WotC announced at San Diego Comic Con that they would be releasing Commander products every year now, and that we’d have a November release this year. They’ve lifted the lid on that November product, called Commander’s Arsenal.
The Unspeakable Oath is a magazine focused on the Call of Cthulhu RPG. It’s been around since the early 90s, but there was a long hiatus. Now fully resurrected by Arc Dream Publishing, the 21st issue came out this month. If you play CoC or one of its variants (or any horror RPG, really), this bundle of horrors will drive you mad.
A few months ago, when Monte Cook split with Wizards of the Coast, he mentioned a new project that was in the pipeline. He opened the garage this week to let us see what he’s been working on — a far-future Earth RPG where ancient technology looks like magic, with a streamlined game system focused on story and character. He calls it Numenera.
Some time ago, Wizards of the Coast abandoned their old Player Rewards Program, eventually replacing it with Planeswalker Points, a system by which you “level up” when you compete in tournaments and win matches, and which is utterly meaningless unless you’re one of the 0.5 percent of all Magic players saving up seasonal points for a Pro Tour invite. Now WotC has tried to fancy it up a little bit for more casual players, adding new unlockable achievements.
Conservative rage-monger Rush Limbaugh put the image on the left on his latest newsletter. The image on the right comes from the 3E Monster Manual II. If we can sidestep for a moment the hilarious and inaccurate hyperbole of that headline, was this really the best image they could think of to rip off? Nightmare Beast?
Peter Adkison was once CEO of Wizards of the Coast, and now owns the company that runs Gen Con. His newest company is called Hostile Work Environment, and has something to do with making videos about role-playing games. And, apparently, workplace shootings.
R.A. Salvatore on Charon’s Claw, the Future of the Realms, and Letting Someone Else Write Drizzt (“No Way”)
With the future of the Forgotten Realms up in the air and the conclusion to his Neverwinter trilogy imminent, I had a lot of weighty questions for author R.A. Salvatore. He was kind enough to answer them all candidly — I think you’ll find this a very interesting interview, as he discusses his new novel, Charon’s Claw, highlights the merits of sentient weapons, threatens to kill off Drizzt, and shares his favorite fantasy authors.
Take a 27-level dungeon with over 600 encounters, a huge chunk of which was designed by Monte Cook (and the rest by the talented crew of RPG veterans at Super Genius Games), add five related adventures with awesome names like Temple of the Black Goat, lay it all out on a website with extensive links connecting all the various parts of the dungeon, and you’ve got DungeonaDay.
If you’re heading to Gen Con this year, you might want to head over to the artist’s area and check out some of your favorite Magic artists. Not only will they be selling cool art prints, but they’ll sign cards featuring their art for you, which makes for a pretty cool souvenir. Which artists will be there, and which cards should you bring them to be signed? This list covers all that.
D&D minis are resurrected with this new skirmish game, pitting warband against warband in a deathmatch ruled by shifting orders and a constant influx of reinforcements. Dungeon Command borrows from the old D&D minis game along with a helping of Magic: the Gathering.
D&D is moving toward a new edition, but to make it the “best” edition, the designers have to look at what worked in all the earlier versions of the game. Our gaming group decided to try Basic D&D for a change of pace and a way to figure out what the ineffable “essence” of D&D really is.
Sure, it’s Magic Week here at Robot Viking, but sometimes Magic is a little too complicated for the younger gamers in your life. You need a gateway game to teach them the fundamentals of card advantage, hand-quality, and creature combat. How about Kaijudo? The upcoming Dojo Edition will feature this creepy squid creature, Vikorakas.
Wizards of the Coast has been working on a new user interface/client for Magic Online for 180 years*, and this week they finally opened it to a public beta test. It vastly improves some aspects of the old client, but needs work in some key areas. Which sounds about right for a beta.
*actual time less than 180 years