This week’s Miniature of the Week comes from SSDC and their classic Battlelords of the Twenty-Third Century sci-fi RPG. They’ve got a collection of new Battlelords minis available, plus a limited supply of original series minis.
Magic is usually thought of as a fantasy game filled with wizards and elves and swords. Science-fiction has always been a part of the strange world of Magic, though, from the earliest artifacts to the upcoming expansion Mirrodin Besieged.
It is very rare for a game to scale well enough that it’s just as enjoyable played solitaire as it is with five friends. It’s also rare for a game to capture it’s theme perfectly, with the mechanics reinforcing the story. A game that does both? Space Hulk: Death Angel is one of the very few.
The Star Wars gaming license has been floating in limbo since Wizards of the Coast dropped it earlier this year. It was purchased this week by a mystery game company that has yet to make any kind of official announcement, but educated guesswork has many game industry observers thinking Fantasy Flight Games is the big winner.
Nils “Deadeye” Alrik just lost contact with his sole remaining teammate. He knows there are at least two members of the Northern Reapers team still active, and he’s low on ammo. Luckily, his Crusader IV is equipped with a sword. He spots the Reapers standing too close together, so he charges forward and strikes with a Vibrostab, then combos it into a High Stab. For added style, he slaps the last Reaper with the flat of the blade. It doesn’t do any damage, but the sponsors love it. Welcome to Heavy Gear Arena.
Dream Pod 9 will be shipping Heavy Gear Arena in just a few weeks. This new set of rules for their signature mech combat game allows smaller squads of mechs to battle in gladiatorial matches for fame and fortune. I’ll have a full review later today, but you can win your own copy of the starter kit right now!
Shock: Human Contact is a hard sci-fi RPG in which the players construct a story around the first meeting between an egalitarian, advanced civilization and the alien cultures they encounter when they travel through wormholes in space.
My excitement about Gamma World has been inescapable for Robot Viking readers, the many people who watched the unboxing video, friends and family, random strangers, etc. Maybe I was a little too excited, since I ended up not liking Gamma World as much as I thought. The good news is, thereâ€™s a lot of awesomeness in that weird green box, and the stuff I didnâ€™t like is easily fixable.
Margaret Weis Productions has a host of TV licenses in their stable of RPGs, from Battlestar Galactica to Leverage. These aren’t just generic systems with a layer of genre-colored paint slapped on — if the Smallville RPG is any indication, each MWP game is carefully designed to integrate the important themes and concepts that fans love about the show into the game itself.
Fantasy Flight’s new Space Hulk: Death Angel card game pits your squad of space marines against a terrifying swarm of aliens inside an abandoned spaceship. All you have to do is make it to the control deck before the Genestealers tear your crew to pieces. Total milk run. Right?
The latest sensation sweeping the young adult best-seller lists is Suzanne Collins’ The Hunger Games. This is no twee, sparkly tripe, though. Wizkids’ Training Days game lets you step into the roles of post-apocalyptic teens prepping for their day in a one-on-one death arena.