With the World Magic Cup going on at Gen Con, Magic Organized Play Programs Manager Scott Larabee must have been insanely busy. He still found time to sit down with me and talk about Commander, Grand Prix events and Planeswalker Points.
On the surface, Pelgrane Press’ 13th Age RPG looks like a slightly tweaked D&D rule set with a world populated by classic fantasy archetypes. You might think, “Why bother?” I did, at first. But then I had a chance to play it at Gen Con, with co-designer Rob Heinsoo as DM. That’s when I discovered there’s a lot more going on with 13th Age than first impressions might suggest.
Gen Con 2012 is here! Well, almost. As you read this, a van full of Vikings is roaring down American highways heading toward Indianapolis, where we will game. How does this affect you, Robot Viking reader?
GMs have competed at game cons all across the realm. Only a select few have had the mettle to prevail and be named an Iron Contender. They have imaginations of steel, creativity of titanium, table management skills of platinum, and nerves of partially depleted uranium. Here they stand.
One of the great ongoing RPG debates is “Grid combat with minis” versus “Slightly abstract combat without minis.” It’s particularly interesting right now, with a new edition of D&D in development. There is, of course, no correct answer. But something odd occurred to me this weekend that will forever shade my views on the subject.
WotC announced at San Diego Comic Con that they would be releasing Commander products every year now, and that we’d have a November release this year. They’ve lifted the lid on that November product, called Commander’s Arsenal.
The Unspeakable Oath is a magazine focused on the Call of Cthulhu RPG. It’s been around since the early 90s, but there was a long hiatus. Now fully resurrected by Arc Dream Publishing, the 21st issue came out this month. If you play CoC or one of its variants (or any horror RPG, really), this bundle of horrors will drive you mad.
A few months ago, when Monte Cook split with Wizards of the Coast, he mentioned a new project that was in the pipeline. He opened the garage this week to let us see what he’s been working on — a far-future Earth RPG where ancient technology looks like magic, with a streamlined game system focused on story and character. He calls it Numenera.
Some time ago, Wizards of the Coast abandoned their old Player Rewards Program, eventually replacing it with Planeswalker Points, a system by which you “level up” when you compete in tournaments and win matches, and which is utterly meaningless unless you’re one of the 0.5 percent of all Magic players saving up seasonal points for a Pro Tour invite. Now WotC has tried to fancy it up a little bit for more casual players, adding new unlockable achievements.
Conservative rage-monger Rush Limbaugh put the image on the left on his latest newsletter. The image on the right comes from the 3E Monster Manual II. If we can sidestep for a moment the hilarious and inaccurate hyperbole of that headline, was this really the best image they could think of to rip off? Nightmare Beast?
Peter Adkison was once CEO of Wizards of the Coast, and now owns the company that runs Gen Con. His newest company is called Hostile Work Environment, and has something to do with making videos about role-playing games. And, apparently, workplace shootings.
With the future of the Forgotten Realms up in the air and the conclusion to his Neverwinter trilogy imminent, I had a lot of weighty questions for author R.A. Salvatore. He was kind enough to answer them all candidly — I think you’ll find this a very interesting interview, as he discusses his new novel, Charon’s Claw, highlights the merits of sentient weapons, threatens to kill off Drizzt, and shares his favorite fantasy authors.