Take a 27-level dungeon with over 600 encounters, a huge chunk of which was designed by Monte Cook (and the rest by the talented crew of RPG veterans at Super Genius Games), add five related adventures with awesome names like Temple of the Black Goat, lay it all out on a website with extensive links connecting all the various parts of the dungeon, and you’ve got DungeonaDay.
If you’re heading to Gen Con this year, you might want to head over to the artist’s area and check out some of your favorite Magic artists. Not only will they be selling cool art prints, but they’ll sign cards featuring their art for you, which makes for a pretty cool souvenir. Which artists will be there, and which cards should you bring them to be signed? This list covers all that.
D&D minis are resurrected with this new skirmish game, pitting warband against warband in a deathmatch ruled by shifting orders and a constant influx of reinforcements. Dungeon Command borrows from the old D&D minis game along with a helping of Magic: the Gathering.
D&D is moving toward a new edition, but to make it the “best” edition, the designers have to look at what worked in all the earlier versions of the game. Our gaming group decided to try Basic D&D for a change of pace and a way to figure out what the ineffable “essence” of D&D really is.
Sure, it’s Magic Week here at Robot Viking, but sometimes Magic is a little too complicated for the younger gamers in your life. You need a gateway game to teach them the fundamentals of card advantage, hand-quality, and creature combat. How about Kaijudo? The upcoming Dojo Edition will feature this creepy squid creature, Vikorakas.
Wizards of the Coast has been working on a new user interface/client for Magic Online for 180 years*, and this week they finally opened it to a public beta test. It vastly improves some aspects of the old client, but needs work in some key areas. Which sounds about right for a beta.
*actual time less than 180 years
I haven’t been playing much constructed Magic lately, so I won’t fake my way through an analysis of M13 for competitive play. Instead, here are ten cards from the set, both new ones and reprints, that I think are particularly interesting. It might be because they’re a sleeper draft pick, a surprising reprint, a fun design or a great Commander card. Or all of the above.
It’s Magic Week at Robot VIking! What does that mean? That I’m going to talk about nothing but Magic all week. Duh. Hope you like Magic! Anyway, let’s get things started by roping up all of the wild bits of Return to Ravnica info that Wizards let loose at San Diego Comic Con (SDCC to the cool kids), plus awesome news for Commander fans.
The Steam summer sale is ongoing, and I’ve already discovered one unplucked gem – Legend of Grimrock. It’s a great old-school RPG computer game, but better yet, it offers a brilliantly simple plot for a tabletop mega-dungeon crawl.
In a strange bit of cosmic symmetry (or just skillful marketing), Wizards of the Coast killed off their Virtual Table on the exact same day Paizo announced their own version of the “way to play tabletop RPGs online”, called Paizo Game Space.
Indie Blackbyrne Publishing has stepped up from their Dark Veil series of adventures and created an entire campaign setting. Age of Lords is set on a large continent with a long history. In the aftermath of an epic war, nations are embroiled in tense conspiracies and political intrigue. It’s available for both Pathfinder and 4E (this review focuses on the Pathfinder version).
Bad things happen to characters in RPGs, and sometimes the results of those bad things can’t be adequately expressed with a mere diminishing of hit points. If you want to inflict more specific cruelties on your characters, or want to create some unpleasant damage in someone’s backstory, this table will let you find a range of calamities, from slivers to amputations.