Deep Magic Pathfinder Preview Spell: Fire under the Tongue

June 12th, 2013 by Ed Grabianowski

Kobold Press is putting together a book packed with magic for Pathfinder. New spells, schools of magic, types of spellcasting, and more. To show off the creative spells they’ve developed, here’s a preview of a 1st level spell called Fire under the Tongue.

Blood of the City, a Sword & Sorcery Novel about Growing Up, and Vengeance

February 5th, 2013 by Ed Grabianowski

Robin D. Laws’ Blood of the City is a brutal vengeance story, a fantasy novel that’s more Tarantino than Tolkien.

Interview with Pathfinder Online CTO Mark Kalmes

January 9th, 2013 by Ed Grabianowski

The million dollar Kickstarter campaign for Pathfinder Online is drawing near the end (and just over $300K short as I write this). To help explain Goblinworks’ and Paizo’s grand vision for a sandbox MMORPG world that’s shaped by the players, Goblinworks’ chief technology officer Mark Kalmes answered some of our questions about the game and [...]

The Pathfinder Comic is a Good Read, and Useful

September 13th, 2012 by Gavin O'Brien

Whether you’re into role playing games or not, the Pathfinder comic is worth checking out. However, if you are into fantasy pen and paper gaming, the benefits extend beyond the actual comic.

You Had Me at Megadungeon: DungeonaDay Seeks Relaunch.

July 30th, 2012 by Ed Grabianowski

Take a 27-level dungeon with over 600 encounters, a huge chunk of which was designed by Monte Cook (and the rest by the talented crew of RPG veterans at Super Genius Games), add five related adventures with awesome names like Temple of the Black Goat, lay it all out on a website with extensive links [...]

Age of Lords, an Indie Campaign Setting for Pathfinder (or 4E)

July 10th, 2012 by Ed Grabianowski

Indie Blackbyrne Publishing has stepped up from their Dark Veil series of adventures and created an entire campaign setting. Age of Lords is set on a large continent with a long history. In the aftermath of an epic war, nations are embroiled in tense conspiracies and political intrigue. It’s available for both Pathfinder and 4E [...]

Kobold Quarterly Conquers the World

July 4th, 2012 by Ed Grabianowski

Open Design and Kobold Quarterly are trying to conquer the world. Two worlds, really, if you count Wolfgang Baur’s Midgard and Earth. You can help and win some gaming stuff in the process — a lot of of stuff if you happen to spend some time down south. Way down south.

Add Flint, Powder and Some Bang to Your Pathfinder Campaign with A Brace of Pistols.

July 3rd, 2012 by Ed Grabianowski

Gunpowder is an oddly polarizing force in fantasy RPGs. Personally, I think role-playing in the Age of Sail sounds awesome, and ship-to-ship combat just isn’t the same without cannons and flintlocks. If you’re into the Pathfinder gunslinger class, this short volume from Super Genius Games offers added detail, plus new feats and weapons.

In Song of the Serpent, a Thief’s Bizarre Adventures Fail to Enlighten

June 19th, 2012 by Ed Grabianowski

In this Pathfinder Tales novel, a self-centered, money-driven thief is sent on a wild, weird adventure, meets some new friends (including an exceptional troll), hints at some greater destiny, then ends up still self-centered and money-driven. Luckily, there’s a roller coaster ride of a plot in between.

Brazer Bulletin: A Lack of Information Can Kill You

May 21st, 2012 by Ed Grabianowski

Long time J. Michael Straczynski fans will recognize the title of this article’s quote as from the 3rd season of Babylon 5. A lack of information can cause shadow ships to kill your fleet. And it can also cause an RPG publisher to go under.

Midgard Bestiary for Pathfinder Brings Scary Folk Tales to Life

May 2nd, 2012 by Ed Grabianowski

Well, it doesn’t literally bring them to life. That would make for a pretty terrifying book. There are things in here you absolutely do not want to ever encounter in real life. You’ll want to encounter a lot of them in your Pathfinder campaign, though!

Analyzing Pathfinder’s Alternate Wounds & Vigor Damage System

April 26th, 2012 by Gavin O'Brien

Some variant rules can turn an RPG system on its head. With wounds and vigor, from Pathfinder’s  Ultimate Combat, hit points are thrown out. Instead, you have essentially a stamina and vitality system.

Let Kalgor Bloodhammer Take You on an Endless Quest

March 27th, 2012 by Gavin O'Brien

Imagine my surprise when, upon opening this pdf for review, I was suddenly transported back in time 17 years. In the span of a moment, I was lost in a magical forest of majesty, wondering if I should choose the well-traveled path known for scary skeletons (turn to page 64) or the rocky mountain road [...]

Pathfinder’s Ultimate Magic Lives Up To the Name

March 26th, 2012 by Ed Grabianowski

Ultimate Magic is like a 300-level class in spellcasting for the Pathfinder RPG. New spells, classes, optional rules systems and feats make this book a boon (if not outright essential) for anyone who plans on slinging spells.