Indie Blackbyrne Publishing has stepped up from their Dark Veil series of adventures and created an entire campaign setting. Age of Lords is set on a large continent with a long history. In the aftermath of an epic war, nations are embroiled in tense conspiracies and political intrigue. It’s available for both Pathfinder and 4E [...]
Open Design and Kobold Quarterly are trying to conquer the world. Two worlds, really, if you count Wolfgang Baur’s Midgard and Earth. You can help and win some gaming stuff in the process — a lot of of stuff if you happen to spend some time down south. Way down south.
Many gamers have bittersweet memories of Mage Knight. It was an awesome tactical miniatures game that didn’t require painting or bookkeeping, with freeform movement and a bunch of cool fantasy factions. Yet the property was horribly mismanaged by the original Wizkids, with alternate rule sets and an eventual revamp (Mage Knight 2.0) that effectively killed [...]
Gunpowder is an oddly polarizing force in fantasy RPGs. Personally, I think role-playing in the Age of Sail sounds awesome, and ship-to-ship combat just isn’t the same without cannons and flintlocks. If you’re into the Pathfinder gunslinger class, this short volume from Super Genius Games offers added detail, plus new feats and weapons.
You might be playing one of those spur-of-the-moment, DM is flying by the seat of her pants type of RPG sessions. Or maybe the players just headed for a totally different part of the map than the part you prepared. Next thing you know they’re strolling into a town, or a major port city, or [...]
Lots of exciting things in store for players of fantasy online RPGs, as D&D Online’s Menace of the Underdark expansion released this week, and Lord of the Rings Online continues to ramp up for the massive September Riders of Rohan expansion. Whether you love gaming in Eberron, Faerûn, or Middle Earth, you should be in [...]
Nerdist, a website for nerds, has unveiled an ongoing series about a tam of LARPers called Realm of LARP. Check out the first episode below.
Duels of the Planeswalkers lets you play Magic: the Gathering on your computer or gaming console, against the computer or online friends. It’s a standalone game — no card collecting — and it gets updated every year. It’s sort of the Madden of strategy/puzzle games, and this year’s edition is fantastic.
In this Pathfinder Tales novel, a self-centered, money-driven thief is sent on a wild, weird adventure, meets some new friends (including an exceptional troll), hints at some greater destiny, then ends up still self-centered and money-driven. Luckily, there’s a roller coaster ride of a plot in between.
Into the Unknown is a book in a strange place. The edition it’s part of is on it’s way out the door. All the attention is on D&D Next, but 4E books are still coming out. The last one wasn’t so hot. This one is much better by virtue of being less about 4E and [...]
Now that the D&D Next playtest has been released into the wild, there’s no shortage of talk about the future of the new edition. Who better to ask about it than the lead designer himself, Mike Mearls?
David Gross’s tale of a wizard past his prime and a prickly half-devil takes the reader to Tian Xia, an empire far from the center of Golarion. Drawing on Japanese mythology, classic samurai films, and Mortal Kombat style fighting tournaments, Master of Devils is a twisting adventure told partially from the point of view of [...]
Well, it doesn’t literally bring them to life. That would make for a pretty terrifying book. There are things in here you absolutely do not want to ever encounter in real life. You’ll want to encounter a lot of them in your Pathfinder campaign, though!
Some variant rules can turn an RPG system on its head. With wounds and vigor, from Pathfinder’s Ultimate Combat, hit points are thrown out. Instead, you have essentially a stamina and vitality system.