Now that the D&D Next playtest has been released into the wild, there’s no shortage of talk about the future of the new edition. Who better to ask about it than the lead designer himself, Mike Mearls?
In part 2, our exclusive interview with the men in charge of Heavy Gear somehow gets even better, as they discuss the role of battle armor in real-world warfare and building an RPG world from the foundation of a wargame. Plus, they pitch a hypothetical Heavy Gear TV series, and to top it all off, [...]
In part two of our interview with game designer Owen K.C. Stephens, he discusses what it’s like to design games based on pre-existing intellectual properties and delves into the connections between D&D 3.5, Star Wars Saga system, and D&D 4E.
Owen K.C. Stephens has some impressive RPG writing and design credits to his name. From articles in Dragon Magazine (back when it was actually a magazine), co-designer of the Star Wars Saga system, a year at Wizards of the Coast, to his current position as Pathfinder-Compatible Product Developer for Super Genius Games, he’s been there [...]
Artist Erol Otus’ singular style was an integral part of Dungeons & Dragons in the early years of 1st Edition. Rather than aim for the verisimilitude of a Fields or an Elmore, or the idealized heroes of a Brom or a Frazetta, Otus created surrealist depictions of the fantasy worlds in our imaginations. They bordered [...]
What does it take to create a monster? Or destroy a city? Erik Yaple knows, and he was kind enough to share the diabolical answers with Robot Viking. No, he isn’t a mad scientist or a super-villain. He’s one of the designers of Monsterpocalypse. Actually, that doesn’t necessarily mean he isn’t also a mad scientist/super-villain. [...]