Archive for the 'CCGs' Category

Design Your Way to a Job at Wizards of the Coast

September 1st, 2010 by Ed Grabianowski

I’ve mentioned before that working at Wizards of the Coast seems pretty awesome, and the people who work there are equally awesome. Now’s your chance to become one of those people. Magic’s R&D is holding their second Great Designer Search.

Space Hulk: Death Angel — Tense Missions in Deadly Space

August 26th, 2010 by Ed Grabianowski

Fantasy Flight’s new Space Hulk: Death Angel card game pits your squad of space marines against a terrifying swarm of aliens inside an abandoned spaceship. All you have to do is make it to the control deck before the Genestealers tear your crew to pieces. Total milk run. Right?

Draft Beer — Special Robot Viking Edition

August 20th, 2010 by Ed Grabianowski

Bob and John from GenerationD20 concocted this special segment of their infamous (or soon to be infamous) Draft Beer. They did an M11 draft and also put away a few bottles of Scrimshaw Pilsner.

Magic News from Wizards’ Towering Steel Cocktail Lounge

August 12th, 2010 by Ed Grabianowski

My first day at Gen Con, I was escorted past the velvet ropes (well, there weren’t really velvet ropes) to the exclusive Wizards of the Coast press area. There, amidst leather couches and seemingly random room lamps, I spoke to Magic: the Gathering brand managers Paul Levy and Mark Purvis about Scottish highland dance competitions. [...]

Draft Beer, Things Overheard at Gen Con and Hardcore 4E

August 11th, 2010 by Ed Grabianowski

Here are some interesting ideas, blogs and gaming sites I’ve been checking out lately. If you like beer with your games, non sequitur gaming chatter or frequent character death, there’s something for you here.

Fantasy Flight Unveils Cooperative Lord of the Rings Card Game

August 10th, 2010 by Ed Grabianowski

One of the games I demoed at Gen Con that I’m most excited about is Fantasy Flight’s new Lord of the Rings card game. It’s a cooperative two-player game (or one-player solitaire game) that follows the “living card game” model used by Fantasy Flight’s Game of Thrones and Call of Cthulhu card games.

TwitterMTG On Now

July 30th, 2010 by Ed Grabianowski

Small correction, the Twitter Magic thing doesn’t start Saturday morning, it started this morning. It’s on! Go to TweetMTG to play along. Current effect: “Until next tweet, creatures Ajani’s team controls gain double strike.” They’re also posting some fun flavor about the power of bogs and marshes, and creature vs. creature trash talk.

Crash Test Magic — Star Counters

July 29th, 2010 by Ed Grabianowski

What if a card created counters that didn’t actually do anything? You’d have to rely on other cards to make those counters function. The real twist: those counters don’t always do the same thing. That’s the concept we’re exploring with this edition of Crash Test Magic.

TwitterMTG All Weekend for Random Chaotic Randomness

July 29th, 2010 by Ed Grabianowski

One of the fun things about multiplayer Magic games is introducing a few random elements that can radically shift the game in weird and fun ways. It keeps one player from getting a runaway victory, or everyone from ganging up on one player. This weekend, by following a special Twitter feed, you can experience wacky [...]

M11 Set Review — Oozing with Flavor (and Combos!)

July 15th, 2010 by Ed Grabianowski

Talking about new Magic core sets is so much more fun these days. Now that the sets are 50 percent brand new cards, there’s a lot more to talk about than, “what did they leave out/bring back?” My favorite thing about M11? Fun.

Play Magic, Help Sick Kids — Wizards to Donate Up to $20,000 to Child’s Play

July 15th, 2010 by Ed Grabianowski

Wizards of the Coast plans to donate as much as $20,000 to the Child’s Play charity, which provides games, toys and books to sick kids stuck in hospitals. You can help make it happen just by playing Magic this weekend.

Exclusive M11 Preview — Elixir of Immortality

July 1st, 2010 by Ed Grabianowski

Magic: the Gathering’s new core set comes out in just a few weeks. M11 carries on a new Magic tradition — 50 percent new cards in core sets. Here’s one of them, a tasty beverage that can breath new life into a rundown deck.

A Magic: the Gathering Cookout (and Archenemy Review)

June 28th, 2010 by Ed Grabianowski

This weekend, I got together with friends and Vikings to play some fun, casual games of Magic, grill and devour sausages and drink a fair amount of beer and Mountain Dew. We gave the new Archenemy multiplayer format a whirl, and as you can see my wife also discovered the bizarre special effects my digital [...]

Crash Test Magic — Gallows Road

June 23rd, 2010 by Ed Grabianowski

I’ve had this card idea kicking around in my head ever since Grand Prix D.C., when I had to take Gallows Road to get to the convention center. I immediately decided it would be an awesome name for a Magic card, and would naturally be a land. But what would it do?