Grab an Issue of Kobold Quarterly for Free

February 3rd, 2012 by Ed Grabianowski

You have to love it when two things you really enjoy mesh together perfectly. In this case, those two things are”D&D” and “getting stuff for free.”

A Treatise on Active Defenses in RPG Combat

February 2nd, 2012 by Ryk Perry

Sometimes you want to do more than just stand around and let your armor take the hits in combat. Can the newest edition of D&D accommodate active defenses? 4E created an elegant mechanic that allowed active defenses to be used easily, and that’s something I don’t want to see lost.

Which is Better, Damage Resistance or “+1 or Better To Hit”?

January 26th, 2012 by Ryk Perry

There’s a lot of back and forth on the question of damage resistance and the role of magic weapons in D&D. Many players are opposed to the antiquated +1 or better to hit mechanic. How can the damage rules provide an underlying mechanical skeleton that describes the physics of the game world without bogging the [...]

Why Wizards Needs PDFs Instead of a Virtual Table

January 24th, 2012 by Ed Grabianowski

It’s been almost three years since Wizards of the Coast pulled all ebook versions of their RPG products from virtual shelves, and there’s no sign that they’re coming back. In the meantime, they’ve developed the Virtual Table, a way to play 4E D&D online. They’re heading in the wrong direction. Here’s why.

Fourth Edition Book of Vile Darkness — Review

December 21st, 2011 by Ed Grabianowski

A brand new Book of Vile Darkness, specially tailored for 4E D&D, was released this week. Just in time for Christmas! It’s got all kinds of advice on making your campaign, encounters, monsters and maybe even your characters extra evil. Eeeeeeeeeevil. Plus, a poster map!

Heroes of the Feywild Review

December 21st, 2011 by Ed Grabianowski

Heroes of the Feywild is the companion piece to Heroes of Shadow, a player’s option book that offers new races and classes for characters who seek to explore the enchanted wilderness that lies beyond the firelight.

The Id DM Breaks Down the Complexity of 4E with Raw Data

November 30th, 2011 by Ed Grabianowski

The Id DM has become my favorite RPG blog. Any fool can write about RPGs (like me), but it’s something else altogether to conduct scientific analysis of actual statistics and quantify the concepts the rest of us talk about. His latest effort, analyzing the complexity creep of Fourth Edition D&D, is a tour de force.

Neverwinter Campaign Setting is a Sandbox for Characters to Play In. Or Destroy.

November 4th, 2011 by Ed Grabianowski

By now, RPG publishers have the campaign setting guide down pat. Slap together a few gazetteers covering the region, detail some important NPCs, add a few plot hooks and subversive organizations and you’re done. The Neverwinter Campaign Setting takes a different angle. This is so much more than a list places to visit and people [...]

Greywulf Explains what WotC Stands to Learn from Games Workshop

November 3rd, 2011 by Ed Grabianowski

At his blog of general geekery, Greywulf’s Lair, Greywulf himself lays out some of the missteps Wizards has made in the creation and promotion of the D&D brand, comparing them to the things Games Workshop does right in promoting Warhammer 40K.

Blackbyrne Does the Timewarp Again with Sands of Despair

November 1st, 2011 by Ed Grabianowski

Blackbyrne Publishing’s Dark Veil Campaign continues with the fourth adventure in the series, Sands of Despair. The heroes have drawn deific attention, and even time itself becomes unstable as they traverse a desert that is not a desert in search of a magical artifact.

WotC Invites You To Return To Neverwinter

August 7th, 2011 by Tim Barribeau

WoTC’s big push at this years Gen Con was a return to Neverwinter, the venerable northern city that’s been a major crossover location for decades. Most of our readers probably remember Neverwinter Nights, the Bioware game from 2002 — but there was an even older title with the same name that AOL ran as one [...]

The 3rd Installment of the Dark Veil Takes You from the High Seas to the Deep Jungle

July 29th, 2011 by Ed Grabianowski

The long-awaited third volume in Blackbyrne Publishing’s 4E Dark Veil adventure series has arrived. The Prophecy Revealed lets the PCs explore a jungle island infested by spiders and learn a strange secret that will shape their destinies.

Recurring RPG Villains Come Back Like a Bad Penny

July 28th, 2011 by Ryk Perry

So there I was spending all sorts of time, crafting monster stat blocks for a chief-lieutenant type of recurring foe for my players and what did they do? They beat the holy living bejeezus out of him before he could even fire off his heaviest powers. Now my recurring foe was recumbent in death. So [...]

Musings on Wizards of the Coast, D&D and Failure, Part 1

July 21st, 2011 by Ed Grabianowski

It’s a been a tumultuous year for D&D. Last year’s Gen Con presentations were full of big ideas and a release schedule packed with ambition, including the beginner-friendly Essentials line. Eleven months later the release schedule has been trimmed, long-time Wizards’ employees have been laid off, and Essentials appears to have crashed and burned in [...]