Take a 27-level dungeon with over 600 encounters, a huge chunk of which was designed by Monte Cook (and the rest by the talented crew of RPG veterans at Super Genius Games), add five related adventures with awesome names like Temple of the Black Goat, lay it all out on a website with extensive links connecting all the various parts of the dungeon, and you’ve got DungeonaDay.
Open Design and Kobold Quarterly are trying to conquer the world. Two worlds, really, if you count Wolfgang Baur’s Midgard and Earth. You can help and win some gaming stuff in the process — a lot of of stuff if you happen to spend some time down south. Way down south.
If you think you’re one of the best GMs in the world, your next opportunities to test your mettle will be at Phoenix Comicon and at Dexcon 15. The top contender will win a trip to Gen Con to compete in the Iron GM World Championships.
Well, it doesn’t literally bring them to life. That would make for a pretty terrifying book. There are things in here you absolutely do not want to ever encounter in real life. You’ll want to encounter a lot of them in your Pathfinder campaign, though!
Some variant rules can turn an RPG system on its head. With wounds and vigor, from Pathfinderâ€™s Â Ultimate Combat, hit points are thrown out. Instead, you have essentially a stamina and vitality system. Continue reading
Ultimate Magic is like a 300-level class in spellcasting for the Pathfinder RPG. New spells, classes, optional rules systems and feats make this book a boon (if not outright essential) for anyone who plans on slinging spells. Continue reading
Sometimes you want to do more than just stand around and let your armor take the hits in combat. Can the newest edition of D&D accommodate active defenses? 4E created an elegant mechanic that allowed active defenses to be used easily, and thatâ€™s something I donâ€™t want to see lost. Continue reading
Thereâ€™s a lot of back and forth on the question of damage resistance and the role of magic weapons in D&D. Many players are opposed to the antiquated +1 or better to hit mechanic. How can the damage rules provide an underlying mechanical skeleton that describes the physics of the game world without bogging the game down with unhittable monsters or unworkable complexity? Continue reading
Whether you’re playing in a forum or email campaign and want to track your Pathfinder character online, or just prefer a clear, easy to use character sheet to run on your laptop at the game table, DPS 2.0 will do the trick.
What would an RPG character from a modern background look like in a traditional fantasy RPG campaign? Super Genius Games takes a stab at answering that question with the investigator class and three archetypes. Continue reading
Paizo has packaged the basic rules for the Pathfinder RPG into an easy to use box that comes with everything a D&D newbie needs to play. We took it for a serious test drive to find out how well it introduces game concepts, how fun it is to play and if the introductory adventure works as a tutorial for first time DMs and players.
Open Design’s Divine Favor series of Pathfinder supplements serves as a set of player’s option books and optimization guides for paladins, clerics, druids and oracles. They’re fairly straightforward splatbooks with some cool ideas and a few powerful feats and spells that DMs may have to keep an eye on for balance purposes (and if there aren’t a few potentially broken mechanics in your splatbook, you’re doing it wrong anyway).
With a compelling Pathfinder adventure called The Gift, Rite Publishing begins an ambitious three-part series called Curse of the Golden Spear. Filled with tales and creatures from Japanese folklore, this campaign carries players to land wracked by angry spirits, where death is never truly the end.