You Had Me at Megadungeon: DungeonaDay Seeks Relaunch.

July 30th, 2012 by Ed Grabianowski

Take a 27-level dungeon with over 600 encounters, a huge chunk of which was designed by Monte Cook (and the rest by the talented crew of RPG veterans at Super Genius Games), add five related adventures with awesome names like Temple of the Black Goat, lay it all out on a website with extensive links [...]

Add Flint, Powder and Some Bang to Your Pathfinder Campaign with A Brace of Pistols.

July 3rd, 2012 by Ed Grabianowski

Gunpowder is an oddly polarizing force in fantasy RPGs. Personally, I think role-playing in the Age of Sail sounds awesome, and ship-to-ship combat just isn’t the same without cannons and flintlocks. If you’re into the Pathfinder gunslinger class, this short volume from Super Genius Games offers added detail, plus new feats and weapons.

Review: Anachronistic Adventurers: The Investigator

January 6th, 2012 by DungeonGrrrl

What would an RPG character from a modern background look like in a traditional fantasy RPG campaign? Super Genius Games takes a stab at answering that question with the investigator class and three archetypes.

Miniature of the Week — Cardstock Minis from Super Genius Games

April 4th, 2011 by Ed Grabianowski

This week’s MotW comes courtesy of Super Genius Games, showing that minis can come in many forms and fit many budgets. For just a few bucks, plus the price of some ink and paper, these papercraft cardstock minis can bring some three-dimensional color to your RPG battlefield.

Start Your Adventuring Career Even Before Level 1

February 1st, 2011 by DungeonGrrrl

1st-level Pathfinder characters are already the masters of a considerable range of skills and knowledge. The Genius Guide to Apprentice-Level Characters shows you what those characters knew before they hit first level.

Hex Up Your Campaign with Advanced Options: Witches’ Hexes

January 6th, 2011 by DungeonGrrrl

Advanced Options: Witches’ Hexes from Super Genius Games is designed to focus on the one unique element of the witch class, hexes. It offers new hexes at every power level, and does a great job of expanding a witch character’s options, without boosting power level or introducing a lot of complex new rules.

Genius Guide to Templars Bridges the Gap Between Paladin and Cleric

January 3rd, 2011 by DungeonGrrrl

Who guards the temples of lawful evil and chaotic good gods in a Pathfinder campaign? No one from the core rules seems suited to the job. Enter The Genius Guide to the Templar, an 11-page Pathfinder-compatible PDF just released by long-time Pathfinder supporter Super Genius Games.

Arcane Archetypes Makes Magic Versatile, Even for Non-Casters

October 13th, 2010 by Billy Gibbs

Arcane Archetypes is another edition of archetype packages from the good folks at Super Genius Games. Like the last batch of archetypes I reviewed, these are alternate takes on a theme that can be used in place of some of the normal class features characters gain. This time, however, it’s magic, not archery.

Need More Pathfinder Undead? Enter the Kingdom of Graves

October 5th, 2010 by Billy Gibbs

The Mythic Menegerie is Super Genius Games’s series of monsters for use in the Pathfinder Roleplaying system. I am going to be reviewing their undead addition Kingdom of Graves. I love the undead as much as any gamer, so I was disappointed by the lack of undead variety in the Pathfinder core beastiary. There are [...]

Get Sneaky with the Genius Guide to Subterfuge

September 30th, 2010 by Billy Gibbs

Billy Gibbs continues delving into Pathfinder products with this look at Super Genius Games’ Genius Guide to Subterfuge. Being sneaky isn’t just for rogues any more. By the way, if you produce third party Pathfinder products and would like Billy, our resident Pathfinder DM-in-Chief, to review some of them, send me an email (you’ll find [...]

The Time Thief Gets Your Pathfinder Campaign All Wibley Wobbly

September 15th, 2010 by Billy Gibbs

I always wanted to try and create a balanced chronomancy school back in my D&D 3.5 days. Super Genius Games has done the work for us with an all new class called the Time Thief. Robot Viking Pathfinder Guru in Residency Billy Gibbs has his review of all the time-bending abilities, and the most annoying [...]

Genius Guide to Archer Archetypes Lets You Create Superarchers

August 27th, 2010 by Billy Gibbs

Billy Gibbs has a great review of Super Genius Games’ Genius Guide to Archer Archetypes. There’s a lot of cool stuff in this one that will surely get you excited to roll up a ranger who goes way beyond the usual “nature guy with a bow” schtick.

The Genius Guide to Godlings — Why Not Be Epic at 1st Level?

July 27th, 2010 by Billy Gibbs

It’s time for another Pathfinder review from Billy Gibbs. If you have the blood of a deity flowing through your veins right from 1st level, you might want to take a Godling for a spin.

“Snows of an Early Winter” — Halloween, Horror and…City Politics?

July 26th, 2010 by Ed Grabianowski

“Snows of an Early Winter” takes your group of Call of Cthulhu investigators on a harrowing adventure set in modern-day New York City. Someone is trying to get into city politics the easy way — if occult research, obscene rituals and human sacrifices are easy, that is. Of course, you can’t go messing around with [...]