Conquest of Nerath House Rules — Storm Elementals as Fighter-Interceptors

July 8th, 2011 by Ed Grabianowski

Another rousing round of Conquest of Nerath last night exposed a few more areas where house rules might improve game balance.

Conquest of Nerath Addendum: Beware of Dragons

June 17th, 2011 by Ed Grabianowski

After a full, four-person playtest of Conquest of Nerath, we can confirm one thing about the initial review: it’s awesome and ridiculously fun. We did spot one potential balance issue that you might want to consider homeruling, however.

Conquest of Nerath: War Comes to D&D, and It Is Fun

June 14th, 2011 by Ed Grabianowski

With Conquest of Nerath, Wizards of the Coast conjures another successful board game, this one with an entirely different game engine than their prior dungeon adventure efforts. If you enjoyed conquering the world with plastic armies in endless games of Risk as a kid, imagine that game infused with fantasy flavor, strategic depth, exciting random [...]

Highlights from the D&D Gen Con Presentation

August 9th, 2010 by Ed Grabianowski

Let’s start the post-Gen Con reporting with the biggest news from the biggest company in gaming. Saturday morning, Wizards of the Coast devs gave a presentation outlining upcoming releases for D&D all the way into 2011. Gamma World, Ravenloft, rules changes, comic books, novels and more!