Kobold Press is putting together a book packed with magic for Pathfinder. New spells, schools of magic, types of spellcasting, and more. To show off the creative spells they’ve developed, here’s a preview of a 1st level spell called Fire under the Tongue.
Robin D. Laws’ Blood of the City is a brutal vengeance story, a fantasy novel that’s more Tarantino than Tolkien.
The million dollar Kickstarter campaign for Pathfinder Online is drawing near the end (and just over $300K short as I write this). To help explain Goblinworks’ and Paizo’s grand vision for a sandbox MMORPG world that’s shaped by the players, Goblinworks’ chief technology officer Mark Kalmes answered some of our questions about the game and [...]
Whether you’re into role playing games or not, the Pathfinder comic is worth checking out. However, if you are into fantasy pen and paper gaming, the benefits extend beyond the actual comic.
Take a 27-level dungeon with over 600 encounters, a huge chunk of which was designed by Monte Cook (and the rest by the talented crew of RPG veterans at Super Genius Games), add five related adventures with awesome names like Temple of the Black Goat, lay it all out on a website with extensive links [...]
Indie Blackbyrne Publishing has stepped up from their Dark Veil series of adventures and created an entire campaign setting. Age of Lords is set on a large continent with a long history. In the aftermath of an epic war, nations are embroiled in tense conspiracies and political intrigue. It’s available for both Pathfinder and 4E [...]
Open Design and Kobold Quarterly are trying to conquer the world. Two worlds, really, if you count Wolfgang Baur’s Midgard and Earth. You can help and win some gaming stuff in the process — a lot of of stuff if you happen to spend some time down south. Way down south.
Gunpowder is an oddly polarizing force in fantasy RPGs. Personally, I think role-playing in the Age of Sail sounds awesome, and ship-to-ship combat just isn’t the same without cannons and flintlocks. If you’re into the Pathfinder gunslinger class, this short volume from Super Genius Games offers added detail, plus new feats and weapons.
In this Pathfinder Tales novel, a self-centered, money-driven thief is sent on a wild, weird adventure, meets some new friends (including an exceptional troll), hints at some greater destiny, then ends up still self-centered and money-driven. Luckily, there’s a roller coaster ride of a plot in between.
Long time J. Michael Straczynski fans will recognize the title of this article’s quote as from the 3rd season of Babylon 5. A lack of information can cause shadow ships to kill your fleet. And it can also cause an RPG publisher to go under.
Well, it doesn’t literally bring them to life. That would make for a pretty terrifying book. There are things in here you absolutely do not want to ever encounter in real life. You’ll want to encounter a lot of them in your Pathfinder campaign, though!
Some variant rules can turn an RPG system on its head. With wounds and vigor, from Pathfinder’s Ultimate Combat, hit points are thrown out. Instead, you have essentially a stamina and vitality system.
Imagine my surprise when, upon opening this pdf for review, I was suddenly transported back in time 17 years. In the span of a moment, I was lost in a magical forest of majesty, wondering if I should choose the well-traveled path known for scary skeletons (turn to page 64) or the rocky mountain road [...]
Ultimate Magic is like a 300-level class in spellcasting for the Pathfinder RPG. New spells, classes, optional rules systems and feats make this book a boon (if not outright essential) for anyone who plans on slinging spells.