Signs of the Moon Worth the Wait

September 9th, 2010 by Ed Grabianowski

Fans of White Wolf’s Werewolf: the Forsaken have been waning gibbous lately, anxiously awaiting a new release for their favorite lycanthropic RPG. With Signs of the Moon, their Urathas’ lives are going to get a lot more complicated. And yes, I know “waning gibbous” makes zero sense in that sentence.

An Inside Look at Compacts & Conspiracies

June 1st, 2010 by Ed Grabianowski

White Wolf’s Hunter: the Vigil has always offered a twist on the usual World of Darkness dynamic — you’re a human fighting against the supernatural instead of being a supernatural being yourself. Compacts & Conspiracies twists the formula yet again, creating new levels of intrigue and mystery for hunters to unravel (or ravel further).

Paterfamilias — A Vampire Conspiracy in Ancient Rome

March 19th, 2010 by Ed Grabianowski

Your coterie of vampires has been trapped in a burning apartment in ancient Rome, a grizzled hunter determined to take the lot of you out on a suicidal vengeance trip. Seems like a simple “Vamps versus Hunter” setup, right? Sure, until everyone figures out they aren’t really the cause of each other’s problems after all.

RPG Crossover — Mixing White Wolf’s Changeling with 4E D&D

February 17th, 2010 by Ed Grabianowski

For the last year, whenever I’ve reviewed one of White Wolf’s World of Darkness books, I’ve raved about how the books were full of amazing background stories, fantastic characters and fascinating plot hooks, and how you could easily transmute them into another RPG. I’m finally putting my money where my mouth is (or my fluff, [...]

The Unbidden Shows the Consequences of Magic Beyond Control

January 28th, 2010 by Ed Grabianowski

In White Wolf’s Mage: The Awakening, the characters control magic. But do they really? In The Unbidden, we find proof that magic is a force of nature, and tapping into it can lead to disaster and tragedy.

White Wolf’s Proverbial Monsters Are Actually Quite Literal

October 29th, 2009 by Ed Grabianowski

Proverbial Monsters is a World of Darkness sourcebook from White Wolf that takes nine oft-repeated aphorisms, wives’ tales, sayings — proverbs, by any other name — and constructs nine fiendish creatures out of them, with nine scenarios for storytellers to drop their hapless players into. Just remember to take anything I say in this review [...]

Grim Fears Haunt Every Changeling

October 6th, 2009 by Ed Grabianowski

When the bizarre magical world of Changeling bleeds over into the mortal realm, fairy tales and urban legends take shape as living, breathing beings. Most of them aren’t especially friendly.

Sin-Eaters Walk the Line Between Life and Death in Geist

September 25th, 2009 by Ed Grabianowski

A close brush with death, a step across the line into the Beyond, a knowing nod to What Lies on the Other Side, an unwanted familiarity with the Underworld, a strange worldwide community of dual souls with one foot in the grave: this is White Wolf’s newest World of Darkness RPG, Geist: The Sin-Eaters.

White Wolf Alumni Get Speculative with Jet Pack

June 19th, 2009 by Ed Grabianowski

You may know the names Chuck Wendig, Wood Ingham and Will Hindmarch from their extensive work with White Wolf’s World of Darkness RPGs. If you’re interested in some speculative fiction unencumbered by game rules altogether, then you might want to check out their new site, Jet Pack. Part self-publishing platform, part online writer’s workshop, Jet [...]

The Testament of Longinus: an Eerie Vampire Bible

June 11th, 2009 by Ed Grabianowski

Things that are forbidden and mysterious hold such terrible allure. Whether you are a vampire or not, you may find it difficult to resist reading this expanded account of the vampire Anti-Christ, Longinus. Can an RPG supplement with no rules or art find a place on your bookshelf? Depends how weird you are.

Wood Ingham On the Art and Tragedy of Game Design

May 27th, 2009 by Ed Grabianowski

If you look carefully through the comment threads that accompany some of the reviews of White Wolf RPG supplements here at Robot Viking, you might notice that one of the authors frequently stops in to join the discussion. That author is none other than Wood Ingham, freelance game designer, contributor to many White Wolf games, [...]

Ancient Bloodlines Lifts the Veil on Vampire History

May 7th, 2009 by Ed Grabianowski

Vampire: the Requiem exists in a more mysterious World of Darkness than the previous incarnation of the game. Without a sourcebook for every city and clan, there is much still to be discovered about this strange version of reality. Ancient Bloodlines begins to shed some light on the ways vampires have been shaped by the [...]

Armory Reloaded Cranks Up the Violence in the World of Darkness

April 29th, 2009 by Ed Grabianowski

World of Darkness RPGs are primarily focused on the collective storytelling aspect of role-playing. The players and the storyteller work together to create a deep, pervasive atmosphere of horror while exploring the twists and turns of the plot. But what if you want to splatter some zombies with an AK-47, or explore brutal hand-to-hand combat [...]

Hunter: the Vigil Campaigns Go Modular with Collection of Horrors

April 22nd, 2009 by Ed Grabianowski

White Wolf has been releasing a steady stream (nearly a deluge, really) of small PDF files designed to be dropped into your Hunter: the Vigil campaign. Each one presents an NPC, group, or location that can act as a major plot thread or just extra flavor, and comes with a cool prop to help bring [...]