Hero Mages Review
I would never have heard of this game if one of the creators hadn’t been in line behind me at the Magic party at PAX. That would be a shame. I’m already addicted to this turn-based fantasy combat game.
I would never have heard of this game if one of the creators hadn’t been in line behind me at the Magic party at PAX. That would be a shame. I’m already addicted to this turn-based fantasy combat game.
There’s a New Event Nearby, and it is in a little game called Guild Wars 2, the latest offering from ArenaNet. Fans of the original Guild Wars and its expansions likely wept tears of joy when it was announced and queued up for the head start weekend.
D&D minis are resurrected with this new skirmish game, pitting warband against warband in a deathmatch ruled by shifting orders and a constant influx of reinforcements. Dungeon Command borrows from the old D&D minis game along with a helping of Magic: the Gathering.
In this Pathfinder Tales novel, a self-centered, money-driven thief is sent on a wild, weird adventure, meets some new friends (including an exceptional troll), hints at some greater destiny, then ends up still self-centered and money-driven. Luckily, there’s a roller coaster ride of a plot in between.
Fans of the Forgotten Realms and comic books may have been thrilled to see Realms creator Ed Greenwood’s name as the author of IDW’s new ongoing series. Sadly, the first issue is a muddled disappointment, though it has some bright spots that show the series could improve.
Ultimate Magic is like a 300-level class in spellcasting for the Pathfinder RPG. New spells, classes, optional rules systems and feats make this book a boon (if not outright essential) for anyone who plans on slinging spells.