June 25th, 2012 by Ed Grabianowski
Actually, way more than 100 if you factor out all the possible combinations. If you need a weird alien race on a moment’s notice for your sci-fi RPG, this table offers 100 different traits divided into four categories: culture, physical, language and technology.
March 15th, 2012 by Billy Gibbs
What do ancient gods, giant robots, insectoid aliens, evil shapeshifting horrors, good shapeshifting horrors, telekinetics, and drow have in common? Cthulhutech.
March 2nd, 2012 by Ed Grabianowski
There are actually two Mechwarrior video games coming out in 2012. Mechwarrior Tactics looks like an online version of original Battletech, and just released some screenshots, hexes and all.
February 28th, 2012 by Ed Grabianowski
The ability to pilot a giant battlemech against other human pilots online is enough to get a gamers drooling all over their SRM launch controls. Here’s a look at the new teaser trailer for Mechwarrior Online, featuring a big friend who carries the weight of the world on his shoulders.
February 23rd, 2012 by Ed Grabianowski
There hasn’t been a Marvel roleplaying game in print for almost seven years, but the release of Margaret Weis Productions’ Marvel Heroic Roleplaying might prove that MWP is the best at what they do, and what they do best is pretty awesome.
February 21st, 2012 by Billy Gibbs
You’ve probably heard of Shadowrun, the cyberpunk/fantasy RPG created by the now defunct FASA Corporation. What you may not know is that in 1997 FASA also made a Shadowrun Trading Card Game. It didn’t take long to track down a sizable quantity of cards and start hacking, rigging, gunning and ‘running.
January 10th, 2012 by Ryk Perry
One of my long-time favorite RPGs is Shadowrun. While I have a bunch of stuff from the first and second editions and the core book from third, it seemed like a good idea to go with the current rules set so I splurged on the 20th anniversary edition. I am happy. Guns. Magic. Mayhem.
October 24th, 2011 by Billy Gibbs
Shadowrun is a great game, but it has its idiosyncrasies. It’s not as internally rigid as D&D or other class based systems, which is a wonderful thing, but it also means the game can be utterly broken by crafty players. Here are some tips on running a campaign and reigning in some of the more [...]
August 6th, 2011 by Tim Barribeau
I was a Rookie rebel pilot in my first battle, with a Red leader and another pilot at my side. At the other end of the table? Six TIE fighters, bearing down on us at full speed.
August 2nd, 2011 by Ed Grabianowski
Speculation has been swirling for months about who bought the Star Wars gaming license from Lucasfilm. Most of the speculation, including the speculation on Robot Viking, centered on Fantasy Flight Games. Turns out the speculation was correct, as FFG made the official announcement today. Want to talk about skillful marketing? They’re creating a whole lot [...]
Tags: ccg, fantasy flight games, living card game, Miniatures, sci-fi, star wars, star wars: the card game, wings of war, x-wing
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July 19th, 2011 by Ed Grabianowski
Recreational Conflict is an online retailer selling minis from a variety of smaller miniature producers, but they also make their own line of minis called Lead Bones. I think everyone could use a Crate O’ Zombies.
July 11th, 2011 by Ed Grabianowski
Now that I’ve had the chance to see the full version of sci-fi RPG Shock: Human Contact, I’ve found it to be even more mind-blowing than I’d previously thought. At the same time, I’m actually less interested in playing it as a game — but that isn’t a bad thing.
June 13th, 2011 by Ed Grabianowski
Delta Green is a highly acclaimed RPG about a secret organization, formerly government sanctioned, that deals with the horrors of the Cthulhu mythos in the 21st century. Delta Green co-creator Dennis Detwiller has written a new novel set in the Delta Green universe. Here’s some background info on Delta Green plus an exclusive excerpt from [...]
April 13th, 2011 by Dale McCoy
This Friday is Jon Brazer Enterprises’ second anniversary. Two years ago we released our first product (a 16-page character sheet for the Traveller RPG). Now here we are, two years later and going strong. It’s times like this that I like to reflect and see where we’ve been and where we are going.