July 12th, 2012 by Ed Grabianowski
In a strange bit of cosmic symmetry (or just skillful marketing), Wizards of the Coast killed off their Virtual Table on the exact same day Paizo announced their own version of the “way to play tabletop RPGs online”, called Paizo Game Space.
July 3rd, 2012 by Ed Grabianowski
Gunpowder is an oddly polarizing force in fantasy RPGs. Personally, I think role-playing in the Age of Sail sounds awesome, and ship-to-ship combat just isn’t the same without cannons and flintlocks. If you’re into the Pathfinder gunslinger class, this short volume from Super Genius Games offers added detail, plus new feats and weapons.
June 19th, 2012 by Ed Grabianowski
In this Pathfinder Tales novel, a self-centered, money-driven thief is sent on a wild, weird adventure, meets some new friends (including an exceptional troll), hints at some greater destiny, then ends up still self-centered and money-driven. Luckily, there’s a roller coaster ride of a plot in between.
June 12th, 2012 by Joe Grabianowski
David Gross’s tale of a wizard past his prime and a prickly half-devil takes the reader to Tian Xia, an empire far from the center of Golarion. Drawing on Japanese mythology, classic samurai films, and Mortal Kombat style fighting tournaments, Master of Devils is a twisting adventure told partially from the point of view of [...]
March 26th, 2012 by Ed Grabianowski
Ultimate Magic is like a 300-level class in spellcasting for the Pathfinder RPG. New spells, classes, optional rules systems and feats make this book a boon (if not outright essential) for anyone who plans on slinging spells.
February 3rd, 2012 by Ed Grabianowski
You have to love it when two things you really enjoy mesh together perfectly. In this case, those two things are”D&D” and “getting stuff for free.”
Tags: 3.5, 4th edition, d&d, free stuff, kobold quarterly, open design, paizo, pathfinder, RPG, wizards of the coast
Published by Ed Grabianowski on Feb 3, 2012 under
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January 27th, 2012 by Ed Grabianowski
I decided to enter Paizo’s RPG Superstar for the first time this year, adapting an old artifact used in my 3.5 campaign into a wondrous item. It didn’t go all that well.
January 24th, 2012 by Ed Grabianowski
It’s been almost three years since Wizards of the Coast pulled all ebook versions of their RPG products from virtual shelves, and there’s no sign that they’re coming back. In the meantime, they’ve developed the Virtual Table, a way to play 4E D&D online. They’re heading in the wrong direction. Here’s why.
January 16th, 2012 by Ed Grabianowski
Whether you’re playing in a forum or email campaign and want to track your Pathfinder character online, or just prefer a clear, easy to use character sheet to run on your laptop at the game table, DPS 2.0 will do the trick.
January 10th, 2012 by Ed Grabianowski
Creating magic items can be complicated business. I’m not just talking about within the game world, where you have to research for 15 days, find a dragon spleen and a diamond worth at least 500,000 gp. For DMs, it can be a maze of DCs, creation costs, caster levels, item slots and other confusing details. [...]
January 4th, 2012 by Ed Grabianowski
There’s a lot going on in Paizo-land these days. They’ve already announced a new MMORPG, and now comic book publisher Dynamite has licensed Pathfinder to produce a comic book. And that’s not all.
November 23rd, 2011 by Ed Grabianowski
This week, Paizo announced that they’ve licensed their Pathfinder RPG to a company called Goblinworks, with plans to produce a MMORPG. This wouldn’t seem like big news, with the MMORPG so glutted that most games that aren’t called World of Warcraft are actually free to play. But there was a key word, easily overlooked, in [...]
November 10th, 2011 by Ed Grabianowski
What if you were the champion of a god, constantly sent on deific errands at the bidding of an angelic messenger? And what if you didn’t really worship that god, but regretted with every fiber of your being the day you begged her for help, binding your fate to her forever after? That would kind [...]
November 9th, 2011 by Ed Grabianowski
I read Gary Ray’s Quest for Fun blog frequently. I find his insights into the world of the game store very insightful. Last month I was reading one of his posts (Adventure is Key) and it brought into crystal clarity a number of ideas that I had in my mind. It made me change a [...]