Now that the D&D Next playtest has been released into the wild, there’s no shortage of talk about the future of the new edition. Who better to ask about it than the lead designer himself, Mike Mearls? Continue reading
In part 2, our exclusive interview with the men in charge of Heavy Gear somehow gets even better, as they discuss the role of battle armor in real-world warfare and building an RPG world from the foundation of a wargame. Plus, they pitch a hypothetical Heavy Gear TV series, and to top it all off, we’ve got full-size desktop wallpaper versions of the two header images used for this interview.
In part two of our interview with game designer Owen K.C. Stephens, he discusses what it’s like to design games based on pre-existing intellectual properties and delves into the connections between D&D 3.5, Star Wars Saga system, and D&D 4E.
Owen K.C. Stephens has some impressive RPG writing and design credits to his name. From articles in Dragon Magazine (back when it was actually a magazine), co-designer of the Star Wars Saga system, a year at Wizards of the Coast, to his current position as Pathfinder-Compatible Product Developer for Super Genius Games, he’s been there and back again. Owen took the time out of a very busy schedule for this exclusive Robot Viking interview. In part one, he discusses the origins of SGG, the longevity of Pathfinder and 3rd edition D&D, and the overall health of the RPG industry.
Artist Erol Otus’ singular style was an integral part of Dungeons & Dragons in the early years of 1st Edition. Rather than aim for the verisimilitude of a Fields or an Elmore, or the idealized heroes of a Brom or a Frazetta, Otus created surrealist depictions of the fantasy worlds in our imaginations. They bordered on “whimsical,” but usually settled firmly on “weird” with a heady blend of “delightfully creepy.”
Matt Staggs has a great interview with Otus over at Tor.com, which touches on the artist’s style and inspirations, as well as his history with D&D (he’s not a just a painter, he’s a gamer). Incidentally, Matt is overseeing the gaming column for the resurrected Realms of Fantasy Magazine, which is certainly worth some attention. A magazine full of fantasy short stories delivered to my house every month? Sign me up.
What does it take to create a monster? Or destroy a city? Erik Yaple knows, and he was kind enough to share the diabolical answers with Robot Viking. No, he isn’t a mad scientist or a super-villain. He’s one of the designers of Monsterpocalypse. Actually, that doesn’t necessarily mean he isn’t also a mad scientist/super-villain. Hm.