Let Kalgor Bloodhammer Take You on an Endless Quest

March 27th, 2012 by Gavin O'Brien

Imagine my surprise when, upon opening this pdf for review, I was suddenly transported back in time 17 years. In the span of a moment, I was lost in a magical forest of majesty, wondering if I should choose the well-traveled path known for scary skeletons (turn to page 64) or the rocky mountain road […]

Pathfinder’s Ultimate Magic Lives Up To the Name

March 26th, 2012 by Ed Grabianowski

Ultimate Magic is like a 300-level class in spellcasting for the Pathfinder RPG. New spells, classes, optional rules systems and feats make this book a boon (if not outright essential) for anyone who plans on slinging spells.

Heroes of the Elemental Chaos Review

March 13th, 2012 by Ed Grabianowski

Viewed on its own merits, Heroes of the Elemental Chaos is an adequate 4E book with a lot new class options and a grab bag of other stuff, and some pretty cool fluff about a new magical power source that isn’t really a power source, or maybe it’s the only power source. In the context […]

D&D Heavy Metal Shirt, Wicked Cool Leather Armor, and Funny Cartoon Gaming Advice

March 9th, 2012 by Ed Grabianowski

It’s deadline day, so instead of the voluminous review I had planned for today, here’s a grab bag of gaming odds and ends from across the internet. You’ll get your daily dose of metal and leather, plus find out how to punish gamers who don’t pay attention at the table.

Brazer Bulletin: My Hopes for DnDNext

February 24th, 2012 by Dale McCoy

I’ve been following the development of DnDNext with intense curiosity. I really like where it is going. I think the designers are making quality choices and I hope the feedback that they are getting is influencing their design decisions. I would like to share my own hopes for DnDNext; things that would be helpful for […]

New D&D Website, New D&D Gear

February 23rd, 2012 by Ed Grabianowski

Wizards of the Coast has been doing some work on the D&D website lately, hopefully making it easier to navigate and use. There’s some interesting new D&D swag up for purchase too.

Brazer Bulletin: Strangers in a Shadow Land

February 15th, 2012 by Dale McCoy

As the Book of Beasts: Monsters of the Shadow Plane is hitting store shelves, I would like to talk about what kind of adventures you can expect from the Shadowsfall setting. The bulk of the Free RPG Day adventure, Shadowsfall: Temple of Orcus, was finished over the weekend, and I’m now about to move onto […]

This is What Playing D&D Looked Like in 1981

February 7th, 2012 by Ed Grabianowski

In the 1980s, there wasn’t a video camera in every phone, or a hi-def pocket camera in every household. That makes this Super 8 footage of some kids playing D&D in New Hampshire in 1981 pretty rare.

Grab an Issue of Kobold Quarterly for Free

February 3rd, 2012 by Ed Grabianowski

You have to love it when two things you really enjoy mesh together perfectly. In this case, those two things are”D&D” and “getting stuff for free.”

What if Dungeons & Dragons was a Metal Band?

February 3rd, 2012 by Ed Grabianowski

What would the world be like if D&D was a metal band instead of a game?

A Treatise on Active Defenses in RPG Combat

February 2nd, 2012 by Ryk Perry

Sometimes you want to do more than just stand around and let your armor take the hits in combat. Can the newest edition of D&D accommodate active defenses? 4E created an elegant mechanic that allowed active defenses to be used easily, and that’s something I don’t want to see lost.

D&D Experience Seminars Look Ahead to the Next Edition

January 31st, 2012 by Ed Grabianowski

D&D Experience, a D&D-centric game con held in Indiana, happened this past weekend. In a series of seminars, an assortment of Wizards of the Coast creative people illuminated the future of D&D for those of us who have been eagerly hanging on every word they’ve released about the secretive project. Here’s a brief analysis.

Robot Viking’s (Failed) Entry for RPG Superstar 2012

January 27th, 2012 by Ed Grabianowski

I decided to enter Paizo’s RPG Superstar for the first time this year, adapting an old artifact used in my 3.5 campaign into a wondrous item. It didn’t go all that well.

Which is Better, Damage Resistance or “+1 or Better To Hit”?

January 26th, 2012 by Ryk Perry

There’s a lot of back and forth on the question of damage resistance and the role of magic weapons in D&D. Many players are opposed to the antiquated +1 or better to hit mechanic. How can the damage rules provide an underlying mechanical skeleton that describes the physics of the game world without bogging the […]