Crash Test Magic — Inhabit the Land

Don't anger the tree.

Don't anger the tree.

All the excitement over Magic’s newest set (Zendikar, if you’ve been pointedly looking away the last few months) and the way it is heavily land-focused got me thinking about other ways you could link cards to land. What if the creatures could actually live on your lands? The result is not so much a card to be broken, rather a keyword to be prodded and twisted. I propose the Inhabit ability.

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Crash Test Magic – The Southern Blade

Don't hold it by the pointy end.

Don't hold it by the pointy end.

Crash test magic took a week off due to the holiday, but now it’s back. This week, we step away from Magic: the Gathering card ideas and take a look at a 4th Edition Dungeons & Dragons artifact called the Southern Blade. It can be very difficult to balance powerful magic items, especially when it’s intended for characters in the heroic tier.

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Crash Test Magic – Jealous Rage

jealous-rage1

The feature formerly known as “Break This Card” now has a new name: Crash Test Magic (thanks to qhartman for the suggestion that lead to me to the idea). With the new name, we are free to explore beyond card games, and since the number of tabletop games without some kind of magic in them is vanishingly low, there should be room for lots of variety. That said, I stuck with Magic: the Gathering this week because I had a cool idea for a card. Jealous Rage!

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Crash Test Magic – Incendiary Ash

incendiary-ashLast week’s debut edition of Break This Card was a lot of fun, so we’re going to make it a regular feature. This week, I came up with a variation on serious burn that probably won’t result in any turn one kills (try your best to prove me wrong), but might be horribly broken all the same. We’ve also got a recap of last week, and the search for a better name for this feature.

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Crash Test Magic – a Magic: the Gathering Puzzle

Last Friday, I posted a Magic card that I created myself based on the Forgotten Realms city of Waterdeep. Over the weekend, we realized the card was horribly abusable. Since talking about game design is one of my favorite things, I thought it would be fun to see what Robot Viking’s readers can do with the card. Can you break it? Or, perhaps even more of a challenge, can you fix it?

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