Ever have those conversations that begin with, â€œWho would win in a fightâ€¦?â€ Me too. There are entire shows devoted to it on cable. They take famous historical figures, and pit them against each other in combat simulated by sketchy math and poor science. I say itâ€™s much more fun to play Anachronism, and decide for yourself. Anachronism is a card game created by The History Channel for reasons I canâ€™t fathom. Iâ€™m not going to argue against them, however, because they made a good game.
Rogue Games released the revised edition of their Colonial Gothic RPG this week, and contributing writer Joe Grabianowski (no relation to me) has a full review (ok, I’ll admit it, he’s my brother). The colonial era was a trying period in reality, with brutal wars, political upheaval and a merciless wilderness that brought death to the doorstep on a regular basis. But what if there were creatures out there?
The superhero genre has been steadily deconstructed since the 1980s. Arc Dream’s This Favored Land supplement for the Wild Talents RPG is a form of superhero Reconstruction, taking the old ideas about superhuman powers and placing them in an entirely different time and place. What is it like to have superspeed or mind-reading powers in the 1860s? Perhaps more importantly, what is it like having supernatural abilities in an era of brutal oppression and intolerance?