Exclusive Gamma World Unboxing Video

August 30th, 2010 by Ed Grabianowski

The official release date for the Gamma World boxed set is October 19, but it arrived on my doorstep last week. Here’s your chance to pry it open before the official unveiling at PAX.

Discussing the New Red Box with Rodney Thompson and Laura Tommervik

August 25th, 2010 by Ed Grabianowski

There we were, ensconced in the Wizards’ of the Coast Steel Cocktail Lounge high above the Gen Con exhibitor’s hall, Laura Tommervik, Rodney Thompson and I. What else was there to do but open up that new D&D Red Box and find out what it’s all about?

Lights Out: My First Night as a 4e DM

August 19th, 2010 by Gavin O'Brien

Gavin O’Brien took over as DM of the regular Robot Viking D&D group this week, his first stint in the 4e DM’s chair. He helpfully explains what it was like to take his former companions for a spin on the Wheel of Pain.

i4e Puts Your Character in Your Pocket

August 17th, 2010 by Ryk Perry

Ryk Perry’s review of the iphone app for 4e D&D examines what it can and can’t do for your character.

Tomb of Horrors a Worthy Sequel to the Deadly Original

August 13th, 2010 by Ryk Perry

If you’re a long-time D&D player, chances are you’ve had one or more characters killed by deathtraps in the classic Tomb of Horrors adventure. Ryk Perry brings us this in-depth review of the 4E update, revealing that it’s much more than just a rehash of the original, but it’s potentially as deadly as ever.

First Look Inside the Gamma World Box

August 6th, 2010 by Ed Grabianowski

There’s so much to see and do at Gen Con, and I have so much awesome news to share with the Vikings. Most of it will be dished out in heaping helpings over the next few weeks, but some things are too cool to wait. Want to see exactly what you’ll get when the Gamma [...]

A Plant Demon Bars the Path

August 3rd, 2010 by Ed Grabianowski

This is Hezutli, a plant demon who lurked in an ancient tomb protecting a guardian beast from artifact thieves and evil cultists. Hezutli was pretty horrible himself, but that explains why the good guys summoned him to protect their prophecied savior.

The Lurking Horror Within the Tomb of the Sun

August 2nd, 2010 by Ed Grabianowski

This hideous gibbering horror is what my gaming group will be facing later tonight. Why would they choose to confront such a heinous beast from the depths of some creeping, abhorrent dimension?

5 of the Best House Rules for Your RPG

July 6th, 2010 by Ed Grabianowski

One of the defining characteristics of role-playing games is that they can be customized in an infinite variety of ways. The most common customization is the almighty house rule. If something isn’t working for your gaming group, you can make a change on the spot. Here are five of the best house rules I’ve found [...]

Make Your Own Oblivion Moss and Mossling Minions

July 1st, 2010 by Ed Grabianowski

My favorite monster from Monster Manual 3 is the Oblivion Moss, a giant psychic moss creature that steals your memories and makes mossling duplicates of you. If you’d like to use these creatures in an encounter, here’s how to make your own moss monster minis.

Monster Manual 3 Reviewed — A New Look at Some Old Monsters

June 30th, 2010 by Ed Grabianowski

The third Monster Manual for D&D 4E is a cornucopia…nay, a cavalcade of beasts and aberrations, ghouls and dragons, norkers and mimics. Yes, norkers.

Checking Out D&D Encounters, Season 2

June 17th, 2010 by Gavin O'Brien

Intrepid dungeoneer Gavin O’Brien headed to his local game store to try out D&D Encounters and get an early taste of the Dark Sun campaign setting. It turns out flying razor sharp shards of obsidian are unhealthy for characters and monsters alike.

Dark Sun Goes Back to, and Beyond, Its Roots

June 17th, 2010 by Ed Grabianowski

Last week at Wizards of the Coast headquarters I had an interesting conversation with Rich Baker about the latest D&D campaign world, Dark Sun. He explained some of the original inspirations for this unique world, and told me why the new Dark Sun timeline is a major retcon.

The Perilous Secrets of Wilford Manor

June 16th, 2010 by Ed Grabianowski

If you thought 4E D&D meant the end of third party releases, you’re wrong. Under the Game System License (GSL), Wizards of the Coast allows other companies to produce material for fourth edition D&D. The Perilous Secrets of WIlford Manor is a great example of a high-quality indie adventure for 1st level 4E characters.