RPG Crossover — Mixing White Wolf’s Changeling with 4E D&D

February 17th, 2010 by Ed Grabianowski

For the last year, whenever I’ve reviewed one of White Wolf’s World of Darkness books, I’ve raved about how the books were full of amazing background stories, fantastic characters and fascinating plot hooks, and how you could easily transmute them into another RPG. I’m finally putting my money where my mouth is (or my fluff, [...]

The Unbidden Shows the Consequences of Magic Beyond Control

January 28th, 2010 by Ed Grabianowski

In White Wolf’s Mage: The Awakening, the characters control magic. But do they really? In The Unbidden, we find proof that magic is a force of nature, and tapping into it can lead to disaster and tragedy.

White Wolf’s Proverbial Monsters Are Actually Quite Literal

October 29th, 2009 by Ed Grabianowski

Proverbial Monsters is a World of Darkness sourcebook from White Wolf that takes nine oft-repeated aphorisms, wives’ tales, sayings — proverbs, by any other name — and constructs nine fiendish creatures out of them, with nine scenarios for storytellers to drop their hapless players into. Just remember to take anything I say in this review [...]

Grim Fears Haunt Every Changeling

October 6th, 2009 by Ed Grabianowski

When the bizarre magical world of Changeling bleeds over into the mortal realm, fairy tales and urban legends take shape as living, breathing beings. Most of them aren’t especially friendly.

Sin-Eaters Walk the Line Between Life and Death in Geist

September 25th, 2009 by Ed Grabianowski

A close brush with death, a step across the line into the Beyond, a knowing nod to What Lies on the Other Side, an unwanted familiarity with the Underworld, a strange worldwide community of dual souls with one foot in the grave: this is White Wolf’s newest World of Darkness RPG, Geist: The Sin-Eaters.

White Wolf Alumni Get Speculative with Jet Pack

June 19th, 2009 by Ed Grabianowski

You may know the names Chuck Wendig, Wood Ingham and Will Hindmarch from their extensive work with White Wolf’s World of Darkness RPGs. If you’re interested in some speculative fiction unencumbered by game rules altogether, then you might want to check out their new site, Jet Pack. Part self-publishing platform, part online writer’s workshop, Jet [...]

The Testament of Longinus: an Eerie Vampire Bible

June 11th, 2009 by Ed Grabianowski

Things that are forbidden and mysterious hold such terrible allure. Whether you are a vampire or not, you may find it difficult to resist reading this expanded account of the vampire Anti-Christ, Longinus. Can an RPG supplement with no rules or art find a place on your bookshelf? Depends how weird you are.

Wood Ingham On the Art and Tragedy of Game Design

May 27th, 2009 by Ed Grabianowski

If you look carefully through the comment threads that accompany some of the reviews of White Wolf RPG supplements here at Robot Viking, you might notice that one of the authors frequently stops in to join the discussion. That author is none other than Wood Ingham, freelance game designer, contributor to many White Wolf games, [...]

Ancient Bloodlines Lifts the Veil on Vampire History

May 7th, 2009 by Ed Grabianowski

Vampire: the Requiem exists in a more mysterious World of Darkness than the previous incarnation of the game. Without a sourcebook for every city and clan, there is much still to be discovered about this strange version of reality. Ancient Bloodlines begins to shed some light on the ways vampires have been shaped by the [...]

Armory Reloaded Cranks Up the Violence in the World of Darkness

April 29th, 2009 by Ed Grabianowski

World of Darkness RPGs are primarily focused on the collective storytelling aspect of role-playing. The players and the storyteller work together to create a deep, pervasive atmosphere of horror while exploring the twists and turns of the plot. But what if you want to splatter some zombies with an AK-47, or explore brutal hand-to-hand combat [...]

Hunter: the Vigil Campaigns Go Modular with Collection of Horrors

April 22nd, 2009 by Ed Grabianowski

White Wolf has been releasing a steady stream (nearly a deluge, really) of small PDF files designed to be dropped into your Hunter: the Vigil campaign. Each one presents an NPC, group, or location that can act as a major plot thread or just extra flavor, and comes with a cool prop to help bring [...]

Hunter vs. Vampire Grudge Match in Night Stalkers

March 18th, 2009 by Ed Grabianowski

Characters in Hunter: the Vigil face all manner of horrific supernatural baddies, but one group of foes presents a far greater threat than all the rest – vampires. The new Night Stalkers supplement allows storytellers to pit hunters against the sprawling, ancient society of evil blood suckers.

Seers of the Throne is a Haunting Blueprint for Immortality

March 12th, 2009 by Ed Grabianowski

Seers of the Throne is the latest sourcebook for Mage: the Awakening, detailing the plots and powers of humans who have become willing slaves of the godlike Exarchs. Why are they working so hard to keep humanity in the dark about the nature of magic? Why would they be willing to subjugate themselves to the [...]

Vampires, Cocaine, Michael Jackson and AIDS

February 27th, 2009 by Ed Grabianowski

Vampires are, by their very nature, a decadent lot, unconcerned with quaint mortal morality and generally focused on their own sanguine pleasures. So what happens when you throw the Kindred into the most decadent era of the 20th century? A bloody good time!