Playtested: Horseshoes, Hand Grenades and Atomic Bombs; Ghost Pirates

At a late night event at Gen Con, I was lucky enough to playtest a couple of still unfinished titles, both of which ended up being excruciatingly fun to my sleep-addled brain. First up was Shirak Agresta’s Horseshoes, Hand Grenades and Atomic Bombs. This 20-30 minute title pitted a handful of players each representing Cold War powers against one another. Continue reading

WotC Invites You To Return To Neverwinter

WoTC’s big push at this years Gen Con was a return to Neverwinter, the venerable northern city that’s been a major crossover location for decades. Most of our readers probably remember Neverwinter Nights, the Bioware game from 2002 — but there was an even older title with the same name that AOL ran as one of the world’s first MMORPGs from 1991-1997. Continue reading

Spectral Rails Offers a Ghostly Take on Railroad Building

Spectral Rails by Z-Man Games is a railroad game in which the players send their ghost trains around the old west in search of souls. Instead of building the tracks ahead of you to travel on, your trains leave a spectral wake that other players can ride, but blocks your own train. It’s an interesting twist on the genre, but the game ultimately didn’t capture my interest.

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Wrath of Ashardalon is a Big Box of D&D Board Gaming Fun

Last year, Wizards of the Coast dove into the high-end board game market with the massive Ravenloft box. The second in the series, Wrath of Ashardalon, continues and expands the fun with tight rules and a metric ton of odds and ends that will keep you replaying it for years.

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The Lonely Gamer: Battle for Endor a Fun Way to Slaughter a Few Dozen Ewoks

The is the first part of a new semi-regular series here on Robot Viking focused on games you can play when there’s no one else around. Some games work well solitaire with special rules or modifications, but lots of games are designed for solo play. Star Wars: Battle for Endor is one of those.

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Space Hulk: Death Angel Review

It is very rare for a game to scale well enough that it’s just as enjoyable played solitaire as it is with five friends. It’s also rare for a game to capture it’s theme perfectly, with the mechanics reinforcing the story. A game that does both? Space Hulk: Death Angel is one of the very few.

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Did Fantasy Flight Games Acquire the Star Wars License?

The Star Wars gaming license has been floating in limbo since Wizards of the Coast dropped it earlier this year. It was purchased this week by a mystery game company that has yet to make any kind of official announcement, but educated guesswork has many game industry observers thinking Fantasy Flight Games is the big winner.

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