Indie Blackbyrne Publishing has stepped up from their Dark Veil series of adventures and created an entire campaign setting. Age of Lords is set on a large continent with a long history. In the aftermath of an epic war, nations are embroiled in tense conspiracies and political intrigue. It’s available for both Pathfinder and 4E [...]
Open Design and Kobold Quarterly are trying to conquer the world. Two worlds, really, if you count Wolfgang Baur’s Midgard and Earth. You can help and win some gaming stuff in the process — a lot of of stuff if you happen to spend some time down south. Way down south.
Into the Unknown is a book in a strange place. The edition it’s part of is on it’s way out the door. All the attention is on D&D Next, but 4E books are still coming out. The last one wasn’t so hot. This one is much better by virtue of being less about 4E and [...]
Long time J. Michael Straczynski fans will recognize the title of this article’s quote as from the 3rd season of Babylon 5. A lack of information can cause shadow ships to kill your fleet. And it can also cause an RPG publisher to go under.
If you think you’re one of the best GMs in the world, your next opportunities to test your mettle will be at Phoenix Comicon and at Dexcon 15. The top contender will win a trip to Gen Con to compete in the Iron GM World Championships.
Have you ever played a dark hero? Maybe someone who throws dead bodies down stairs to see if they set off any traps? What alignment is he? That might be chaotic, or even evil. What if he squeezes every copper from a mercenary contract? Technically that’s pretty lawful. But then, what if he sets aside [...]
Not all RPGs have an alignment system, but the classic nine alignments are a traditional part of D&D. I think alignment is a crucial aid to role-playing that gives players a quick thumb-sketch of how their character might react in a given situation.
A massive new storyline will creepy-crawl across every aspect of the D&D landscape this year, as the Demon Queen of Spiders and her drow minions rise from their underground domains to take on the surface world. Rise of the Underdark will impact D&D RPG books, organized play, novels, a new miniatures game and even D&D [...]
Viewed on its own merits, Heroes of the Elemental Chaos is an adequate 4E book with a lot new class options and a grab bag of other stuff, and some pretty cool fluff about a new magical power source that isn’t really a power source, or maybe it’s the only power source. In the context [...]
Now that D&DNext has been announced, it’s clear that 4E’s time with us is limited. Still, we have piles of perfectly good 4E books sitting here. How can we make use of them? 4E is ideal for player-versus-player combat scenarios, so let’s do that.
You have to love it when two things you really enjoy mesh together perfectly. In this case, those two things are”D&D” and “getting stuff for free.”
Sometimes you want to do more than just stand around and let your armor take the hits in combat. Can the newest edition of D&D accommodate active defenses? 4E created an elegant mechanic that allowed active defenses to be used easily, and that’s something I don’t want to see lost.
There’s a lot of back and forth on the question of damage resistance and the role of magic weapons in D&D. Many players are opposed to the antiquated +1 or better to hit mechanic. How can the damage rules provide an underlying mechanical skeleton that describes the physics of the game world without bogging the [...]
It’s been almost three years since Wizards of the Coast pulled all ebook versions of their RPG products from virtual shelves, and there’s no sign that they’re coming back. In the meantime, they’ve developed the Virtual Table, a way to play 4E D&D online. They’re heading in the wrong direction. Here’s why.