Gen Con 2012 Draws to a Close

August 20th, 2012 by Ed Grabianowski

It’s the morning after Gen Con. Everyone is sleepy-eyed and smiling. What awesome stuff did we do? Let me tell you…

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The Robot Viking Crew Heads to Gen Con

August 15th, 2012 by Ed Grabianowski

Gen Con 2012 is here! Well, almost. As you read this, a van full of Vikings is roaring down American highways heading toward Indianapolis, where we will game. How does this affect you, Robot Viking reader?

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Meet the Iron Contenders for the 2012 Iron GM World Championship

August 14th, 2012 by Ed Grabianowski

GMs have competed at game cons all across the realm. Only a select few have had the mettle to prevail and be named an Iron Contender. They have imaginations of steel, creativity of titanium, table management skills of platinum, and nerves of partially depleted uranium. Here they stand.

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Minis or No Minis? Depends What Kinds of Memories You Want to Create

August 13th, 2012 by Ed Grabianowski

One of the great ongoing RPG debates is “Grid combat with minis” versus “Slightly abstract combat without minis.” It’s particularly interesting right now, with a new edition of D&D in development. There is, of course, no correct answer. But something odd occurred to me this weekend that will forever shade my views on the subject.

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Wizards Offers Sneak Peek at Commander’s Arsenal

August 10th, 2012 by Ed Grabianowski

WotC announced at San Diego Comic Con that they would be releasing Commander products every year now, and that we’d have a November release this year. They’ve lifted the lid on that November product, called Commander’s Arsenal.

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The Unspeakable Oath Issue 21 Invites Eldritch Horrors into Your Cthulhu Campaigns

August 10th, 2012 by Ed Grabianowski

The Unspeakable Oath is a magazine focused on the Call of Cthulhu RPG. It’s been around since the early 90s, but there was a long hiatus. Now fully resurrected by Arc Dream Publishing, the 21st issue came out this month. If you play CoC or one of its variants (or any horror RPG, really), this bundle of horrors will drive you mad.

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Monte Cook Unveils New Science-Fantasy RPG and World: Numenera

August 8th, 2012 by Ed Grabianowski

A few months ago, when Monte Cook split with Wizards of the Coast, he mentioned a new project that was in the pipeline. He opened the garage this week to let us see what he’s been working on — a far-future Earth RPG where ancient technology looks like magic, with a streamlined game system focused on story and character. He calls it Numenera.

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Planeswalker Point System Adds Achievements

August 2nd, 2012 by Ed Grabianowski

Some time ago, Wizards of the Coast abandoned their old Player Rewards Program, eventually replacing it with Planeswalker Points, a system by which you “level up” when you compete in tournaments and win matches, and which is utterly meaningless unless you’re one of the 0.5 percent of all Magic players saving up seasonal points for a Pro Tour invite. Now WotC has tried to fancy it up a little bit for more casual players, adding new unlockable achievements.

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Rush Limbaugh Steals Wayne Reynolds’ D&D Art

August 2nd, 2012 by Ed Grabianowski

Conservative rage-monger Rush Limbaugh put the image on the left on his latest newsletter. The image on the right comes from the 3E Monster Manual II. If we can sidestep for a moment the hilarious and inaccurate hyperbole of that headline, was this really the best image they could think of to rip off? Nightmare Beast?

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Peter Adkison Launches New Company with Extremely Tasteless Logo

August 1st, 2012 by Ed Grabianowski

Peter Adkison was once CEO of Wizards of the Coast, and now owns the company that runs Gen Con. His newest company is called Hostile Work Environment, and has something to do with making videos about role-playing games. And, apparently, workplace shootings.

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R.A. Salvatore on Charon’s Claw, the Future of the Realms, and Letting Someone Else Write Drizzt (“No Way”)

July 31st, 2012 by Ed Grabianowski

With the future of the Forgotten Realms up in the air and the conclusion to his Neverwinter trilogy imminent, I had a lot of weighty questions for author R.A. Salvatore. He was kind enough to answer them all candidly — I think you’ll find this a very interesting interview, as he discusses his new novel, Charon’s Claw, highlights the merits of sentient weapons, threatens to kill off Drizzt, and shares his favorite fantasy authors.

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You Had Me at Megadungeon: DungeonaDay Seeks Relaunch.

July 30th, 2012 by Ed Grabianowski

Take a 27-level dungeon with over 600 encounters, a huge chunk of which was designed by Monte Cook (and the rest by the talented crew of RPG veterans at Super Genius Games), add five related adventures with awesome names like Temple of the Black Goat, lay it all out on a website with extensive links connecting all the various parts of the dungeon, and you’ve got DungeonaDay.

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A List of Magic: the Gathering Artists Who Will Be at Gen Con 2012

July 27th, 2012 by Ed Grabianowski

If you’re heading to Gen Con this year, you might want to head over to the artist’s area and check out some of your favorite Magic artists. Not only will they be selling cool art prints, but they’ll sign cards featuring their art for you, which makes for a pretty cool souvenir. Which artists will be there, and which cards should you bring them to be signed? This list covers all that.

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Dungeon Command Blends Card Game Strategy with Miniature Tactics

July 26th, 2012 by Ed Grabianowski

D&D minis are resurrected with this new skirmish game, pitting warband against warband in a deathmatch ruled by shifting orders and a constant influx of reinforcements. Dungeon Command borrows from the old D&D minis game along with a helping of Magic: the Gathering.

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