It’s the long-awaited return of the Robot Viking webcomic! Read more
As the Book of Beasts: Monsters of the Shadow Plane is hitting store shelves, I would like to talk about what kind of adventures you can expect from the Shadowsfall setting. The bulk of the Free RPG Day adventure, Shadowsfall: Temple of Orcus, was finished over the weekend, and I’m now about to move onto the main part of Shadowsfall: Player’s Guide to the Shadow Plane and I want to talk about what I expect to put in that book. Read more
In Brimstone Angels, a pair of tiefling twins and their dragonborn foster father stumble into a devilish plot in Neverwinter, a city still reeling in the aftermath of major cataclysm. There’s jealousy, unbidden powers, forbidden lust, and not a magic Macguffin in sight. This isn’t your typical fantasy novel.
As an RPG publisher, I tend to be constantly on the lookout for new artists. I troll deviantart’s service forums and DriveThruRPG’s stock art section at least once a week. I look at every gallery emailed to me by artists. Heck, I even go to RPG.net’s artist section from time to time. I’ve seen some artists present their work well and other’s very poorly. I’d like to give some advice to all the artists out there on how to sell yourself better. Read more
What would the world be like if D&D was a metal band instead of a game? Read more
Sometimes you want to do more than just stand around and let your armor take the hits in combat. Can the newest edition of D&D accommodate active defenses? 4E created an elegant mechanic that allowed active defenses to be used easily, and that’s something I don’t want to see lost. Read more
If your gaming group is more interested in getting together once a week to drink beer and tell off-color jokes than going on deadly serious plane-altering missions, Critical!: Go Westerly just might be the perfect RPG for you. The GM is called the Bartender, and all characters have an AC score: Alcohol Content. Add a slim and simple 2d6 rules system and you’ve pretty much got the perfect beer & pretzels RPG.
D&D Experience, a D&D-centric game con held in Indiana, happened this past weekend. In a series of seminars, an assortment of Wizards of the Coast creative people illuminated the future of D&D for those of us who have been eagerly hanging on every word they’ve released about the secretive project. Here’s a brief analysis.
There’s a lot of back and forth on the question of damage resistance and the role of magic weapons in D&D. Many players are opposed to the antiquated +1 or better to hit mechanic. How can the damage rules provide an underlying mechanical skeleton that describes the physics of the game world without bogging the game down with unhittable monsters or unworkable complexity? Read more