13th Age RPG is a Roiling Broth of Intrigue

On the surface, Pelgrane Press’ 13th Age RPG looks like a slightly tweaked D&D rule set with a world populated by classic fantasy archetypes. You might think, “Why bother?” I did, at first. But then I had a chance to play it at Gen Con, with co-designer Rob Heinsoo as DM. That’s when I discovered there’s a lot more going on with 13th Age than first impressions might suggest.

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Minis or No Minis? Depends What Kinds of Memories You Want to Create

One of the great ongoing RPG debates is “Grid combat with minis” versus “Slightly abstract combat without minis.” It’s particularly interesting right now, with a new edition of D&D in development. There is, of course, no correct answer. But something odd occurred to me this weekend that will forever shade my views on the subject.

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The Unspeakable Oath Issue 21 Invites Eldritch Horrors into Your Cthulhu Campaigns

The Unspeakable Oath is a magazine focused on the Call of Cthulhu RPG. It’s been around since the early 90s, but there was a long hiatus. Now fully resurrected by Arc Dream Publishing, the 21st issue came out this month. If you play CoC or one of its variants (or any horror RPG, really), this bundle of horrors will drive you mad.

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Monte Cook Unveils New Science-Fantasy RPG and World: Numenera

A few months ago, when Monte Cook split with Wizards of the Coast, he mentioned a new project that was in the pipeline. He opened the garage this week to let us see what he’s been working on — a far-future Earth RPG where ancient technology looks like magic, with a streamlined game system focused on story and character. He calls it Numenera.

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Planeswalker Point System Adds Achievements

Some time ago, Wizards of the Coast abandoned their old Player Rewards Program, eventually replacing it with Planeswalker Points, a system by which you “level up” when you compete in tournaments and win matches, and which is utterly meaningless unless you’re one of the 0.5 percent of all Magic players saving up seasonal points for a Pro Tour invite. Now WotC has tried to fancy it up a little bit for more casual players, adding new unlockable achievements.

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R.A. Salvatore on Charon’s Claw, the Future of the Realms, and Letting Someone Else Write Drizzt (“No Way”)

With the future of the Forgotten Realms up in the air and the conclusion to his Neverwinter trilogy imminent, I had a lot of weighty questions for author R.A. Salvatore. He was kind enough to answer them all candidly — I think you’ll find this a very interesting interview, as he discusses his new novel, Charon’s Claw, highlights the merits of sentient weapons, threatens to kill off Drizzt, and shares his favorite fantasy authors.

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You Had Me at Megadungeon: DungeonaDay Seeks Relaunch.

Take a 27-level dungeon with over 600 encounters, a huge chunk of which was designed by Monte Cook (and the rest by the talented crew of RPG veterans at Super Genius Games), add five related adventures with awesome names like Temple of the Black Goat, lay it all out on a website with extensive links connecting all the various parts of the dungeon, and you’ve got DungeonaDay.

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