robot Viking coverage. Things started going south even before I did, however. I [...]
No related posts.]]></description>
		<wfw:commentRss>http://www.robotviking.com/2011/06/28/the-ill-fated-origins-misadventure/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Conquest of Nerath Addendum: Beware of Dragons</title>
		<link>http://www.robotviking.com/2011/06/17/conquest-of-nertah-addendum-beware-of-dragons/</link>
		<comments>http://www.robotviking.com/2011/06/17/conquest-of-nertah-addendum-beware-of-dragons/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 21:15:12 +0000</pubDate>
		<dc:creator>Ed Grabianowski</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[conquest of nerath]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[wizards of the coast]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=4039</guid>
		<description><![CDATA[After a full, four-person playtest of Conquest of Nerath, we can confirm one thing about the initial review: it&#8217;s awesome and ridiculously fun. We did spot one potential balance issue that you might want to consider homeruling, however. In our epic medium-length game last night (yes, it even feels epic at medium), the Iron Circle [...]
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</ol>]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Wrath of Ashardalon is a Big Box of D&amp;D Board Gaming Fun</title>
		<link>http://www.robotviking.com/2011/02/09/wrath-of-ashardalon-is-a-big-box-of-dd-board-gaming-fun/</link>
		<comments>http://www.robotviking.com/2011/02/09/wrath-of-ashardalon-is-a-big-box-of-dd-board-gaming-fun/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 20:06:20 +0000</pubDate>
		<dc:creator>Ed Grabianowski</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[wizards of the coast]]></category>
		<category><![CDATA[wrath of ashardalon]]></category>

		<guid isPermaLink="false">http://www.robotviking.com/?p=3648</guid>
		<description><![CDATA[Last year, Wizards of the Coast dove into the high-end board game market with the massive Ravenloft box. The second in the series, Wrath of Ashardalon, continues and expands the fun with tight rules and a metric ton of odds and ends that will keep you replaying it for years. These games come with a [...]
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</ol>]]></description>
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		<slash:comments>4</slash:comments>
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